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Crimson Desert vs Just Cause 3
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 19, 2026 | Dec 1, 2015 |
| Developer | |
| Pearl Abyss | Avalanche Studios |
| Publisher | |
| Pearl Abyss | Square Enix |
| Genre(s) | |
| Open-World Action-Adventure | Action-Adventure, Open World, Sandbox, Third-Person Shooter |
| Engine | |
| BlackSpace Engine | Apex Engine (Avalanche Engine) |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) | M (Mature 17+) - ESRB Descriptors: Blood, Intense |
| Avg. User Rating | |
| 4.8 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $69.99 | $29.87 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is tied to 'The Axiom Bracelet' and 'Artifacts' found in the Abyss. Players unlock elemental infusions (Fire, Ice, Lightning) for weapons. A unique 'Witness System' allows Kliff to learn new combat techniques, such as the Suplex or Perfect Parry, by observing specific enemy types in combat. Upgrades are handled through a portable anvil or settlement blacksmiths. |
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| public World & Exploration | |
| World & Level Design | |
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Pywel is roughly 120km², twice the size of Skyrim. It is divided into five distinct biomes: Akapen (The Snowy North), Hernand (Temperate Valleys), Deinus (The Industrial Capital), Delia (Coastal Wetlands), and the titular Crimson Desert (Arid Badlands). The world is completely seamless with no loading screens between interiors, cities, or underground Abyss fragments. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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While strictly single-player at launch, developers have hinted at a future 'Mercenary Arena' update, allowing players to bring their customized Kliff into 1v1 duels or co-op siege defense missions. |
Just Cause 3 is officially a single-player only experience. While Avalanche Studios did not develop official multiplayer, a popular fan-made multiplayer mod was created and released for the PC version by the modding community, enabling unofficial online experiences. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($69.99): Base game + Pre-order bonus (Khaled Shield). Deluxe Edition ($79.99): Includes Steelbook, Fabric Map, and the 'Kairos Plate Set'. Collector's Edition ($279.99): Features a 17-inch Kliff Statue, 'Golden Star' Diorama, and the 'Ultimate Pack' DLC containing the Tormented Soul Bow and Derictus Spear. |
Just Cause 3 was released with a Standard Edition and a Day One Edition (included Weaponized Vehicle Pack). The XL Edition bundled the base game with the 'Air, Land & Sea Expansion Pass.' The XXL Edition (often available digitally) typically includes the base game, the Air, Land & Sea Expansion Pass, the Weaponized Vehicle Pack, and the Explosive Weapon Pack. |
| Post-Launch Content / DLC | |
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Pearl Abyss has teased 'The Lost Tales' expansions, which will focus on the backstories of Damiane and Oongka. Additionally, a post-game 'Abyss Trial' mode is planned to provide procedural dungeon challenges for high-level players. |
The primary post-launch content was the 'Air, Land & Sea Expansion Pass,' which included three major story-driven DLCs: 'Sky Fortress' (introducing a jet-powered, weaponized Bavarium Wingsuit and missions against aerial Sky Sentinels), 'Mech Land Assault' (allowing players to pilot powerful Mechs equipped with gravity guns on the new island of Lacrima), and 'Bavarium Sea Heist' (featuring a heavily armed rocket boat, the 'Loochador,' the Eden Spark lightning gun, and missions against Di Ravello's offshore Bavarium research facility, The Stingray). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the proprietary BlackSpace Engine, the game features Nanite-like geometry density and Lumen-style global illumination. It includes advanced 'Snow Deformation' and 'Wind Simulation' that affects clothing, hair, and projectile physics. |
