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Ghostrunner 2 vs Daimon Blades
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 26, 2023 | Sep 3, 2025 |
| Developer | |
| One More Level | StreumOn Studio |
| Publisher | |
| 505 Games | StreumOn Studio |
| Genre(s) | |
| Action, Cyberpunk, Fast-Paced Slasher, Parkour, Single-player | Action RPG, First-Person Slasher, Hack and Slash, Roguelite, Co-op |
| Engine | |
| Unreal Engine | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Rating Pending (Expected M - Mature 17+) |
| Avg. User Rating | |
| 4.1 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $39.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression relies on a redesigned motherboard system. As Jack collects Memory Shards throughout the levels, he expands his motherboard's capacity, allowing him to install specific modifier chips. These upgrades can drastically alter playstyles, such as reducing the stamina cost of the Sensory Boost, outlining enemies through walls, or reflecting projectiles directly back at attackers. Jack also commands a suite of active abilities, including Shurikens to stun enemies or hit distant switches, Shadow to leave a decoy and turn invisible, and Tempest to blast multiple foes backward with a kinetic shockwave. |
The game features a classless progression system where a player's abilities are defined by their equipped gear. The core system revolves around 'Daimon-infused' weapons, which are living artifacts that can 'ascend' during a run by feeding on the blood of slain enemies to unlock new abilities. Players can also equip armor and use 'Alchemy powers' for active and passive skills. |
| public World & Exploration | |
| World & Level Design | |
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The game features massive, linearly structured levels that seamlessly combine intricate platforming with wide combat arenas. The environments are split between the suffocating, cyberpunk-industrial confines of Dharma Tower and the sprawling, ruined Wastelands outside. The introduction of the motorcycle drastically increases the scale of certain levels, featuring wide-open highways, massive desert canyons, and decaying mega-structures that require players to drive at breakneck speeds while dodging environmental hazards. |
The game features mission-based 'Expeditions' into procedurally generated levels. The Early Access launch will feature nine different biomes. Expeditions are designed to be completed in 20-40 minutes and culminate in a major boss fight. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game does not feature any multiplayer modes. It is a dedicated, hyper-focused single-player action-platformer designed around trial-and-error mastery, quick-reloading checkpoints, and flawless execution. |
The game can be played entirely solo (offline) or in four-player online co-op. In co-op, the team votes on their mission path, and game difficulty scales with the number of players. |
| extension Editions & DLC | |
| Available Editions | |
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Ghostrunner 2 launched on October 26, 2023, across PC, PlayStation 5, and Xbox Series X/S. The game was available in three distinct tiers: The Standard Edition ($39.99), the Deluxe Edition ($49.99) which included exclusive cosmetic sword and hand skins (like the Molten Blade and Ahriman's Katana), and the Brutal Edition ($69.99). The Brutal Edition included all Deluxe content, advanced 48-hour early access, an animated Aqua sword skin, and the game's Season Pass, which promised additional game modes and cosmetic packs. |
The game will launch on Steam Early Access for a set price, which is expected to increase for the full 1.0 release in Summer 2026. Players who purchase during Early Access will receive exclusive in-game rewards. |
| Post-Launch Content / DLC | |
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Developer One More Level supported the game post-launch with a Season Pass and several DLC packs. Notable drops included the Ice Pack, Heat Pack, and Dragon Pack, which introduced highly stylized cosmetic sword skins, motorcycle liveries, and hand wraps. The game also received substantial free updates, most notably the 'RogueRunner.exe' mode, introducing roguelite elements to the gameplay, and a punishing 'Hardcore Mode' designed for the most dedicated speedrunners. |
The game will be in Early Access for approximately one year, during which the developers will regularly add new game modes, enemies, bosses, biomes, weapons, and abilities based on community feedback. The studio has stated a preference for future paid DLC expansions over microtransactions. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine, the game is a visual spectacle of gritty cyberpunk design. Dharma Tower is filled with reflective puddles, blinding neon advertisements, and complex industrial architecture, while the Wasteland introduces vast, sun-baked, apocalyptic ruins. The game heavily utilizes motion blur, high-speed particle effects, and visceral blood sprays to emphasize Jack's incredible momentum. Ray Tracing adds significant depth to the lighting and reflections, making the dystopian world feel grounded and incredibly sleek. |
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| Audio & Soundtrack | |
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The soundscape is a fundamental pillar of the game's intense pacing. The soundtrack features heavy, adrenaline-pumping synthwave, darksynth, and electronic tracks composed by heavyweights like Daniel Deluxe, We Are Magonia, Gost, Dan Terminus, and Arek Reikowski. The sound effects match the brutality of the combat, with the metallic clash of katanas deflecting bullets and the roaring engine of the motorcycle providing constant auditory feedback that keeps players in a state of 'flow'. |
