Infinity Ward (Lead), Treyarch, Raven Software, Sledgehammer Games, Beenox, High Moon Studios, Toys for Bob, Demonware, Digital Legends Entertainment, Solid State Studios, Activision Shanghai, Activision Central Tech
Avalanche Studios, id Software
Publisher
Activision
Bethesda Softworks
Genre(s)
First-Person Shooter, Action, Military
First-Person Shooter, Open World, Action-Adventure, Vehicular Combat
Engine
IW 9.0 (Evolved from previous Call of Duty engines)
Apex Engine
stars
Ratings & Price
Content Rating
Mature 17+
M (Mature 17+) - ESRB Descriptors: Blood and Gore,
Avg. User Rating
4.1 / 5.0
3.5 / 5.0
Current Price (USD)
$69.99
$39.99
tune
Key Specs
Quick Highlights
Perspective: First-Person (Third-Person mode available in select MP playlists)
Multiplayer: Extensive (Core 6v6, Ground War, Invasion, Special Ops, Raids, Warzone 2.0, DMZ)
Setting: Modern Day Global Locations (Urzikstan, Mexico, Amsterdam, USA, etc.)
Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Unique Feature: Return of Task Force 141, Advanced Gunsmith, New Movement Mechanics, Integration with Warzone 2.0 & DMZ, Episodic Raids.
Perspective: First-Person
Multiplayer: Single-player (with some social components/events)
Setting: Post-Apocalyptic Wasteland
Platforms: PC (Windows), PlayStation 4, Xbox One, Google Stadia
Unique Feature: Combination of id Software's FPS combat with Avalanche Studios' open-world and vehicular expertise; Nanotrite superpowers; Overdrive combat mode; Wingstick.
sports_esports
Gameplay & Mechanics
Companions/Followers
Task Force 141 & Los Vaqueros (Campaign AI Squadmates): Throughout the campaign, the player character (Price, Soap, Gaz, or Alejandro, depending on the mission) is almost always accompanied by other AI-controlled members of Task Force 141 or Los Vaqueros. These squadmates provide combat support, covering fire, breach doors, participate in scripted sequences, and deliver crucial dialogue. Their presence and actions are heavily scripted for each mission.
Human (Special Forces)
Co-op Partners (Special Ops & Raids): In Special Ops missions (2 players) and Raids (3 players), players team up with other human-controlled Operators. Teamwork, communication, and utilizing different loadouts and skills are essential for completing objectives, reviving downed teammates, and overcoming challenging enemy waves or puzzles.
Human (Player Characters / Operators)
Warzone / DMZ Squadmates (Online Players): In Warzone (Battle Royale) and DMZ (Extraction Shooter), players can team up in squads (duos, trios, quads). Squadmates can share resources, provide covering fire, revive each other, coordinate tactics, and complete contracts/objectives together against other player teams and AI combatants.
Human (Player Characters / Operators)
None (Primarily Solo): RAGE 2 is a single-player experience focused on Walker. While you interact with key allies like Lily Prowley, Loosum Hagar, John Marshall, and Dr. Kvasir for missions and story progression, they do not act as persistent, controllable combat companions in the field.
Key Collectibles
Intel (Campaign - Limited/Contextual): While not a major collectible system like in some RPGs, campaign levels may contain laptops, documents, or environmental details that provide minor pieces of lore, backstory, or context for the current mission or characters. These are not usually tracked as formal 'collectibles' for progression.
Weapon Unlocks & Attachments (Multiplayer/Warzone Progression): A core progression loop involves leveling up individual weapons by using them in matches. This unlocks a wide array of attachments (scopes, muzzles, barrels, stocks, grips, magazines, ammo types, lasers) through the Gunsmith system, allowing for deep customization. New base weapons are often unlocked via the Battle Pass, in-game challenges, or as part of seasonal updates.
Operator Unlocks & Skins (Multiplayer/Warzone Progression): New playable Operators and cosmetic skins for them are unlocked by completing specific challenges (e.g., campaign missions, Special Ops objectives), through the Battle Pass, or by purchasing store bundles.
Calling Cards & Emblems (Multiplayer/Warzone Progression): Cosmetic items for player profiles, unlocked by completing various in-game challenges, through the Battle Pass, or via store bundles.
DMZ Mode - Faction Missions & Keys: In DMZ, players complete missions for different factions to earn rewards and unlock new mission tiers. Keys are found that unlock specific locked locations on the map, often containing valuable loot or mission items. Weapon Contraband and Blueprints can also be extracted and collected.
Arks: Sealed underground bunkers from before the asteroid impact. Discovering and clearing Arks unlocks new Nanotrite abilities for Walker and new weapons. They are major points of interest and progression.
Data Pads: PDAs or similar devices found throughout the wasteland, containing lore entries, personal logs, and information about the world, its inhabitants, and past events.
Storage Containers: Orange-glowing containers found in various locations, holding Feltrite (upgrade currency), cash, or other resources.
