Multiplayer: Red Dead Online (Persistent Open World, Co-op Missions, PvP Modes, Roles)
Setting: Fictionalized American West, 1899 (Ambarino, New Hanover, Lemoyne, West Elizabeth, New Austin)
Platforms: PC, PlayStation 4, Xbox One, Google Stadia
Unique Feature: Incredible World Detail & Immersion, Deep Character Interactions, Honor System, Realistic Survival Mechanics, Dynamic Wildlife Ecosystem, Dead Eye Targeting System.
sports_esports
Gameplay & Mechanics
Companions/Followers
Task Force 141 & Los Vaqueros (Campaign AI Squadmates): Throughout the campaign, the player character (Price, Soap, Gaz, or Alejandro, depending on the mission) is almost always accompanied by other AI-controlled members of Task Force 141 or Los Vaqueros. These squadmates provide combat support, covering fire, breach doors, participate in scripted sequences, and deliver crucial dialogue. Their presence and actions are heavily scripted for each mission.
Human (Special Forces)
Co-op Partners (Special Ops & Raids): In Special Ops missions (2 players) and Raids (3 players), players team up with other human-controlled Operators. Teamwork, communication, and utilizing different loadouts and skills are essential for completing objectives, reviving downed teammates, and overcoming challenging enemy waves or puzzles.
Human (Player Characters / Operators)
Warzone / DMZ Squadmates (Online Players): In Warzone (Battle Royale) and DMZ (Extraction Shooter), players can team up in squads (duos, trios, quads). Squadmates can share resources, provide covering fire, revive each other, coordinate tactics, and complete contracts/objectives together against other player teams and AI combatants.
Human (Player Characters / Operators)
Van der Linde Gang Members (Contextual AI): While not directly commandable like 'Guns for Hire' in Far Cry, various members of the Van der Linde gang will accompany Arthur on specific story missions, providing combat support, dialogue, and unique interactions. Their presence and abilities are scripted based on the mission. Key members like Charles, Sadie, John, Lenny, Bill, and Javier frequently ride with Arthur.
Human
Your Horse (Primary Mount): Arthur's primary means of transport and a crucial companion. Bonding with a horse (by feeding, patting, brushing) increases its Health and Stamina, unlocks special maneuvers (drifting, piaffe), and makes it less likely to buck Arthur off when scared. Horses can carry pelts, carcasses, and an extra outfit. Different breeds have varying base stats (speed, acceleration, health, stamina).
Equus caballus (Various Breeds)
Temporary Dog Companions: In certain situations or with specific camp dogs (like Cain), Arthur can interact with them, and they might follow him for a short period or alert him to nearby points of interest or danger. They are not combat companions in the traditional sense.
Canis familiaris
Key Collectibles
Intel (Campaign - Limited/Contextual): While not a major collectible system like in some RPGs, campaign levels may contain laptops, documents, or environmental details that provide minor pieces of lore, backstory, or context for the current mission or characters. These are not usually tracked as formal 'collectibles' for progression.
Weapon Unlocks & Attachments (Multiplayer/Warzone Progression): A core progression loop involves leveling up individual weapons by using them in matches. This unlocks a wide array of attachments (scopes, muzzles, barrels, stocks, grips, magazines, ammo types, lasers) through the Gunsmith system, allowing for deep customization. New base weapons are often unlocked via the Battle Pass, in-game challenges, or as part of seasonal updates.
Operator Unlocks & Skins (Multiplayer/Warzone Progression): New playable Operators and cosmetic skins for them are unlocked by completing specific challenges (e.g., campaign missions, Special Ops objectives), through the Battle Pass, or by purchasing store bundles.
Calling Cards & Emblems (Multiplayer/Warzone Progression): Cosmetic items for player profiles, unlocked by completing various in-game challenges, through the Battle Pass, or via store bundles.
DMZ Mode - Faction Missions & Keys: In DMZ, players complete missions for different factions to earn rewards and unlock new mission tiers. Keys are found that unlock specific locked locations on the map, often containing valuable loot or mission items. Weapon Contraband and Blueprints can also be extracted and collected.
Dinosaur Bones: 30 fossilized dinosaur bones hidden across the map. Players find them and mail their coordinates to the paleontologist Deborah MacGuiness to complete a side quest chain and receive unique rewards, including a Jawbone Knife and a Jawbone Trinket.
Cigarette Cards: 144 collectible cards (12 sets of 12 cards each) found in cigarette packs throughout the world or as individual finds. Collecting full sets and mailing them to Phileas T. Ramsbottom yields monetary rewards and unique items.
Dreamcatchers: 20 dreamcatchers hanging from trees in specific locations. Finding all of them reveals a depiction of a buffalo on a cave wall and unlocks the Ancient Arrowhead perk, which doubles stamina while using the bow.
Rock Carvings: 10 intricate carvings on rock faces, part of the 'Geology for Beginners' stranger mission. Mailing their coordinates to Francis Sinclair leads to a mysterious encounter and rewards.
Legendary Fish: 13 unique, massive fish that can be caught in specific bodies of water using special lures, part of Jeremy Gill's 'A Fisher of Fish' stranger mission. Mailing them back rewards money and unique fishing gear.
Graves: 9 graves of fallen companions can be found and interacted with after certain points in the story, contributing to 100% completion and offering moments of reflection.
Points of Interest (Sketches): 50 unique locations, animals, or events that Arthur can observe and sketch in his journal, adding to its detail and contributing to completion.
