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GUNDAM ROGUE ORBIT vs HIRAETH
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 5, 2027 | Sep 3, 2025 |
| Developer | |
| Bandai Namco Studios Inc. | Jade Horse (Paweł Tomkowiak) |
| Publisher | |
| Bandai Namco Entertainment Inc. | Jade Horse |
| Genre(s) | |
| High-Mobility Sci-Fi Action / Mecha | Sci-Fi, Survival, First-Person, Open World, Crafting, Story Rich, Immersive Sim |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Rating Pending (Expected T - Teen) |
| Avg. User Rating | |
| 4.6 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $69.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Mecha development revolves around the modular customization of the Gundam Helix. Players can modify four core physical components: Frame, Thruster System, Weapon Rigs, and Apocalypse Units (AP-U). AP-U modules are specialized bio-mechanical combat processors harvested from defeated Apocalypse bosses, granting active skills such as localized EMP pulses, temporary hyper-mobility overdrive modes, and deployable beam barrier shields. In addition, Vii's Haro tactical assist algorithms can be upgraded to enhance target prediction, auto-counter alerts, and energy recovery efficiency. |
Progression is based on a deep crafting system and progressive skills and perks. The core of survival is managing the player's EVA suit, which requires maintaining oxygen, power, and durability. Players must also manage personal stats like health, stamina, fatigue, and hydration, and can suffer from afflictions like radiation sickness. |
| public World & Exploration | |
| World & Level Design | |
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The game features expansive multi-zone sandboxes engineered to accommodate supersonic mobile suit speeds. The combat environments range from vast desert wastelands filled with shifting dunes and ancient ruined space colonies, to vertical metropolis ruins, fortified military canyon bases, and zero-gravity orbital debris fields. Missions seamlessly blend wide-open combat arenas where players can engage targets from kilometers away with tight industrial interior complexes that demand razor-sharp thruster control and close-quarters melee proficiency. |
The game features a large, explorable open world with a full day-night cycle and dynamic weather, including snow and sandstorms. The world includes both surface and underwater environments. The playable area is planned to be gradually expanded throughout the Early Access period. |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Multiplayer features both cooperative and competitive suites. 'Apocalypse Incursion' is a 3-player online co-op mode where squads take on multi-stage raid missions against colossal multi-segment mecha bosses with dynamic limb-destruction mechanics. 'Orbit Arena' offers 1v1 and 3v3 competitive tactical dogfights featuring ranked matchmaking, customizable spectator lobbies, and balanced tournament loadout rules. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Bandai Namco is offering multiple retail and digital SKUs: The Standard Edition ($69.99 / €79.99) contains the full base game. The Launch Edition features an exclusive physical GUNDAM Card Game promo card featuring Sofia and an early unlock voucher for the 'Earth Blue' mecha color customization. The premium Collector's Edition ($159.99) includes a limited-edition physical Gunpla model kit of the Gundam Helix in an exclusive colorway, an official steelbook case, the Premium MOD Skins Set, and a digital collector's artbook and original soundtrack selection. |
The game will be a single, one-time purchase. This will grant access to the full game, including the 'ETERNAL' sandbox mode at the start of Early Access, and all five chapters of the 'REVELATIONS' story mode as they are released over time. There will be no price changes during Early Access. |
| Post-Launch Content / DLC | |
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The developer roadmap outlines seasonal DLC expansions introducing iconic guest Mobile Suits from popular Gundam eras (including Mobile Suit Gundam SEED, The Witch from Mercury, and Iron-Blooded Orphans) as pilotable frames, alongside new cooperative raid bosses, additional challenge battle simulation rooms, and expanded story chapters detailing the origin of the Apocalypse units. |
The game will follow a phased release model. After the initial Early Access launch with the 'ETERNAL' sandbox mode, the five chapters of the 'REVELATIONS' story campaign will be released cyclically. The developer also plans to add vehicles and expand the world map. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5, the game bridges realistic military mecha mechanical design with vibrant anime-inspired cel-shading. The visual presentation features physical armor weathering, paint chipping from kinetic impacts, glowing thermal vents, volumetric thruster contrails, and dynamic destructible environments during urban skirmishes. |
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| Audio & Soundtrack | |
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The audio design delivers powerful mechanical weight combined with an adrenaline-pumping orchestral and electronic synth-rock score composed by Bandai Namco Studios' in-house audio veterans. Every weapon discharge, thruster ignition, and beam deflection carries impactful bass resonance, supported by full dual-language audio voiceovers in Japanese and English. |