Spy Drones: Small, hovering Authority drones that must be shot down. Destroying them all in a region often contributes to location completion and rewards.
MBTV Banners / Targets (Mutant Bash TV): Within the Mutant Bash TV arenas, specific targets or banners might need to be destroyed for challenges or completion.
Versatile primary weapons effective at most ranges. Highly customizable through Gunsmith with various attachments impacting stats like damage, range, recoil, handling.
Secondary weapons for backup or when primary ammo is depleted. Includes semi-autos, revolvers, and machine pistols. Can be dual-wielded with specific perks/attachments.
Non-lethal items used to disorient enemies, provide cover, heal, or gain tactical information.
Sidewinder Pistol: Pistol
Standard starting pistol. Can be upgraded with mods like a burst fire or armor-piercing rounds.
Ranger Assault Rifle: Assault Rifle
Versatile automatic rifle, effective at medium range. Upgradable for better stability, damage, and magazine size.
Combat Shotgun: Shotgun
Devastating at close range. Alternate fire mode can be a concussive blast that sends enemies flying.
Smart Rocket Launcher: Heavy Weapon (Explosive)
Fires rockets that can lock onto targets or be dumb-fired. Alternate fire allows for multiple target locks.
Grav-Dart Launcher: Special Weapon
Fires darts that can attach to enemies or objects. A second dart fired nearby will cause the first target to be violently pulled towards the second dart's impact point.
Firestorm Revolver: Revolver (Incendiary)
Fires rounds that can be remotely detonated to set enemies ablaze. Multiple rounds can be stuck to a target before detonation.
Hyper-Cannon: Energy Weapon (Railgun)
A powerful railgun that can be charged to fire a devastating penetrating shot. Can pierce multiple enemies and some cover.
Pulse Cannon: Energy Weapon (Automatic)
Fires rapid energy projectiles that can disintegrate enemies. Generates heat and can overheat if fired continuously.
Wingstick: Throwable (Returning Blade)
A signature RAGE weapon. A three-bladed boomerang that can lock onto enemies, dealing significant damage and often decapitating them. Can be upgraded for multiple targets or explosive tips.
Standard fragmentation grenades for area damage and EMP grenades for disabling Authority shields or vehicles.
BFG 9000 (Bonus Weapon): Super Weapon (Energy)
Iconic weapon from DOOM, available as a pre-order bonus or in the Deluxe Edition. Fires a massive ball of energy that obliterates most enemies.
Feltrite Laser Launcher (Rise of the Ghosts DLC): Energy Weapon
A powerful laser weapon introduced in the 'Rise of the Ghosts' expansion.
Sword of Transitus (TerrorMania DLC): Melee/Special Weapon
A magical sword introduced in the 'TerrorMania' expansion, capable of powerful melee attacks and interacting with dimensional rifts.
Armor / Gear Sets
Armor Plates (Warzone / DMZ): In Warzone and DMZ modes, players can find and equip up to three armor plates, providing additional health segments that absorb damage before affecting base health. Different plate carriers (1-plate, 2-plate, 3-plate vests) determine the maximum number of plates that can be equipped. Plates are consumed when damaged and must be replenished.
Perks (Multiplayer - Base, Bonus, Ultimate): In multiplayer loadouts, players select a Perk Package consisting of two Base Perks, one Bonus Perk (earned mid-match), and one Ultimate Perk (earned later in a match). While not direct 'armor,' many perks offer defensive or survival benefits, e.g., 'Bomb Squad' (reduced explosive damage), 'Battle Hardened' (reduced tactical grenade effects), 'Quick Fix' (health regeneration on kills), 'Ghost' (undetectable by UAVs).
Field Upgrades (Multiplayer - e.g., Deployable Cover, Trophy System): Player-chosen tactical equipment with a cooldown. Some provide defensive capabilities, like Deployable Cover for instant protection or a Trophy System to intercept incoming explosives.
Campaign (No Equipable Armor System): In the single-player campaign, player characters do not have an equipable armor system where they can swap pieces for stat changes. Health regenerates automatically over time when not taking damage. Some missions might feature heavier scripted armor (like a bomb suit) for specific segments, but this is not customizable.
Operator Skins (Cosmetic): Players can unlock or purchase numerous cosmetic skins for their chosen Operators in Multiplayer, Warzone, and DMZ. These are purely visual and do not provide any gameplay advantages or armor value.
Ranger Armor (Walker's Suit): Walker's signature Ranger armor. While not customizable with different pieces in the traditional RPG sense, its capabilities are enhanced through Nanotrite abilities and upgrades that improve Walker's health, damage resistance (via Constitution ability), and combat effectiveness. Cosmetic variations might be available through editions or unlocks.
Nicholas Raine Armor (Deluxe Edition): A cosmetic armor skin for Walker, styled after Nicholas Raine, the protagonist of the original RAGE. Included in the Deluxe Edition.
Outfits/Customization
Campaign Character Outfits: In the single-player campaign, the main characters (Price, