Bandai Namco Entertainment (International), FromSoftware (Japan)
Genre(s)
Action, Platformer, 2.5D, Adventure, Indie, Dark Fantasy
Action RPG, Open World, Souls-like, Dark Fantasy
Engine
Unreal Engine 4
Proprietary (FromSoftware's in-house engine, evolved from Dark Souls/Bloodborne)
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Ratings & Price
Content Rating
T (Teen)
Mature 17+
Avg. User Rating
3.8 / 5.0
4.8 / 5.0
Current Price (USD)
$14.99
$59.99
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Key Specs
Quick Highlights
Perspective: 2.5D Side-Scroller
Multiplayer: Single-Player Only
Setting: Slavic Mythology
Platforms: PC, PS5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 (TBA)
Unique Feature: A unique curse mechanic that acts as a timer, where the player's health constantly depletes and must be replenished through aggressive combat, creating a timed-runner feel.
Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Unique Feature: Vast Open World Design by FromSoftware, George R. R. Martin Worldbuilding, Challenging Combat, Deep Lore, Ashes of War System, Spirit Ash Summons, Mounted Combat (Torrent).
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Gameplay & Mechanics
Companions/Followers
None: The game is designed as a solo experience focused on Svaran's personal quest. There are no companion or follower systems.
Spirit Ashes (Summonable AI): The Tarnished can collect and upgrade numerous Spirit Ashes to summon spectral allies in combat. These range from packs of wolves or demi-humans to powerful individual knights, sorcerers, archers, or unique creatures (e.g., Mimic Tear, Black Knife Tiche, Lhutel the Headless). They require FP to summon and can only be used near Rebirth Monuments (common in boss arenas and difficult areas). They act independently, drawing aggro, dealing damage, or providing support.
Various (Spectral Humans, Beasts, Monsters, Demi-Humans)
Melina (Narrative/Level Up): While not a direct combat companion, Melina appears at Sites of Grace to allow the Tarnished to level up by converting Runes into strength. She also provides significant lore exposition and drives parts of the main narrative. She can be summoned for one specific late-game boss fight.
Spectral Maiden (Nature Unknown)
Torrent (Spectral Steed): The Tarnished's loyal spectral steed, summoned with the Spectral Steed Whistle. Allows for fast traversal across the vast open world of the Lands Between. Torrent can double jump using Spiritsprings (whirlwinds), gallop quickly, and is essential for mounted combat against certain enemies and bosses. Cannot be used inside most dungeons or Legacy Dungeons.
Spectral Horse
Cooperative Phantoms (Online Players): Using online multiplayer features, players can summon up to two other Tarnished (phantoms) into their world to assist with difficult areas or boss fights. Summoned players have reduced flask charges and are returned to their world upon defeating the area boss or if the host dies.
Human (Other Tarnished Players)
NPC Questline Summons (Temporary AI): During specific NPC questlines or before certain boss fights related to those quests, the player can often summon that NPC as an AI-controlled ally to help in the fight. Their presence is temporary and tied to that specific encounter or quest step.
Humanoid (Various NPCs like Blaidd, Alexander, Millicent, Nepheli Loux, etc.)
Key Collectibles
Crystals of Mokosh: Four hidden gems are scattered throughout each of the game's 20 levels. Collecting them extends Svaran's maximum health.
Stone Hearts: Floating pickups found throughout levels and dropped by enemies. These are essential for replenishing Svaran's constantly draining life bar.
Great Runes: Obtained by defeating major Shardbearer Demigod bosses. Must be activated at a corresponding Divine Tower. Once activated, can be equipped at a Site of Grace and its powerful passive effect (e.g., increased stats, HP on kill) is enabled by consuming a Rune Arc.
Golden Seeds: Found at the base of illusory Minor Erdtrees glowing with golden light. Used at Sites of Grace to increase the maximum number of charges for the Flask of Crimson Tears (HP) and Flask of Cerulean Tears (FP).
Sacred Tears: Found in churches scattered throughout the Lands Between, usually before a statue of Queen Marika. Used at Sites of Grace to increase the potency (amount restored per charge) of the Flask of Crimson Tears and Flask of Cerulean Tears.
Talismans: Found in chests, dropped by enemies/bosses, sold by merchants, or received as quest rewards. Equippable accessories that provide a wide variety of passive buffs, such as increased stats, damage negation, enhanced weapon abilities, or improved resource regeneration. Many are hidden.
Ashes of War: Found in chests, dropped by Teardrop Scarabs, specific enemies/bosses, or sold by merchants. Items that can be applied to most standard weapons to grant them a new weapon skill and change their damage scaling affinity (e.g., Heavy, Keen, Quality, Magic, Fire, Sacred).
Spirit Ashes: Found in chests, dropped by enemies, or as quest rewards. Consumable items that allow the Tarnished to summon spectral allies (ranging from basic creatures to powerful knights or sorcerers) to aid in combat, particularly against bosses. Require FP to summon and can only be used near Rebirth Monuments. Upgraded with Grave/Ghost Gloveworts.
Cookbooks & Crafting Recipes: Found or purchased from merchants. Unlock new recipes for crafting consumable items like Arrows/Bolts, Greases (weapon buffs), Pots (throwable bombs), Cured Meats (status resistance buffs), and more, using materials gathered from the world.
Crystal Tears (for Flask of Wondrous Physick): Dropped by Erdtree Avatars or found at Minor Erdtrees. Two Crystal Tears can be mixed in the Flask of Wondrous Physick at a Site of Grace to create a custom, single-use potion with powerful temporary effects (e.g., massive stat boost, temporary invincibility, FP cost negation).
Stonesword Keys: Consumable keys found or purchased. Used to open Imp Statue Seals, which block off optional areas, dungeons, or rooms containing valuable loot, often requiring one or two keys per seal.
Memory Stones: Found in specific towers or as quest rewards. Permanently increase the number of memory slots available for attuning Sorceries and Incantations.
Paintings (Puzzles): Paintings found in various locations. Interacting with a painting shows an artist's depiction of a scene. The player must then find that exact location in the game world to find a 'ghost' of the artist, who drops a reward (often a unique item or Ash of War).
Key Themes
Dark Fantasy
Slavic Mythology
Action Platformer
2.5D
Indie
Curse
Dark Fantasy
Shattered World
Demigods & Power
The Tarnished & Exile
Grace & Guidance
Cycles of Death & Rebirth
Ambition & Corruption
Cosmic Horror (Subtle)
Hidden Lore & Environmental Storytelling
The Quest for Lordship
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Combat & Gear
Weapons Overview
Sword: Primary Melee
Svaran's main weapon for close-quarters hack-and-slash combat.
Secondary Melee Weapons: Torches, Hatchets
A variety of melee weapons that can be picked up and used for a limited time. Svaran drops his secondary weapon if his first health bar is depleted.
Secondary Ranged Weapons: Javelins, Crossbows
Ranged weapon options that can be found in the levels for engaging enemies from a distance.
A wide variety of swords offering different attack speeds, ranges, and damage scaling. From nimble short swords to massive, two-handed colossal swords. Can be infused with Ashes of War.
Weapons that deal strike damage, effective against heavily armored or crystalline enemies. Colossal weapons are slow but devastating.
Spears, Great Spears, Twinblades: Piercing/Slashing (Reach/Agility)
Spears offer excellent reach for thrusting attacks. Great Spears are heavier versions. Twinblades are agile weapons that hit multiple times with spinning attacks.
Fast-attacking weapons, often used for applying status effects like bleed or poison quickly, or for critical hits (daggers). Can be dual-wielded effectively.
Whips, Flails: Flexible Melee (Unique Properties)
Whips offer range and can bypass shields. Flails deal strike damage and their charged attacks cannot be parried.
Various ranged weapons using arrows or bolts. Bows scale with stats, crossbows typically do not but can be used with lower stat investment. Greatbows and Ballistas are heavy artillery.
Glintstone Staves: Magic Catalyst (Sorcery)
Used to cast Glintstone Sorceries. Different staves scale with Intelligence and boost specific types of sorceries.
Sacred Seals: Magic Catalyst (Incantation)
Used to cast Incantations. Different seals scale with Faith (and sometimes Strength/Arcane) and boost specific types of incantations.
Shields (Small, Medium, Greatshields): Defensive
Used to block incoming attacks. Offer varying degrees of damage negation and guard boost (stamina reduction on block). Small shields are better for parrying, greatshields for absorbing heavy hits. Can be infused with Ashes of War for special abilities.
Torches: Utility/Light Melee
Provide light in dark areas. Some have unique properties like repelling certain enemies or dealing minor fire damage.
Armor / Gear Sets
Knight's Armor: Svaran wears a suit of armor, but there is no traditional armor system with defensive stats. His durability is determined by his health bar, which is extended by collecting Crystals of Mokosh.
Armor Sets (Head, Chest, Gauntlets, Leggings): Players can equip four pieces of armor: Head, Chest, Gauntlets (Arms), and Leggings (Legs). Each piece provides defensive stats (Physical, Strike, Slash, Pierce, Magic, Fire, Lightning, Holy negation) and Poise (resistance to being staggered). Armor sets often have a cohesive visual style and can be mixed and matched. Some pieces or sets offer special passive effects (e.g., boosting a specific stat or spell type). Armor has weight, affecting equip load and roll speed.
Light, Medium, Heavy Armor Categories: Armor pieces generally fall into light, medium, or heavy categories, influencing their defensive values, poise, and weight. Heavier armor offers more protection but requires higher Endurance for equip load to maintain faster roll speeds (Light, Medium, Heavy roll).
Alter Garments Option: At Sites of Grace (with a specific item), some armor pieces can be 'Altered' to remove or change certain cosmetic elements (e.g., removing a cape), which might slightly alter weight and sometimes (rarely) stats.
Outfits/Customization
Default Armor: Svaran's appearance is fixed in his suit of armor. There is no cosmetic customization for his clothing.
Armor Sets (Full): Hundreds of full armor sets, each consisting of a Helm, Chest Armor, Gauntlets, and Leg Armor. Sets provide a cohesive visual style (e.g., Knight Set, Sorcerer Set, Vagabond Set, various faction armors like Carian Knight, Godrick Soldier, Cleanrot Knight) and offer varying levels of protection, poise, and weight. Some sets have unique passive effects when multiple pieces are worn, though this is less common than individual piece perks.
Individual Armor Pieces (Mix & Match): Players can freely mix and match Helms, Chest Armor, Gauntlets, and Leg Armor from different sets to optimize stats (defense, poise, weight for desired roll speed) and achieve a unique fashion statement ('Fashion Souls').
Alter Garments Feature: At Sites of Grace, using a Sewing Needle and Tailoring Tools, players can alter certain chest armor pieces to change their appearance, typically by removing a cape or other cosmetic flourish. This can slightly reduce the armor's weight and sometimes marginally affect stats.
Talismans (Accessory Slots): While not 'clothing,' Talismans are equipped in dedicated slots and are crucial for character builds, providing significant passive bonuses. They have unique visual icons but do not change the character's outward appearance.
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Progression & Upgrades
Skills & Progression
Progression is based on in-level pickups and collectibles. Players can find dozens of different melee and ranged secondary weapons throughout the levels. Collecting the four 'Crystals of Mokosh' hidden in each level will extend Svaran's maximum life bar. There is no traditional skill tree; progression is tied to player skill and health upgrades.
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World & Exploration
World & Level Design
The game is a linear 2.5D platformer. Players will travel across 20 levels set within four distinct, Slavic-inspired landscapes. Most levels have been completely rebuilt for the Retold version, featuring new animations and more detailed environments.
Elden Ring features a massive open world, the Lands Between, composed of six major regions, each ruled by a Shardbearer demigod: Limgrave (temperate, introductory region), Liurnia of the Lakes (vast wetlands and magical academy), Caelid (scarlet rot-infested wasteland), Altus Plateau (golden, autumnal highlands leading to the capital), Mt. Gelmir (volcanic region home to Rykard), and Mountaintops of the Giants (snowy, desolate peaks). There are also extensive underground areas like Siofra River, Ainsel River, and Deeproot Depths, as well as Leyndell, Royal Capital. The world is seamlessly interconnected with numerous dungeons, caves, catacombs, castles, and points of interest. Map size is estimated to be very large, significantly exceeding previous FromSoftware titles (e.g., comparisons suggest around 70-80 sq km for the main overworld, with substantial underground areas adding to this).
Playable Vehicles
None
The game is a 2.5D platformer focused on on-foot traversal and combat. There are no controllable player vehicles.
Torrent (Spectral Steed): Mount / Exploration Tool
The Tarnished's loyal spectral steed, summoned with the Spectral Steed Whistle. Allows for fast traversal across the vast open world of the Lands Between. Torrent can double jump using Spiritsprings (whirlwinds), gallop quickly, and is essential for mounted combat against certain enemies and bosses. Cannot be used inside most dungeons or Legacy Dungeons.
Lifts & Elevators (Various): Mechanical Traversal
Numerous mechanical lifts and elevators are found within Legacy Dungeons, caves, and other structures, providing vertical traversal and often leading to new areas or shortcuts.
Teleporters & Waygates: Magical Traversal
Fixed teleporters or waygates are found in specific locations, allowing for instant travel between two linked points, sometimes across vast distances or to secret areas.
Spiritsprings: Environmental Traversal Aid
Natural whirlwinds of air found in the open world. Riding Torrent into a Spiritspring allows for a massive vertical jump, enabling access to high cliffs and plateaus.
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Story & Characters
Main Characters
Svaran: Playable Protagonist
A noble Slavic warrior who is cursed and turned to stone. He must fight against time to defeat the evil sorcerer and save his beloved.
Mira: Key NPC
A priestess and Svaran's betrothed. Her tear brings Svaran back to life, and her rescue is his primary goal.
The Sorcerer: Antagonist
The main villain of the game. A servant of the evil god Chernobog who cursed Svaran and rules the land with dark magic.
The Tarnished: Protagonist
The player-customizable character. An individual of a group exiled from the Lands Between long ago, now summoned back by the call of lost Grace after The Shattering, to seek the Elden Ring and become the Elden Lord. Their specific origin class is chosen at character creation.
Melina: Ally / Spectral Maiden / Guide
A mysterious spectral maiden who offers the Tarnished an accord: she will act as their Finger Maiden (allowing them to turn Runes into strength) in exchange for being taken to the foot of the Erdtree. She provides guidance, lore, and is central to the main storyline.
Ranni the Witch (Lunar Princess Ranni): Key NPC / Empyrean Demigod / Quest Giver
An enigmatic demigod with four arms and a spectral face, who cast aside her Great Rune and her Empyrean flesh. She initiates one of the game's largest and most popular questlines, offering the Tarnished a chance to usher in a new age, the 'Age of Stars.'
Blaidd the Half-Wolf: Ally / Ranni's Shadow
A loyal and powerful half-wolf warrior bound to serve Ranni. He assists the Tarnished during Ranni's questline and has his own distinct character arc.
War Counselor Iji: Ally / Ranni's Counselor / Blacksmith
A giant, gentle troll blacksmith and Ranni's wise counselor. Provides advice and smithing services.
A sorcerer in Ranni's service, but with his own manipulative and sinister agenda involving puppets. Offers sorceries and a morally questionable questline.
Iron Fist Alexander (Warrior Jar): Ally / Living Jar Warrior
A large, sentient jar filled with the remains of warriors. He is a jovial and honorable character seeking glorious battle and travels the Lands Between. Assists the Tarnished in several boss fights.
Fia, the Deathbed Companion: Key NPC / Quest Giver
A companion who offers to hold the Tarnished, granting a temporary HP buff (Baldachin's Blessing) at the cost of a slight max HP debuff. Her questline involves Those Who Live in Death and leads to an alternate ending.
D, Hunter of the Dead: NPC / Golden Order Fundamentalist
A warrior dedicated to hunting Those Who Live in Death, associated with Gurranq and the Golden Order.
White Mask Varré: NPC / Follower of Mohg, Lord of Blood
One of the first NPCs the Tarnished meets, guiding them towards Mohgwyn Palace and PvP activities.
Patches the Untethered: NPC / Recurring FromSoftware Character / Trickster Merchant
The infamous trickster from previous FromSoftware games. Appears as a mini-boss and later a merchant, always up to no good but sometimes offering unique items.
The children and descendants of Queen Marika who claimed shards of the Elden Ring (Great Runes) after The Shattering, plunging the Lands Between into war. They are the primary bosses the Tarnished must defeat.
Queen Marika the Eternal / Radagon of the Golden Order: Central Lore Figure / Ruler of the Lands Between
The vessel of the Elden Ring and eternal queen of the Lands Between. Her shattering of the Elden Ring initiated the game's conflict. Radagon is her other half/consort, a champion of the Golden Order.
Example Missions
Main Campaign
A linear, 20-level campaign across four distinct worlds. The goal is to traverse each level, defeat the Sorcerer's minions and bosses, and ultimately rescue Mira.
Main Story Path (Becoming Elden Lord / Other Endings)
The overarching goal is to gather Great Runes by defeating Shardbearer Demigods, gain access to the Erdtree, and ultimately mend or replace the Elden Ring to become the Elden Lord. The specific steps and requirements vary based on player choices and progression through key Legacy Dungeons and boss encounters (e.g., defeat Godrick, Rennala, Radahn, Morgott, Rykard, Mohg, Malenia - though not all are strictly mandatory for every ending). This path involves interactions with Melina and other key NPCs.
Legacy Dungeons (e.g., Stormveil Castle, Academy of Raya Lucaria, Volcano Manor, Leyndell Royal Capital, Crumbling Farum Azula, Elphael Brace of the Haligtree)
Explore large, intricate, multi-layered dungeon environments filled with powerful enemies, traps, shortcuts, secrets, mini-bosses, and culminating in a major Shardbearer or story-critical boss fight. These are key progression points.
Major NPC Questlines (Ranni, Fia, Millicent, Alexander, Blaidd, Nepheli Loux, Dung Eater, Goldmask & Brother Corhyn, etc.)
Optional but often extensive and rewarding storylines involving key characters. Completing these questlines can lead to unique items, spells, Spirit Ashes, alternate game endings (especially Ranni's and Fia's), and deeper understanding of the lore. These often require specific actions, finding items, or defeating certain enemies across multiple regions.
Minor Dungeons (Caves, Catacombs, Tunnels, Ruins)
Smaller, optional dungeons found throughout the open world. Each typically contains a mini-boss at the end and rewards valuable items like Talismans, Spirit Ashes, Ashes of War, crafting materials, or upgrade materials.
World Bosses & Field Bosses (Tree Sentinels, Night's Cavalry, Erdtree Avatars, Dragons, Death Rite Birds, Tibia Mariners, etc.)
Powerful, often optional, bosses found roaming the open world or guarding specific locations. Defeating them usually yields unique weapons, Ashes of War, Sorceries/Incantations, or significant amounts of Runes.
Clearing Evergaols
Circular stone platforms that transport the Tarnished to an arena to fight a unique boss. Rewards often include powerful Ashes of War, weapons, or spells.
Activating Great Runes
After defeating a Shardbearer Demigod and obtaining their Great Rune, the Tarnished must find and ascend the corresponding Divine Tower to restore its power, allowing it to be equipped at a Site of Grace (requires a Rune Arc to activate its effect).
Shadow of the Erdtree DLC Campaign (Expansion)
A new major storyline set in the Land of Shadow, accessed by touching Miquella's withered arm in Mohgwyn Palace. Involves following in Miquella's footsteps, uncovering new lore, facing new demigods and enemies, and exploring a vast new map. (Details based on pre-release info)
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Multiplayer
Multiplayer Details
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.
1. Cooperative Play: Players can summon up to two other players (phantoms) into their world to help with exploration, defeating enemies, and tackling bosses. Requires consumables like Furlcalling Finger Remedy. 2. Invasion (PvP): Players can invade other players' worlds as hostile Red Phantoms to engage in combat. 3. Duels: Players can summon others specifically for duels using red summon signs or participate in organized PvP in the Colosseums. 4. Hunter/Blue Sentinels: Players can be automatically summoned to help a host who has been invaded.
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Editions & DLC
Available Editions
The game is available as a single standard edition at a budget-friendly price of $14.99. Launch discounts are available on Steam and PlayStation, and owners of the original 2018 release are offered heavy discounts.
Available in Standard Edition, Deluxe Edition (digital artbook & soundtrack), Collector's Edition (Statue of Malenia, SteelBook, artbook, digital soundtrack), and Premium Collector's Edition (Collector's Edition content + 1:1 Malenia helmet replica). The 'Shadow of the Erdtree' expansion is a major paid DLC.
Post-Launch Content / DLC
A version for the Nintendo Switch 2 is planned for release after the initial launch. The exact date is to be announced.
A major expansion, 'Shadow of the Erdtree,' is set to release in June 2024, promising a new large area, new story, bosses, weapons, and spells. The game has also received free updates including a Colosseum PvP mode and various balance patches.
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FAQ
Frequently Asked Questions
Q: What is Castle of Heart: Retold? A: It is a complete remake and definitive version of the 2018 Nintendo Switch exclusive action platformer, Castle of Heart. It features massively improved graphics, rebalanced combat, and a reimagined story.
Q: What is the 'curse' mechanic? A: The protagonist, Svaran, is cursed to turn to stone. This translates into a unique gameplay mechanic where his health constantly drains like a timer. He must stay aggressive, killing enemies or finding pickups to replenish his health and survive.
Q: Is it a hard game? A: Yes, it is designed to be a challenging 2.5D action platformer, similar in feel to classic games like Super Ghouls and Ghosts. Precision platforming and strategic combat are required.
Q: What's new in the 'Retold' version? A: Almost everything has been enhanced. Most levels are rebuilt, graphics and lighting are overhauled, controls are more responsive, combat is rebalanced to be more tactical, and every line of dialogue and every cutscene has been remade.
Q: Is Elden Ring made by the same developers as Dark Souls? A: Yes, Elden Ring is developed by FromSoftware, the same studio renowned for the Dark Souls series, Bloodborne, and Sekiro: Shadows Die Twice. It shares many gameplay philosophies and mechanics with these titles.
Q: Is George R. R. Martin's involvement significant in Elden Ring? A: George R. R. Martin, author of 'A Song of Ice and Fire' (Game of Thrones), collaborated with Hidetaka Miyazaki to create the foundational lore, mythology, and history of the Lands Between and its characters. He primarily contributed to the worldbuilding that existed before The Shattering, while FromSoftware developed the main game narrative and events within that established history.
Q: Is Elden Ring an open-world game? A: Yes, Elden Ring features a vast, seamless open world called the Lands Between, which players can explore freely. This is a significant departure from the more interconnected but less 'open' level design of previous Souls games. It also includes large, intricate 'Legacy Dungeons' which are more akin to traditional Souls levels.
Q: How does multiplayer work in Elden Ring? A: Elden Ring features both cooperative and competitive (PvP) multiplayer. Players can summon others to help with bosses and exploration, be invaded by hostile players, or engage in duels. This is done through various in-game items and systems like summon signs and the Colosseums.
Q: What are Ashes of War? A: Ashes of War are equippable items that grant weapons new special skills (weapon arts) and can change their damage scaling properties (affinities like Heavy, Keen, Magic, etc.). They allow for extensive customization of weapon movesets and build crafting.
Q: What are Spirit Ashes? A: Spirit Ashes are consumable items that allow the player to summon spectral allies (ranging from animals to warriors) to aid them in combat. They require FP (Focus Points) to summon and can only be used in areas with a Rebirth Monument. They can be upgraded to become more powerful.
Q: Is Elden Ring very difficult? A: Elden Ring maintains FromSoftware's reputation for challenging gameplay, particularly its boss fights. However, the open-world structure, the ability to explore and level up elsewhere if stuck, and powerful tools like Spirit Ashes and Ashes of War provide players with more options to overcome challenges compared to some previous titles, making it potentially more accessible to a wider audience while still offering deep difficulty for veterans.
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Technical Details
Graphics & Visual Fidelity
N/A
Powered by FromSoftware's proprietary engine, Elden Ring presents a breathtaking and artistically stunning open world. It features diverse landscapes from lush forests and crumbling castles to fetid swamps and celestial realms. Known for its grand scale, intricate environmental details, imaginative enemy and boss designs, and atmospheric lighting. Ray tracing (shadows and ambient occlusion) was added post-launch on PC and current-gen consoles, enhancing visual depth.
Audio & Soundtrack
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Original score primarily composed by Yuka Kitamura, Tsukasa Saitoh, Shoi Miyazawa, Yoshimi Kudo, and Tai Tomisawa. Features epic orchestral themes for boss battles, melancholic ambient pieces for exploration, and ethereal choral music for significant locations. Sound design is crucial for combat cues (enemy attacks, parry windows) and creating atmosphere in the diverse biomes and dungeons.
User Interface (UI/UX)
N/A
Features a minimalistic HUD displaying health (red), FP (blue), and stamina (green) bars. Equipped items (weapons, spells, consumables) are shown in quick slots. A compass at the top of the screen aids navigation. Menus for inventory, equipment, stats, map, and system settings are accessible. Status effects and buffs are shown with icons. Sites of Grace act as checkpoints and hubs for leveling/upgrading.
Accessibility Options
N/A
Accessibility options are more limited compared to some modern AAA titles but include control remapping (extensive on PC), subtitle customization (size, background), options to disable camera auto-rotation, and some UI adjustments. The game's core difficulty remains a key design pillar, but Spirit Ashes and co-op can significantly aid players.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.**
CPU: The official minimum CPU required to play the game.
CPU (Laptop): A modest modern mobile CPU is more than sufficient.
GPU: Official minimum desktop GPU.
GPU (Laptop): An entry-level dedicated laptop GPU from the last few generations will suffice.
RAM: 8GB RAM is the official minimum requirement.
Storage: An HDD is supported.
memoryCPU: Intel Core i5-2400 or AMD Phenom II X6 1100T
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Medium.**
layersRAM: 12 GB
saveStorage (Tier): 60 GB SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Max Preset, No Ray Tracing)(High/Max Preset (Optimized), Ray Tracing OFF)
CPU: CPU for 1440p/60FPS High/Max.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Max.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
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memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent 1440p Max experience.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
2160p (UHD/4K) - Ultra (2160p/4K ~45-60 FPS, High/Max Preset, No Ray Tracing)(High/Max Preset (Optimized), Ray Tracing OFF)
CPU: Flagship CPU for attempting 4K/60FPS.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K, may require some setting tweaks for stable 60FPS.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential.
RAM: 32GB RAM highly recommended for 4K.
Storage: NVMe SSD required.
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memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 5900X
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
save Overall Storage
Spec: 9 GB available space Note: An SSD is recommended for faster loading times. Type: Unknown
Spec: 60 GB available space (SSD Recommended). Size may increase with DLC like 'Shadow of the Erdtree'. Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming in the large open world. Type: SSD
desktop_windows Operating System
Spec: Windows 8.1, 10, 11 (64-bit) Explanation: A 64-bit operating system is required.
Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: Version 11 Explanation: DirectX 11 is required.
Spec: DirectX 12 (Feature Level 12_0) Explanation: DirectX 12 API is required.
info_outline Other Game Notes
OFFICIAL PC SYSTEM REQUIREMENTS from the game's Steam page. These specifications are for the rebuilt 'Retold' version and are relatively modest.
Laptop Performance Note: Laptop performance will be excellent on modern hardware. Most gaming laptops from the last few years will run the game at high settings without issue.
Laptop Consideration: G P U T G P: Not a critical factor for this title, as it is not graphically intensive.
Laptop Consideration: Cooling Thermals: The game is not demanding enough to stress modern cooling systems.
Laptop Consideration: C P U Power Limits: Any modern mobile CPU will handle the game with ease.
Laptop Consideration: M U X Switch Optimus: Not a critical feature, but beneficial for reducing latency in any game.
Game Name: Castle of Heart: Retold
Official PC system requirements from FromSoftware/Bandai Namco. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially with many effects or enemies), and background applications. An SSD is strongly recommended for optimal performance and to reduce stuttering/loading times.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Elden Ring, while scalable, can be demanding at higher settings and resolutions, particularly with its detailed environments and complex enemy encounters.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent thermal throttling during intense boss fights or exploration.
Laptop Consideration: C P U Power Limits: Laptops with good sustained CPU power will benefit, especially in areas with complex geometry or many NPCs/enemies.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM can provide a noticeable performance uplift.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.
Optimization Detail: Upscaling Tech: The game does not natively support DLSS or FSR in its initial releases, but this can vary with patches or be achievable via mods on PC. Ray tracing was added in a post-launch patch for PC (shadows and ambient occlusion).
Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Antialiasing Quality, SSAO (Screen Space Ambient Occlusion), Grass Quality, Volumetric Quality, and Reflection Quality heavily impact performance. Ray Tracing features are very demanding.
Game Name: Elden Ring
build Optimization Details
N/A
Upscaling Tech: The game does not natively support DLSS or FSR in its initial releases, but this can vary with patches or be achievable via mods on PC. Ray tracing was added in a post-launch patch for PC (shadows and ambient occlusion).
Key Settings Impact: Texture Quality, Shadow Quality, Antialiasing Quality, SSAO (Screen Space Ambient Occlusion), Grass Quality, Volumetric Quality, and Reflection Quality heavily impact performance. Ray Tracing features are very demanding.
laptop Laptop Considerations
G P U T G P: Not a critical factor for this title, as it is not graphically intensive.
Cooling Thermals: The game is not demanding enough to stress modern cooling systems.
C P U Power Limits: Any modern mobile CPU will handle the game with ease.
M U X Switch Optimus: Not a critical feature, but beneficial for reducing latency in any game.
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential to prevent thermal throttling during intense boss fights or exploration.
C P U Power Limits: Laptops with good sustained CPU power will benefit, especially in areas with complex geometry or many NPCs/enemies.
R A M Speed Dual Channel: Fast dual-channel RAM can provide a noticeable performance uplift.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.
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Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.