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Death Stranding 2: On the Beach(PS) vs DEATHLOOP
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 26, 2025 | Sep 14, 2021 |
| Developer | |
| Kojima Productions (Additional work by Guerrilla Games) | Arkane Lyon |
| Publisher | |
| Sony Interactive Entertainment | Bethesda Softworks |
| Genre(s) | |
| Action-Adventure, Strand Game | Action-Adventure, Immersive Sim, First-Person Shooter, Stealth, Time Loop |
| Engine | |
| Decima | Void Engine (Modified id Tech) |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) - ESRB Descriptors: Violence, Blood | Mature 17+ |
| Avg. User Rating | |
| 4.0 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $69.00 | $59.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| public World & Exploration | |
| World & Level Design | |
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The game expands beyond the United States to new continents, with Australia confirmed as a key location. The primary base of operations is the 'DHV Magellan,' a massive, mobile, submersible ship that acts as a forward operating base for 'Drawbridge.' The world will feature incredibly varied environments, from desolate wastelands to new, uncharted territories, posing unique navigational challenges. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game expands on the 'Social Strand System' from the first game, where players' actions (like building structures, leaving signs, or contributing to infrastructure) asynchronously affect other players' worlds. It is primarily a single-player experience with these indirect multiplayer elements. Direct co-op is not a feature. |
1. Protect the Loop (Online PvP): Players can choose to invade another player's game (who is playing as Colt) as Julianna Blake. Julianna's objective is to hunt down and kill Colt, protecting the time loop. She has her own progression, loadouts, and abilities. This mode can also be set to 'Friends Only' or 'Offline' (where Julianna is AI-controlled). 2. Single-Player Campaign (as Colt): The primary mode where players control Colt Vahn, attempting to assassinate the eight Visionaries and break the time loop, while also being hunted by an AI or player-controlled Julianna. |
| extension Editions & DLC | |
| Available Editions | |
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Multiple editions are available at launch: Standard Edition, Digital Deluxe Edition (includes 48-hour early access, gold-colored skeleton gear, early unlock of Machine Gun with MP Bullets, cosmetic patches), and a physical Collector's Edition (includes Deluxe content, 15-inch Magellan Man statue, 3-inch Dollman figurine, art cards, and more). |
Available in Standard Edition and Deluxe Edition. Deluxe Edition included unique weapons (Transtar Trencher, Eat The Rich Tribunal, .44 Karat Fourpounder), character skins ('Party Crasher' Colt, 'Sharp Shooter' Julianna), and original soundtrack selections. Pre-order bonuses often included additional cosmetic items or trinkets. |
| Post-Launch Content / DLC | |
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Details on post-launch content have not been announced at launch. Given Hideo Kojima's history, any potential DLC would likely be a significant story expansion rather than minor content packs. The game will receive standard patches and updates. |
A major free update, 'GOLDENLOOP,' was released, adding a new powerful weapon (HALPS Prototype), a new ability (Fugue Slab - makes enemies confused), new enemy types (Paint-Bomber Eternalist), an extended ending, new Trinkets, and cross-play for PvP. No major paid story expansions have been released. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Developed using the Decima engine and built for the PlayStation 5, the game showcases exceptional technical achievement and visual fidelity. Features include photorealistic character models (using advanced performance capture), incredibly detailed and vast environments, and dynamic weather and environmental effects. Reports from launch day mention instantaneous loading times. |
Developed on Arkane's Void Engine, DEATHLOOP features a striking art style inspired by 1960s aesthetics, with bold colors, psychedelic patterns, and retro-futuristic designs. Blackreef's districts are visually distinct and detailed. The game uses stylized character models and environments, focusing on artistic direction over photorealism, though with high technical fidelity. |
| Audio & Soundtrack | |
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The soundtrack is co-composed by Ludvig Forssell, who scored the original game, and French artist Woodkid, who contributed a new original song. The score will continue to feature a blend of atmospheric synth and licensed music to create the series' signature melancholic and awe-inspiring tone. |
Original score composed by Tom Salta, with contributions from other artists like Sencit Music and Erich Talaba. Features a distinctive soundtrack blending 1960s spy thriller themes, psychedelic rock, jazz, and electronic elements, creating a unique and memorable audio identity. In-game licensed tracks also feature. Sound design is crucial for detecting enemies, environmental cues, and the distinct sounds of Slabs and special weapons. |
| User Interface (UI/UX) | |
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The UI is expected to be an evolution of the first game's diegetic interface, with information presented through Sam's cuff links and equipment. New elements will support the enhanced combat/stealth options, skill trees, and companion management. |
Features a stylish, 1960s-inspired HUD displaying health, power (for Slabs), equipped weapons/Slabs, and objective markers. A leads system helps track clues and Visionary movements across districts and times of day. Menus for loadouts, Slabs, Trinkets, discoveries, and objectives are accessible. Colt's inner monologue and interactions with Julianna provide constant narrative and guidance. |
| Accessibility Options | |
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Following the first game and modern PlayStation standards, it is expected to include a comprehensive suite of accessibility options, including extensive subtitle customization, control remapping, audio cues, and various assists for traversal and combat. |
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, adjustable UI element size, colorblind modes, options to reduce head bob/motion blur, and various gameplay toggles for difficulty and HUD elements. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K @ 3.60GHz or AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 6GB VRAM is a practical minimum due to texture detail. RAM: Minimum RAM requirement. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-8400 @ 2.80GHz or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB). **An RTX 3050 Mobile would be a better starting point for a smoother experience.** layersRAM: 12 GB saveStorage (Tier): 30 GB HDD (SSD Strongly Recommended) |
| 2160p (UHD/4K) - Ultra (Estimated 2160p/4K ~60 FPS, Ultra Preset, Upscaling Needed) (Ultra Preset, Upscaling (FSR Performance/Balanced or equivalent)) CPU: CPU for 4K/60FPS Ultra. CPU (Laptop): Top-tier laptop CPU. GPU: Desktop GPU for 4K/60FPS Ultra. Upscaling essential. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical, upscaling vital. RAM: 32GB RAM essential for smoother 4K Ultra. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 3900X/5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern i9/Ryzen 9 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would provide a more comfortable native-like 4K experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD |
| save Overall Storage | |
| N/A | Spec: 30 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times between districts and restarting loops. Type: SSD |
| desktop_windows Operating System | |
| N/A | Spec: Windows 10 version 1909 or higher (64-bit) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| N/A | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For DEATHLOOP Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.