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| User Interface (UI/UX) | |
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The cockpit UI blends futuristic diegetic elements with clean combat telemetry. The heads-up display projects thruster heat levels, boost gauge meters, target lock-on reticles, and weapon ammo/cooldown timers directly onto the main pilot viewport. Vii the Haro unit appears in a reactive picture-in-picture sub-window in the upper-right corner, reacting in real time to flanking enemies, low health, and incoming missile warnings. |
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| Accessibility Options | |
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Includes comprehensive accessibility options such as automated target-lock tracking, configurable camera auto-centering during high-speed aerial movement, simplified one-button combo input modes, customizable color-blind palettes for HUD friend-or-foe reticles, and extensive audio visualizer cues for directional threat alerts. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p resolution.) CPU: The official recommended desktop CPU for a smooth experience. CPU (Laptop): A strong mid-range laptop CPU is recommended for consistent performance. GPU: Official recommended desktop GPU for 1080p gameplay. GPU (Laptop): A powerful modern laptop GPU is needed for a high-quality 1080p experience. RAM: 16GB RAM is officially recommended for optimal performance. Storage: An SSD is required for this tier. | |
| — | memoryCPU: AMD Ryzen 5 3600X or Intel Core i5-10600K developer_boardGPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 70 GB SSD |
| 1080p (Full HD) - Minimum (Low-Medium Settings, 1080p at 60fps target) CPU: Provides 6 cores / 12 threads needed for background physics and AI coordination. CPU (Laptop): Standard entry-level hexacore mobile gaming processor. GPU: Adequate VRAM for medium texture assets and standard shadow resolutions. GPU (Laptop): Target 1080p at 60fps with DLSS Balanced enabled. RAM: Standard memory configuration for seamless system asset caching. Storage: SATA SSD or NVMe storage to ensure consistent asset streaming. | |
memoryCPU: Intel Core i5-10400 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (6GB VRAM, 80W TGP) layersRAM: 16 GB saveStorage (Tier): 100 GB SSD | memoryCPU: Quad-core Intel or AMD, 2.5 GHz or faster developer_boardGPU: DirectX 11 or 12 compatible graphics card laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent. layersRAM: 12 GB saveStorage (Tier): 70 GB HDD |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p at locked 60fps) CPU: High clock speeds ensure rock-solid frame pacing during dense projectile salvos. CPU (Laptop): Provides ample headroom to eliminate mobile CPU bottlenecks. GPU: Flawlessly powers 1440p rendering with maximum post-processing and ray-traced reflections. GPU (Laptop): Achieves high-frame-rate 1440p action with DLSS Quality. RAM: High-bandwidth DDR5 eliminates micro-stuttering during sudden boost accelerations. Storage: Fast read speeds facilitate instantaneous respawns and area transitions. | |
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+ TGP) layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, Full Ray Tracing, Native 4K at 60+ fps (or 120fps with Frame Gen)) CPU: Peak desktop gaming CPUs for unconstrained simulation framerates. CPU (Laptop): Flagship multi-core mobile workstation processor. GPU: Provides massive compute power and VRAM for pristine 4K textures and particle physics. GPU (Laptop): Delivers desktop-level 4K performance on enthusiast gaming laptops. RAM: Extensive memory bandwidth to handle uncapped asset pipelines. Storage: Ensures near-zero loading across all campaign missions and open staging zones. | |
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super 16GB / AMD Radeon RX 7900 XTX 24GB laptop_macCPU (L): Intel Core i9-14900HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 100 GB PCIe 4.0 NVMe SSD | — |
| save Overall Storage | |
Spec: 100 GB available space (NVMe SSD Recommended) Note: Solid-state storage is required to prevent stuttering when transitioning between ground combat and supersonic high-altitude flight. Type: NVMe | Spec: 70 GB available space (SSD Recommended) Note: An SSD is strongly recommended for faster loading times and to reduce asset pop-in while exploring the open world. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 (64-bit) Explanation: Ensures optimal thread scheduling across P-cores and E-cores during chaotic mecha combat. | Spec: Windows 10 (64-bit) Explanation: A 64-bit OS is a firm requirement. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Required for hardware ray-traced reflections on metallic mecha armor and low-overhead multi-draw indirect calls. | Spec: Version 11 / Version 12 Explanation: DirectX 11 is the minimum, with DirectX 12 recommended for better performance on modern hardware. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
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For GUNDAM ROGUE ORBIT Specifically
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.