Utilizes the Apex Engine (Avalanche Engine) to render the large Mediterranean archipelago of Medici with diverse environments, from sunny beaches to snowy mountains. Known for its impressive physics-based destruction, allowing for creative demolition of structures and military assets. Visuals focus on vibrant colors and spectacular explosive effects. |
| Audio & Soundtrack | |
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Composed by Ryu Hwi-man, the soundtrack features an orchestral-folk hybrid style. It utilizes dynamic layering; music intensity shifts seamlessly based on combat 'Flow' and proximity to Abyss anomalies. High-fidelity 3D audio supports Atmos and Tempest engines. |
Features an orchestral score composed by Henry Jackman, with additional music by Just Cause series composers. The music dynamically adapts to the on-screen chaos and action. Sound design emphasizes large-scale explosions, vehicle sounds, and weapon effects fitting the game's destructive nature. |
| User Interface (UI/UX) | |
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The UI is minimalist and diegetic. Damage numbers can be toggled off. The map is presented as a hand-drawn 3D parchment that updates in real-time. Navigation uses 'Spirit Trails' rather than a traditional mini-map to encourage immersion. |
The UI features a minimalist design to keep the focus on the action. Key elements include a map of Medici, objective markers, ammo/health indicators, a gear mod selection interface, and contextual prompts for grappling, parachuting, and wingsuiting. A 'Chaos' meter tracks destruction, unlocking missions and items. |
| Accessibility Options | |
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Includes 17 major features: High-contrast HUD, fully rebindable controls (including complex combo shortcuts), 'Combat Assist' for simplified wrestling moves, multiple colorblind filters, and 'Visual Comfort' modes to reduce camera shake and motion blur. |
Just Cause 3 includes standard accessibility options for its time, such as subtitle display (on/off), remappable controls (keyboard & mouse, controller support), separate volume controls for master audio, music, SFX, and voice. Options like aim assist toggle and adjustable sensitivity are also present. Advanced features like colorblind modes or extensive UI scaling were not prominent. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (Target: 720p-1080p, Low-Medium settings, ~30 FPS) (Low to Medium Preset.) CPU: Minimum desktop CPU. CPU (Laptop): Estimated laptop CPU. Performance depends heavily on specific model's sustained clocks and cooling. GPU: Minimum desktop GPU with 2GB VRAM. GPU (Laptop): Targets playable framerates at 720p Low or 1080p very Low. **2GB VRAM is an absolute minimum and may require texture compromises.** Performance highly variable based on specific laptop GPU model and TGP. RAM: 6GB-8GB RAM. Dual-channel configuration highly recommended. | |
| — | memoryCPU: Intel Core i5-2500K, 3.3 GHz or AMD Phenom II X6 1075T 3.0 GHz developer_boardGPU: NVIDIA GeForce GTX 670 (2GB VRAM) or AMD Radeon HD 7870 (2GB VRAM) laptop_macCPU (L): Intel Core i5-4200M / AMD A10-7400P or newer mobile CPUs with at least 2 cores/4 threads. An Intel Core i5 U-series (6th gen+) or Ryzen 3 U-series (2000 series+) would be better. laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB/4GB) or GTX 1050 Laptop (2GB/4GB) would be a more comfortable minimum. layersRAM: 8 GB saveStorage (Tier): 54 GB available space (SSD Recommended) |
| 1080p (Full HD) - Recommended (60 FPS / High) (High Preset) CPU: Modern mid-range CPUs for stable frame timing. CPU (Laptop): Strong multi-core performance for urban areas. GPU: Allows for high-fidelity assets and stable framerates. GPU (Laptop): Optimal for High settings with Frame Gen. RAM: Standard for high-end gaming. Storage: NVMe preferred. | |
memoryCPU: Intel i5-11600K / Ryzen 5 5600 developer_boardGPU: RTX 2080 / RX 6700 XT laptop_macCPU (L): Intel i7-12700H / Ryzen 7 6800H laptop_windowsGPU (L): RTX 4060 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 135 GB SSD | — |