Exotic Items (for Algernon Wasp): Various rare bird plumes, orchids, and alligator eggs requested by the eccentric Algernon Wasp in Saint Denis for his 'Duchesses and other Animals' stranger mission series, rewarding unique items like the Exotic Hat.
Treasure Maps & Hidden Treasures: Series of maps leading to hidden stashes of gold bars or valuable items. Some are part of stranger missions, others are found through exploration.
Versatile primary weapons effective at most ranges. Highly customizable through Gunsmith with various attachments impacting stats like damage, range, recoil, handling.
Secondary weapons for backup or when primary ammo is depleted. Includes semi-autos, revolvers, and machine pistols. Can be dual-wielded with specific perks/attachments.
Non-lethal items used to disorient enemies, provide cover, heal, or gain tactical information.
Revolvers: Sidearm (Single/Double Action)
Iconic Western sidearms like the Cattleman Revolver, Schofield Revolver, Double-Action Revolver. Customizable with grips, barrel lengths, metals, and engravings. Can be dual-wielded.
Pistols: Sidearm (Semi-Automatic)
Early semi-automatic pistols such as the Mauser Pistol, Semi-Automatic Pistol, Volcanic Pistol. Offer faster fire rates than revolvers. Customizable and dual-wieldable.
Repeaters: Rifle (Lever/Bolt Action, Medium Range)
Versatile rifles like the Lancaster Repeater, Litchfield Repeater, Carbine Repeater. Good balance of damage, range, and fire rate. Mainstays for combat.
Rifles: Rifle (Bolt/Single Shot, Long Range)
Includes the Bolt Action Rifle, Springfield Rifle, Rolling Block Rifle (Sniper). Powerful and accurate for long-range engagements and big game hunting.
Shotguns: Close Quarters (High Damage)
Pump-Action Shotgun, Semi-Auto Shotgun, Double-Barreled Shotgun, Sawed-Off Shotgun. Devastating at close range, with different ammo types (slugs, incendiary).
Sniper Rifles: Very Long Range (Scoped)
Specialized long-range rifles like the Carcano Rifle and Rolling Block Rifle (when scoped). Used for precision kills from extreme distances.
Bows: Silent Ranged
A versatile weapon for silent hunting and stealth combat. Can use standard, improved, small game, poison, fire, and dynamite arrows.
Melee Weapons: Close Quarters (Silent/Brutal)
Includes various knives (Hunting Knife, Jawbone Knife), hatchets, cleavers, and the Machete. Used for stealth takedowns and brutal close combat.
Used to hogtie enemies or animals, drag people, or pull objects. Essential for bounty hunting.
Armor / Gear Sets
Armor Plates (Warzone / DMZ): In Warzone and DMZ modes, players can find and equip up to three armor plates, providing additional health segments that absorb damage before affecting base health. Different plate carriers (1-plate, 2-plate, 3-plate vests) determine the maximum number of plates that can be equipped. Plates are consumed when damaged and must be replenished.
Perks (Multiplayer - Base, Bonus, Ultimate): In multiplayer loadouts, players select a Perk Package consisting of two Base Perks, one Bonus Perk (earned mid-match), and one Ultimate Perk (earned later in a match). While not direct 'armor,' many perks offer defensive or survival benefits, e.g., 'Bomb Squad' (reduced explosive damage), 'Battle Hardened' (reduced tactical grenade effects), 'Quick Fix' (health regeneration on kills), 'Ghost' (undetectable by UAVs).
Field Upgrades (Multiplayer - e.g., Deployable Cover, Trophy System): Player-chosen tactical equipment with a cooldown. Some provide defensive capabilities, like Deployable Cover for instant protection or a Trophy System to intercept incoming explosives.
Campaign (No Equipable Armor System): In the single-player campaign, player characters do not have an equipable armor system where they can swap pieces for stat changes. Health regenerates automatically over time when not taking damage. Some missions might feature heavier scripted armor (like a bomb suit) for specific segments, but this is not customizable.
Operator Skins (Cosmetic): Players can unlock or purchase numerous cosmetic skins for their chosen Operators in Multiplayer, Warzone, and DMZ. These are purely visual and do not provide any gameplay advantages or armor value.
Clothing Outfits & Individual Pieces: Arthur Morgan can wear a vast array of clothing items (hats, coats, shirts, vests, pants, boots, gloves, neckwear, suspenders, chaps, spurs). While primarily cosmetic and for role-playing, some outfits or pieces provide minor benefits like temperature resistance (e.g., warmer clothes for cold weather). There isn't a traditional 'armor' system for damage reduction through clothing. Players can save custom outfits.
Reinforced Equipment (Crafted by Pearson): Using perfect animal pelts and other materials, Pearson at the gang camp can craft reinforced equipment: Bandoliers (increase ammo capacity), Satchels (increase carrying capacity for provisions, tonics, ingredients, materials, valuables, kits), Gun Belts, and Holsters (cosmetic and potentially minor stat boosts like weapon degradation speed). These are crucial for practical upgrades.
Talismans & Trinkets (Crafted by Fence): Crafted at a Fence using parts from Legendary Animals and unique collectible items. These provide permanent passive buffs to Arthur's core stats (Health, Stamina, Dead Eye), experience gain, weapon degradation, money earned, or other gameplay aspects. They are equipped and offer significant, though often subtle, advantages.
Tonics (Consumable Buffs): Various craftable or purchasable tonics provide temporary boosts or full restoration to Health, Stamina, and Dead Eye cores and bars. Potent versions offer stronger effects or fortification (slowing core drain). These act as temporary 'armor' or performance enhancers.