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| User Interface (UI/UX) | |
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The UI is deeply immersive and stylized with cyberpunk minimalism. Key elements include the stamina bar (crucial for executing Sensory Boosts and parries), ability cooldown indicators, and a combo multiplier. When the game slows down during a mid-air dash or perfect parry, the UI reacts with sleek, neon-hued distortion effects. The Headquarters hub features a clean, diegetic interface for swapping motherboard chips and engaging in dialogue trees with the Climber NPCs. |
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| Accessibility Options | |
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Recognizing the punishing difficulty of its one-hit-kill design, the developers included features to mitigate frustration. The most vital accessibility tool is the near-instantaneous respawn system, which eliminates loading screens between deaths. Players can also extensively remap controls, adjust UI elements, and utilize a slightly forgiving 'Sensory Boost' slowdown mechanic that assists players in tracking fast-moving projectiles before making a split-second decision. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High/Epic Preset, 1080p (60+ FPS Target)) CPU: The official recommended processors provide massive multi-threaded overhead, ensuring perfectly fluid frame pacing during complex boss fights. CPU (Laptop): Ensures completely fluid gameplay, critical for nailing frame-perfect slashes. GPU: The official recommended GPUs have the rasterization power and VRAM to max out the game's visual settings and handle intensive particle effects. GPU (Laptop): Provides an excellent, locked 60+ FPS experience on a portable display with high visual fidelity. RAM: Highly recommended to prevent micro-stutters when rendering massive cyberpunk architecture and neon lighting. Storage: NVMe SSD highly recommended. | |
memoryCPU: Intel Core i9-9900k (8 * 3600) or AMD Ryzen 5 5600X (6 * 3700) or equivalent developer_boardGPU: GeForce RTX 2070 Super (8192 MB) or Radeon RX 6800 XT (16384 MB) or Intel Arc A770 (16384 MB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 65 GB available space | memoryCPU: Intel Core i7-9700K (3.70GHz) or AMD Ryzen 5 3600 (4.2GHz) developer_boardGPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 27 GB SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (60 FPS Target)) CPU: The official minimum quad-core processors required to handle the game's physics and enemy AI without causing logic delays. CPU (Laptop): Entry-level mobile processors will run the game, but frame drops may occur in heavily populated outdoor environments. GPU: The official minimum GPUs, requiring visual settings to be lowered to fit within the VRAM limits while targeting 60 FPS. GPU (Laptop): Capable of providing a fast, playable 1080p experience on low/medium settings without Ray Tracing. RAM: Official minimum required memory to prevent out-of-memory crashes during level transitions. Storage: SATA SSD or better is officially required. | |
memoryCPU: Intel Core i5-4590 (4 * 3300) or AMD FX-8350 (4 * 4000) or equivalent developer_boardGPU: GeForce GTX 960 (4096 MB) or Radeon RX 480 (8192 MB) or Intel Arc A380 (8192 MB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 65 GB available space | memoryCPU: Intel Core i5-6600 (3.30GHz) or AMD Ryzen 5 2400G (3.6 GHz) developer_boardGPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570 laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB) or equivalent. layersRAM: 8 GB saveStorage (Tier): 27 GB HDD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs that comfortably process maximum enemy density and logic. CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on neon-lit signs and metallic surfaces. GPU (Laptop): Provides necessary VRAM and compute overhead for 1440p rendering on modern laptop panels. RAM: Optimal memory configuration. Storage: Fast NVMe SSD. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 65 GB available space | — |
| 2160p (UHD/4K) - Ultra (Max Preset + RT, 4K (60 FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks, allowing the game's engine to run flawlessly behind the scenes. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution with Ray Tracing enabled, ensuring crisp details on the cybernetic enemies and fluid motion. GPU (Laptop): Flagship laptop graphics are required to maintain a stable 60 FPS at 4K during heavy action sequences. RAM: Overkill, but provides maximum stability. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 65 GB available space | — |
| save Overall Storage | |
| Spec: 65 GB available space Note: An SSD is strictly required by the developers to eliminate loading hitches and texture pop-in when riding the motorcycle at high speeds. Type: Unknown | Spec: 27 GB available space Note: An SSD is recommended for faster loading times. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 x64 Explanation: A 64-bit operating system is officially required for addressing the high memory overhead of the game's fast-streaming assets. | Spec: Windows 10 / 11 (64 bit) Explanation: A modern 64-bit OS is a firm requirement. |
| gamepad DirectX Version | |
Spec: Version 11 (Minimum) / Version 12 (Recommended) Explanation: DirectX 11 provides baseline compatibility, but DirectX 12 is officially recommended to enable advanced rendering features, efficient draw calls, and Ray Tracing. | Spec: Version 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Ghostrunner 2 Specifically
For Daimon Blades Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.