| 1080p (Full HD) - Minimum (30 FPS / Low) (Low-Medium Preset) CPU: 6-core architecture needed for basic AI and world simulation. CPU (Laptop): Standard mobile 6-core chips. GPU: Legacy cards for entry-level performance. GPU (Laptop): Target Low settings with DLSS Quality. RAM: Required for open-world asset caching. Storage: Mandatory SSD for asset streaming. | |
memoryCPU: Intel i5-8500 / Ryzen 5 2600X developer_boardGPU: GTX 1060 (6GB) / RX 6500 XT laptop_macCPU (L): Intel i5-10300H / Ryzen 5 4600H laptop_windowsGPU (L): RTX 3050 Mobile (60W) layersRAM: 16 GB saveStorage (Tier): 135 GB SSD | — |
| 1080p (Full HD) - Recommended (Target: 1080p, High settings, ~60 FPS) (High Preset.) CPU: Recommended desktop CPU. CPU (Laptop): Recommended laptop CPU for a solid 1080p experience at higher settings. GPU: Recommended desktop GPU for 1080p High with 3GB+ VRAM. GPU (Laptop): Targets ~60 FPS at 1080p High. **Ensure adequate TGP for NVIDIA cards.** 3GB VRAM is a minimum for this tier on laptops, 4GB+ strongly recommended for smoother performance. RAM: 8GB RAM in dual-channel strongly recommended for optimal performance. | |
| — | memoryCPU: Intel Core i7-3770, 3.4 GHz or AMD FX-8350, 4.0 GHz developer_boardGPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 290 (4GB VRAM) laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600U or newer performance mobile CPUs (e.g., Intel Core i5 H-series 7th gen+, AMD Ryzen 5 H-series 2000/3000 series+). laptop_windowsGPU (L): NVIDIA GeForce GTX 970M (3GB/6GB), NVIDIA GeForce GTX 1060 Max-Q (3GB/6GB), NVIDIA GeForce GTX 1650 Laptop (4GB); OR AMD Radeon RX 470 Mobile / RX 570 Mobile (4GB). layersRAM: 8 GB saveStorage (Tier): 54 GB available space (SSD Recommended) |
| 1440p (QHD/2K) - Ultra (60+ FPS) (Ultra Preset / RT On) CPU: High L3 cache is vital for the game's complex physics. CPU (Laptop): Desktop-class mobile chips. GPU: Raw power for 1440p rendering with Ray Tracing. GPU (Laptop): High-end mobile workstation performance. RAM: Recommended for Ultra textures and multi-tasking. Storage: Faster load times and zero stutter. | |
memoryCPU: Intel i7-14700K / Ryzen 7 7800X3D developer_boardGPU: RTX 4070 Ti / RX 7900 XT laptop_macCPU (L): Intel i9-13980HX / Ryzen 9 7945HX laptop_windowsGPU (L): RTX 4080 Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD | — |
| 2160p (UHD/4K) - Epic (60 FPS / 4K Native) (Maximum / Path Tracing Enabled) CPU: Peak single and multi-core performance. CPU (Laptop): Only the highest TGP mobile chips can attempt 4K. GPU: Enables native 4K with advanced lighting features. GPU (Laptop): Mobile 4090 may still require DLSS Balanced. RAM: Enthusiast level for maximum headroom. Storage: Maximum bandwidth for 4K asset streaming. | |
memoryCPU: Intel Core Ultra 9 285K / Ryzen 9 9950X developer_boardGPU: RTX 4090 / RX 7900 XTX laptop_macCPU (L): RTX 4090 Laptop GPU (175W) laptop_windowsGPU (L): External GPU (eGPU) recommended layersRAM: 64 GB saveStorage (Tier): 150 GB Gen5 NVMe SSD | — |
| save Overall Storage | |
| Spec: 135 GB - 150 GB SSD Note: High-resolution textures and seamless world data require fast NVMe read speeds. Type: SSD | Spec: 54 GB available space (SSD Recommended) Note: An SSD is recommended for faster loading times, particularly when fast-traveling or respawning in the large world. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Requires DX12 Ultimate features for real-time global illumination and mesh shading. | Spec: Windows Vista SP2 / Windows 7 SP1 / Windows 8.1 (64-bit Operating System Required) Explanation: A 64-bit version of Windows Vista SP2, 7 SP1, 8.1, 10, or 11 is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Utilizes DirectX Raytracing (DXR) for water reflections and ambient occlusion. | N/A |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Crimson Desert Specifically
For Just Cause 3 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.