Outfits/Customization
Campaign Character Outfits: In the single-player campaign, the main characters (Price, Soap, Gaz, Ghost, Alejandro) wear specific tactical gear and outfits appropriate to each mission's environment and context (e.g., desert camo, urban assault gear, ghillie suits, formal attire for covert ops). These are generally fixed for story purposes and not customizable by the player during the campaign.
Multiplayer Operator Skins: Extensive cosmetic customization for playable Operators in Multiplayer, Warzone, and DMZ. Players can unlock or purchase numerous skins for each Operator, ranging from realistic military attire and faction-specific gear to more outlandish or themed costumes (e.g., through Battle Passes, store bundles, or completing challenges). Skins often have multiple tiers or variants.
Weapon Blueprints & Camos (Multiplayer): Weapon Blueprints are pre-configured weapon variants with specific attachments and unique cosmetic designs. Players can also unlock a vast array of weapon camos (patterns and colors) by completing weapon-specific challenges (e.g., getting a certain number of kills, headshots, etc.). Charms, stickers, and reticles can also be customized.
Vehicle Skins (Multiplayer & Warzone): Cosmetic skins can be applied to various vehicles in multiplayer modes like Ground War and in Warzone, allowing for personalization.
Player Profile Customization (Calling Cards, Emblems): Players can customize their online profile with various unlockable Calling Cards (player banners) and Emblems.
Full Outfits: Players can purchase or unlock numerous pre-designed outfits (e.g., 'The Gunslinger', 'The Valentine', 'The Saint Denis'). Arthur also starts with several outfits. Outfits can be stored on his horse.
Individual Clothing Pieces: Extensive customization is possible by mixing and matching individual items: Hats, Coats (various lengths and materials), Shirts, Vests, Pants, Boots, Gloves, Neckwear (bandanas, ties, neckerchiefs), Suspenders, Chaps, Spurs. Items have different styles, colors, and can be purchased from general stores or tailors, or crafted by the Trapper from Legendary Animal pelts.
Weapon Equipment: Gun Belts, Off-Hand Holsters, and Bandoliers can be equipped and upgraded. While some offer stat benefits (ammo capacity from bandoliers), many are also cosmetic choices.
Grooming: Arthur's hair and beard grow dynamically over time. Players can visit barbers to get haircuts, shaves, or style their hair and beard in various ways. Pomade can be applied for a slicked look.
Temperature System: Clothing choices impact Arthur's resistance to cold and hot weather. Wearing appropriate attire (e.g., heavy coats in snowy mountains, lighter shirts in hot swamps) prevents negative effects on Health Core drain. Outfits can be saved with specific temperature ratings.
trending_up
Progression & Upgrades
Skills & Progression
N/A
Arthur Morgan's core attributes (Health, Stamina, Dead Eye) level up through gameplay actions (e.g., running increases stamina, headshots increase Dead Eye). Gear upgrades (bandoliers, satchels, holsters) are crafted by Pearson at the gang camp using animal pelts and other materials, increasing carrying capacity. Weapons can be customized extensively (barrels, sights, stocks, wraps, engravings) and cleaned to maintain performance. Tonics and provisions provide temporary buffs. Horse bonding is crucial, unlocking new maneuvers and increasing horse stats. Camp upgrades provide benefits like better provisions and fast travel.
public
World & Exploration
World & Level Design
N/A
The game world is exceptionally large, detailed, and diverse. Regions include the snowy mountains of Ambarino, the heartland plains and forests of New Hanover, the swampy bayous and antebellum towns of Lemoyne, the developing plains and forests of West Elizabeth, and the arid deserts and canyons of New Austin (largely based on the map from the first Red Dead Redemption). Each region has unique ecosystems, wildlife, towns, and points of interest.
Playable Vehicles
Light Tactical Vehicles (e.g., ATV, UTV, Dirt Bike): Fast Ground Transport
Agile vehicles for quick traversal across maps in Campaign, Ground War, Warzone, and DMZ. Offer little protection but high speed. Some UTVs may have a passenger-operated turret.
Heavily armored vehicles capable of transporting multiple soldiers and equipped with powerful cannons or machine guns. Slower but offer significant protection and firepower. Prominent in Ground War, Warzone, DMZ, and some campaign missions.
Civilian Cars & Trucks: Ground Transport
Various non-militarized vehicles found in campaign levels and Warzone/DMZ maps. Offer basic transport and cover but are easily destroyed.
Helicopters (Light Helo, Heavy Chopper): Air Transport/Attack
Used for rapid deployment, transport, and air support in Warzone, DMZ, and Ground War. Light Helos are faster and more agile; Heavy Choppers offer more passenger capacity and sometimes door guns. Some campaign missions feature helicopter sequences.
Boats (RHIB, Armored Patrol Boat): Watercraft
Used for navigating waterways in campaign missions, Warzone, and DMZ. RHIBs are fast and light; Armored Patrol Boats offer more protection and sometimes mounted weapons.
Cargo Truck: Heavy Ground Transport
Large trucks used for transporting cargo or a large number of troops. Slow but can provide mobile cover.
Contextual/Scripted Vehicles (Campaign): Various (e.g., AC-130, specific mission vehicles)
During specific campaign missions, players might operate unique vehicles or weapon systems in highly scripted sequences, such as providing air support from an AC-130 or driving unique mission-specific vehicles.
Horses (Various Breeds): Primary Mount / Living Vehicle
The main mode of transportation. Over 19 breeds available, each with different stats (Health, Stamina, Speed, Acceleration) and handling. Can be bought, stolen, or tamed from the wild. Bonding with a horse improves its stats and unlocks maneuvers. Horses can carry pelts and carcasses.
Wagons & Coaches: Horse-Drawn Vehicle
Various types of wagons (small carts, supply wagons, oil tankers) and passenger coaches (stagecoaches, buggies). Can be driven by the player, stolen, or used in missions. Some are armored or have specific functions.
Trains: Rail Vehicle
Fully operational steam trains run on a schedule across the map. Players can ride trains as passengers (a form of fast travel), rob them, or even drive them for a short period if hijacked.
Boats (Canoes, Rowboats, Small Steamboats): Watercraft
Used for navigating rivers, lakes, and swamps. Includes simple canoes and rowboats for personal transport or fishing, and occasionally small, armed steamboats in specific missions or locations.
Handcar: Manual Rail Vehicle
A manually operated rail vehicle found on certain railway lines, can be used for short-distance travel along tracks.
Notable Fauna/Mounts
N/A
Deer (Whitetail Deer, Mule Deer, Buck): Cervidae
Prey, Hunting Resource (Meat, Pelts, Antlers)
Bison (American Bison): Bovinae
Large Herbivore, Herd Animal, Hunting Resource (Meat, Pelts, Horns)
Ambient Wildlife, Hunting Resource (Pelts, Meat, other parts for crafting, provisions, or sale)
book
Story & Characters
Main Characters
Captain John Price: Protagonist / Task Force 141 Leader (SAS)
The iconic SAS Captain and leader of Task Force 141. A seasoned veteran known for his tactical brilliance, determination, and distinctive boonie hat. Playable in some campaign missions.
Sergeant John 'Soap' MacTavish: Protagonist / Task Force 141 Operator (SAS)
A skilled Scottish SAS operative and a key member of Task Force 141. Known for his mohawk and resilience. Playable in several campaign missions.
A capable SAS operative and member of Task Force 141, often working closely with Price. Known for his professionalism. Playable in some campaign missions.
Lieutenant Simon 'Ghost' Riley: Protagonist (Implied) / Task Force 141 Operator (SAS)
The enigmatic and lethal Task Force 141 operative, recognizable by his skull-patterned balaclava. Known for his stealth and combat prowess. While often a key AI companion, direct playable segments are limited or contextual.
Colonel Alejandro Vargas: Ally / Mexican Special Forces (Los Vaqueros)
A principled and highly skilled Colonel in the Mexican Special Forces, leader of the Los Vaqueros unit. He becomes a crucial ally to Task Force 141 in their fight against the Las Almas Cartel and Hassan Zyani.
Leader of the ULF from Modern Warfare (2019). While her campaign role in MWII is minimal, she is a prominent playable Operator in multiplayer and Warzone.
General Shepherd: Antagonist Figure / US General
A high-ranking US General overseeing operations involving Task Force 141 and Shadow Company. His motives and allegiances become questionable, echoing his infamous role in the original Modern Warfare 2.
Commander Phillip Graves: Antagonist / CEO of Shadow Company (PMC)
The charismatic but ruthless CEO of the private military company, Shadow Company, initially hired by General Shepherd. He becomes a significant antagonist.
Hassan Zyani: Main Antagonist / Al-Qatala Leader
A Quds Force Major allied with Al-Qatala, seeking to acquire stolen American ballistic missiles for a devastating attack. The primary target for much of the campaign.
Valeria Garza ('El Sin Nombre'): Antagonist / Las Almas Cartel Leader
The enigmatic and ruthless leader of the Las Almas Cartel, involved in trafficking and connected to Hassan Zyani.
Kate Laswell: Ally / CIA Station Chief
A CIA Station Chief who provides intelligence and coordinates operations for Task Force 141. A recurring character from Modern Warfare (2019).
A diverse roster of playable characters for multiplayer modes, belonging to two main private military factions, SpecGru and KorTac. Each Operator has unique skins, voice lines, and finishing moves, unlocked through progression or store bundles.
Arthur Morgan: Protagonist / Van der Linde Gang Enforcer
The player-controlled character. A loyal, highly capable senior member of the Van der Linde gang since he was a boy. He is Dutch's right-hand man and enforcer, but begins to question Dutch's leadership and his own morality as the gang's situation becomes more desperate. Known for his rugged pragmatism and internal conflict.
Dutch van der Linde: Antagonist / Leader of the Van der Linde Gang
The charismatic, intelligent, and idealistic leader of the gang. He preaches a philosophy of freedom and anti-establishment, but his methods become increasingly violent and his judgment erratic as pressures mount, leading to his descent into paranoia and tyranny.
John Marston: Supporting Character / Van der Linde Gang Member (Protagonist of RDR1)
A fellow gang member, younger than Arthur, with a wife (Abigail) and son (Jack). His desire to leave the outlaw life for his family creates tension within the gang. His story in RDR2 serves as a prequel to his role in the original Red Dead Redemption.
Sadie Adler: Supporting Character / Van der Linde Gang Member (Later Bounty Hunter)
A widow whose ranch is attacked by the O'Driscoll Boys. She is rescued by the Van der Linde gang and evolves from a grieving victim into a fierce, independent gunslinger and bounty hunter, becoming one of Arthur's most trusted allies.
Micah Bell: Antagonist / Van der Linde Gang Member
A volatile, violent, and self-serving newer member of the gang. He encourages Dutch's worst impulses and is a source of internal conflict and distrust, ultimately playing a major antagonistic role.
Hosea Matthews: Supporting Character / Van der Linde Gang Consigliere
Dutch's oldest friend, co-founder of the gang, and its seasoned con artist and strategist. He often serves as a voice of reason and moderation, trying to temper Dutch's recklessness.
Charles Smith: Supporting Character / Van der Linde Gang Member
A quiet, highly skilled hunter and fighter of mixed African American and Native American heritage. He is honorable, principled, and one of Arthur's most dependable allies.
Lenny Summers: Supporting Character / Van der Linde Gang Member
A young, educated, and relatively idealistic member of the gang. Provides some lighter moments and represents a younger generation of outlaws.
Abigail Roberts (Marston): Supporting Character / Van der Linde Gang Member
John Marston's wife and mother of Jack. A strong-willed woman who desires a normal life for her family away from the gang.
Bill Williamson, Javier Escuella, Uncle, Leopold Strauss, Susan Grimshaw, Molly O'Shea, Karen Jones, Mary-Beth Gaskill, Tilly Jackson, Simon Pearson, Josiah Trelawny, Kieran Duffy, Reverend Swanson, Sean MacGuire: Supporting Characters / Van der Linde Gang Members & Associates
The diverse ensemble cast making up the rest of the Van der Linde gang, each with their own personalities, backstories, and roles within the camp and story.
Agent Andrew Milton & Agent Edgar Ross: Antagonists / Pinkerton Detectives
Senior Pinkerton National Detective Agency agents relentlessly pursuing the Van der Linde gang. Milton is the primary pursuer in RDR2, with Ross (antagonist of RDR1) playing a supporting role.
Colm O'Driscoll: Antagonist / Leader of the O'Driscoll Boys Gang
The leader of a rival gang and a long-standing nemesis of Dutch van der Linde.
Example Missions
Campaign Story Missions (Globetrotting Operations)
A linear series of cinematic, action-packed missions that follow Task Force 141 and Colonel Alejandro Vargas as they track stolen missiles, combat Al-Qatala terrorists led by Hassan Zyani, and uncover a conspiracy involving General Shepherd and Shadow Company. Missions span diverse global locations like Al Mazrah, Amsterdam, Mexico, Chicago, and the Atlantic Ocean, featuring varied gameplay including stealth infiltrations, large-scale firefights, vehicle sequences, and puzzle-like survival scenarios.
Special Ops Missions (Co-op)
Two-player cooperative missions that provide asymmetrical gameplay experiences or continue narrative threads. Examples include 'Low Profile' (stealth infiltration), 'Denied Area' (destroying SAM sites), and 'Defender: Mt Zaya' (wave defense). These missions often have unique objectives and require teamwork.
Raid Episodes (Co-op)
Episodic, three-player cooperative missions that serve as direct story continuations of the main campaign, featuring Task Force 141. Raids involve a mix of combat, puzzle-solving, and teamwork to overcome challenging encounters and uncover more of the narrative. (e.g., Atomgrad Raid Episodes 1-4).
Multiplayer Matches (Various Modes & Maps)
Compete against other players in a wide variety of game modes (Team Deathmatch, Domination, Search & Destroy, Hardpoint, Kill Confirmed, Prisoner Rescue, Knock Out, Ground War, Invasion, etc.) across numerous maps. Objectives vary by mode, from achieving a kill count to capturing points or planting/defusing bombs.
Warzone 2.0 Battle Royale Matches
Deploy onto a massive map (e.g., Al Mazrah, Ashika Island, Vondel) solo or in a squad, scavenge for weapons and gear, complete contracts, fight other player teams, and survive the shrinking circle of deadly gas to be the last player or squad standing.
DMZ Extractions
Infiltrate a Warzone map, complete faction missions, loot valuable items, weapons, and intel, engage AI combatants and other player squads, and successfully extract with your loot via helicopter. Dying before extraction results in losing most non-insured items.
Main Story Chapters (I-VI & Epilogue I-II)
A series of interconnected story missions that form the main narrative arc, chronicling the Van der Linde gang's struggles, heists, internal conflicts, and Arthur Morgan's personal journey. Each chapter is typically set in a new region or marks a significant shift in the gang's circumstances.
Stranger Missions (Side Storylines)
Optional multi-part questlines initiated by unique 'Stranger' characters encountered throughout the world. These often feature distinct stories, memorable characters, and unique rewards (e.g., missions for Hamish Sinclair, Charlotte Balfour, Albert Mason, Francis Sinclair).
Bounty Hunting Missions
Pick up bounty posters from sheriff's offices in various towns. Track down and capture (alive for a higher reward) or kill wanted criminals. Some bounties involve unique encounters or storylines.
Chance Encounters (Random Events)
Dynamic, unscripted events that occur as Arthur explores the world. These can include ambushes, people needing help (e.g., snake bite victims, stranded travelers), animal attacks, duels, or interactions with other outlaws. Choices made in these encounters can affect Honor.
Companion Activities & Camp Requests
Engage in optional activities with gang members at camp, such as playing poker or five finger fillet, going fishing or hunting with them, or fulfilling their item requests (e.g., finding a specific book or herb). These build camaraderie and provide small rewards or insights into characters.
Debt Collection (Leopold Strauss Missions)
Missions given by the gang's moneylender, Leopold Strauss, where Arthur must collect outstanding debts from vulnerable individuals, often through intimidation or force. These missions highlight the darker aspects of the gang's activities and impact Arthur's Honor.
Legendary Animal & Fish Hunts
Track and hunt unique Legendary Animals or catch Legendary Fish. These are challenging encounters requiring specific approaches. Their pelts/parts are used to craft unique outfits, gear, talismans, and trinkets at the Trapper or Fence.
Home Robberies, Stagecoach Robberies, Train Robberies (Incidental & Mission-based)
Opportunities to rob homesteads, stagecoaches, or trains for money and valuables. Some are specific missions, while others can be initiated by the player in the open world. These actions typically result in a bounty and decreased Honor.
extension
Editions & DLC
Available Editions
Available in Standard Edition (Cross-Gen Bundle for consoles) and Vault Edition. Vault Edition included the Red Team 141 Operator Pack (Ghost, Soap, Farah, Price skins), FJX Cinder Weapon Vault (custom weapon blueprint system), Season 1 Battle Pass + 50 Tier Skips, and Ghost Legacy Pack (12 Ghost skins for MW2019/Warzone 1, 10 AR blueprints).
Available in Standard Edition, Special Edition (included extra story mode content like a bank robbery mission, gang hideout, gameplay boosts, an outfit, and a thoroughbred horse), and Ultimate Edition (included Special Edition content plus bonus Red Dead Online content like outfits, rank bonuses, a black chestnut thoroughbred, and free access to additional weapons). A Collector's Box (no game included) was also sold with physical collectibles.
Post-Launch Content / DLC
The game followed a seasonal content model, with new multiplayer maps, modes, weapons, operators, and battle passes released each season. Warzone 2.0 and DMZ mode were significant free additions integrated with MWII. Paid content primarily consists of cosmetic bundles in the store and battle pass purchases. No traditional map pack DLCs; new maps are free. Raids (3-player co-op missions) were added as episodic content.
The primary post-launch support has been for Red Dead Online, which has received numerous updates adding new roles (Bounty Hunter, Trader, Collector, Moonshiner, Naturalist), missions, cosmetic items, gameplay mechanics, and seasonal events. No single-player story DLC has been released for Red Dead Redemption 2.
help_outline
FAQ
Frequently Asked Questions
Q: Is Call of Duty: Modern Warfare II (2022) a remake or a sequel? A: It is a direct sequel to Call of Duty: Modern Warfare (2019), which itself was a reboot of the original Modern Warfare sub-series. It continues the story of Task Force 141 with characters like Captain Price, Ghost, Soap, and Gaz.
Q: What is Task Force 141? A: Task Force 141 is an elite multinational special operations unit composed of members from various armed forces (primarily British SAS, US Marines, etc.), led by Captain John Price. They specialize in covert operations and counter-terrorism.
Q: Does Modern Warfare II have a Zombies mode? A: No, Call of Duty: Modern Warfare II (2022) does not feature a traditional round-based Zombies mode. The third mode alongside Campaign and Multiplayer is Special Ops (co-op missions) and its episodic Raids. A Zombies mode was later introduced in Call of Duty: Modern Warfare III (2023).
Q: What is DMZ mode? A: DMZ is a free-to-play, sandbox-style extraction shooter mode integrated with Warzone 2.0 and Modern Warfare II. Players deploy into Al Mazrah (or other Warzone maps), complete faction missions, loot items and weapons, fight AI combatants and other players, and must successfully extract to keep their acquired loot.
Q: How does weapon progression work with Warzone 2.0? A: Weapons and player progression (rank, unlocks) are generally shared between Modern Warfare II multiplayer and Warzone 2.0. Leveling up a weapon in one mode will unlock attachments for it in the other, promoting a unified progression system across these experiences.
Q: Are there new movement mechanics in Modern Warfare II? A: Yes, Modern Warfare II introduced or refined several movement mechanics, including ledge hanging (allowing players to peek and shoot from cover), dolphin diving (a quick prone maneuver), swimming, and changes to sliding and tactical sprint compared to previous titles.
Q: Is Red Dead Redemption 2 a prequel or sequel to Red Dead Redemption? A: Red Dead Redemption 2 is a prequel to the original Red Dead Redemption. It tells the story of the Van der Linde gang, including a younger John Marston (protagonist of RDR1), before the events of the first game.
Q: Can I play as John Marston in Red Dead Redemption 2? A: You primarily play as Arthur Morgan for most of the main story. However, John Marston becomes playable during the game's extensive epilogue chapters, which bridge the gap to the original Red Dead Redemption.
Q: How long is Red Dead Redemption 2's story? A: The main story campaign is exceptionally long, typically taking players 50-60 hours to complete. Exploring all side content, collectibles, and aiming for 100% completion can easily extend playtime to 150-200+ hours.
Q: What is the Honor System? A: The Honor system tracks Arthur's moral choices and actions throughout the game. Positive actions (helping strangers, sparing enemies) increase honor, while negative actions (killing innocents, robbing) decrease it. Honor level affects dialogue, store discounts, outfit unlocks, how NPCs react to Arthur, and has minor impacts on the story's ending.
Q: Is Red Dead Online still active? A: Yes, Red Dead Online is still active and receives periodic updates, though major content additions have slowed compared to its initial years. It offers a persistent multiplayer world with various activities, roles, and missions.
Q: Can you play RDR2 in first-person? A: Yes, Red Dead Redemption 2 offers a fully implemented first-person mode, allowing players to experience the entire game from Arthur's perspective. This can be toggled on and off at any time.
build
Technical Details
Graphics & Visual Fidelity
Utilizes an updated version of the IW engine (IW 9.0), delivering impressive visual fidelity with detailed character models, realistic weapon animations, advanced lighting and particle effects, and diverse global environments. Photogrammetry is used for many assets. The game supports high refresh rates and various aspect ratios on PC.
Powered by an advanced version of the RAGE engine, RDR2 is renowned for its groundbreaking graphics and attention to detail. It features stunningly realistic environments, lifelike character and animal animations, advanced lighting (volumetric lighting, global illumination), dynamic weather systems (rain, snow, fog), and incredible texture quality. The level of environmental detail and interaction is exceptionally high.
Audio & Soundtrack
Original score by Sarah Schachner, featuring tense, militaristic, and atmospheric themes. Sound design is crucial for gameplay, with detailed and impactful weapon sounds, distinct footstep audio based on surface and enemy type, and realistic environmental effects. Voice acting features returning and new talent for iconic characters.
Original score composed by Woody Jackson, with contributions from various artists. The music is dynamic, reacting to gameplay and location, featuring sweeping orchestral pieces, folk tunes, and atmospheric tracks that perfectly capture the Western setting and emotional tone. Features over 100 anachronistically appropriate licensed songs. Sound design is incredibly detailed, from weapon sounds and horse hooves to ambient wildlife and environmental effects.
User Interface (UI/UX)
Standard modern FPS HUD displaying ammo, health (regenerating), mini-map/compass, killstreaks, and objective markers. Menus for loadouts, operators, challenges, store, and social features. The UI underwent several revisions post-launch to improve navigation.
Immersive UI with options for a dynamic HUD. Health/Stamina/Dead Eye cores are displayed, along with a radar/mini-map. Weapon wheel for selection. Interaction prompts are contextual. The game features a detailed journal kept by Arthur, cataloging his thoughts, sketches, and discoveries. First-person mode offers a different UI perspective.
Accessibility Options
Offers a wide range of accessibility options, including extensive controller and keyboard/mouse remapping, detailed subtitle and caption customization, colorblind modes, options to reduce motion sickness (motion blur, weapon blur toggles), aim assist customization, audio mixing options, and visual cues for important gameplay elements.
Includes options for customizable controls (including sensitivity and dead zones), subtitle customization (size, background, speaker names), aim assist levels, options to tap or hold for interactions, colorblind modes, audio balancing, and a cinematic camera mode. First-person mode can also be considered an accessibility option for some.
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS)(High Preset, 1080p resolution, Ray Tracing OFF or Low)
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/High performance.
GPU: Official recommended desktop GPU for 1080p High settings. 4GB VRAM minimum, 6-8GB recommended.
GPU (Laptop): Solid laptop GPUs for 1080p High. Ensure adequate TGP. (Hypothetical future RTX 5050 Laptop would likely fit here).
RAM: 12GB RAM is officially recommended for a smoother experience at high settings.
Storage: SSD is strongly recommended for this tier. Optional Hi-Rez assets increase storage.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
CPU: Official minimum desktop CPU for CoD:MWII.
CPU (Laptop): Estimated laptop CPU for minimum playability. Newer 4-core CPUs would be preferable.
GPU: Official minimum desktop GPU. Requires DX12 Level 12.0 support. 2GB VRAM absolute minimum, 4GB recommended.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Ensure sufficient VRAM (4GB+ ideally). Performance varies greatly with TGP.
RAM: 8GB RAM is the official minimum. Dual-channel configuration is beneficial.
Storage: HDD is absolute minimum; expect long load times. SSD strongly recommended. Optional Hi-Rez assets increase storage.
laptop_macCPU (L): Intel Core i5-8250U / AMD Ryzen 3 3200U (for very lowest end) or Intel Core i5-9300H / AMD Ryzen 5 3550H for a better minimum experience.
laptop_windowsGPU (L): NVIDIA GeForce MX450 (2GB, would struggle) / GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB, low TGP). RTX 4050 Laptop GPU (6GB) would be a more capable modern minimum.
layersRAM: 8 GB
saveStorage (Tier): 125 GB HDD (SSD Recommended) + Hi-Rez Assets Cache (Optional, up to 32GB)
—
1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset)(Low to Medium Preset)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series or better recommended.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. Game is very VRAM intensive.
RAM: Minimum RAM requirement.
Storage: HDD is absolute minimum, expect long load times.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
layersRAM: 8 GB
saveStorage (Tier): 150 GB HDD
1440p (QHD/2K) - Competitive / High FPS (Targets 1080p/1440p, Optimized settings, High Refresh Rate)(Optimized Medium/High Preset, 1080p or 1440p resolution, Ray Tracing OFF, targeting high FPS (120+).)
CPU: Official CPU for competitive high FPS gameplay.
CPU (Laptop): High-performance laptop CPUs needed to drive high refresh rates.
GPU: Official GPU for competitive high FPS. 8GB VRAM recommended.
GPU (Laptop): Strong laptop GPUs capable of high refresh rates at 1080p/1440p with optimized settings. Max TGP versions are crucial. RTX 50 series mention is speculative.
RAM: 16GB RAM is officially recommended for competitive play.
Storage: SSD (preferably NVMe) required for optimal performance in competitive scenarios. Optional Hi-Rez assets for clarity.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 1800X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
2160p (UHD/4K) - Ultra 4K (Targets 2160p/4K, High/Ultra settings, ~60 FPS)(High/Ultra Preset, 2160p (4K) resolution (Upscaling like DLSS/FSR likely needed for stable 60FPS+), Ray Tracing optional.)
CPU: Official high-end desktop CPU for 4K gaming.
CPU (Laptop): Flagship or high-end laptop CPUs required to support 4K gaming demands.
GPU: Official GPU for 4K Ultra settings. 10GB+ VRAM highly recommended.
GPU (Laptop): The most powerful current (RTX 30/40 series) laptop GPUs are needed for 4K; even then, upscaling will likely be essential for smooth 60FPS+ at high settings. Hypothetical RTX 50 series laptop GPUs are speculative.
RAM: 16GB is official, but 32GB RAM is often beneficial for a very smooth 4K experience, especially with high textures and Warzone.
Storage: A fast NVMe SSD is crucial for 4K. Installing the Hi-Rez Assets Cache is recommended for the best visuals and can consume significant additional space.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 9 3900X
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
save Overall Storage
Spec: 125 GB available space at launch (SSD Highly Recommended). Actual space required can be significantly larger with updates, Warzone, and optional Hi-Rez Assets Cache. Note: An SSD is strongly recommended for all tiers for faster loading and better texture streaming. The game's footprint is substantial and can grow; ensure ample free space. An optional Hi-Rez Assets Cache (up to 32-64GB) can be downloaded for improved visuals but requires additional storage. Type: SSD
Spec: 150 GB available space (SSD Strongly Recommended). Note: An NVMe SSD is highly recommended for the best experience due to the vast world and high-resolution assets. Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-Bit (latest update) or Windows 11 64-Bit (latest update) Explanation: A 64-bit version of Windows 10 (with the latest update) or Windows 11 (with the latest update) is required.
Spec: Windows 7 (SP1), Windows 10 (Version 1803 or newer) Explanation: 64-bit Windows 7 or newer. Windows 10/11 64-bit recommended for best compatibility and performance.
gamepad DirectX Version
Spec: DirectX 12 (Feature Level 12.0 compatible card) Explanation: DirectX 12 is required. A GPU compatible with DX12 Feature Level 12.0 is necessary. Support for DX12 Ultimate features (like ray tracing) enhances visuals on compatible hardware.
Spec: DirectX 12 (Vulkan also supported and often preferred for performance on AMD GPUs) Explanation: DirectX 12 or Vulkan API. Players can often choose between them.
info_outline Other Game Notes
OFFICIAL AND ADAPTED SYSTEM REQUIREMENTS for Call of Duty: Modern Warfare II (2022). This information is based on official PC specifications (Minimum, Recommended, Competitive, Ultra 4K) provided by Activision/Infinity Ward, adapted to the requested JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025.
Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, heavily dependent on TGP (Total Graphics Power), VRAM, and effective cooling. Call of Duty: Modern Warfare II can be demanding, especially at higher settings, resolutions, and with ray tracing enabled.
Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates in CoD:MWII.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense multiplayer matches or campaign gameplay.
Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining high framerates in CPU-bound scenarios (e.g., large player counts, Warzone).
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency, critical for competitive play.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS, AMD FidelityFX Super Resolution (FSR), Intel XeSS, and an in-game dynamic resolution scaler. These are highly recommended for balancing performance and visual quality.
Optimization Detail: Key Settings Impact: Texture Resolution, Shadow Quality (including Ray-Traced Shadows), Particle Quality, Anti-Aliasing, Ambient Occlusion, SSR, and View Distance significantly impact performance. Using upscaling technologies is crucial for higher resolutions and ray tracing.
Game Name: Call of Duty: Modern Warfare II (2022)
Official system requirements from Rockstar Games (PC version). Performance can vary depending on specific hardware, settings, and background applications. An SSD is strongly recommended for optimal performance due to the game's massive world and detailed textures.
Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical for this demanding title. **This is one of the most graphically intensive games available, and high-end laptop hardware is required for enjoyable experiences at higher settings.**
Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM significantly benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require mods depending on game version/updates.
Optimization Detail: Key Settings Impact: Texture Quality, MSAA (very demanding), Reflection Quality, Water Quality, Volumetric Quality, Shadow Quality, TAA Sharpening, and advanced graphics settings like Tree Tessellation and Grass Shadows heavily impact performance. Finding a balance is key.
Game Name: Red Dead Redemption 2
build Optimization Details
Upscaling Tech: Supports NVIDIA DLSS, AMD FidelityFX Super Resolution (FSR), Intel XeSS, and an in-game dynamic resolution scaler. These are highly recommended for balancing performance and visual quality.
Key Settings Impact: Texture Resolution, Shadow Quality (including Ray-Traced Shadows), Particle Quality, Anti-Aliasing, Ambient Occlusion, SSR, and View Distance significantly impact performance. Using upscaling technologies is crucial for higher resolutions and ray tracing.
Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require mods depending on game version/updates.
Key Settings Impact: Texture Quality, MSAA (very demanding), Reflection Quality, Water Quality, Volumetric Quality, Shadow Quality, TAA Sharpening, and advanced graphics settings like Tree Tessellation and Grass Shadows heavily impact performance. Finding a balance is key.
laptop Laptop Considerations
G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates in CoD:MWII.
Cooling Thermals: Robust cooling is essential for sustained performance during intense multiplayer matches or campaign gameplay.
C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining high framerates in CPU-bound scenarios (e.g., large player counts, Warzone).
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency, critical for competitive play.
G P U T G P: Maximum TGP is crucial for performance.
Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
R A M Speed Dual Channel: Fast dual-channel RAM significantly benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.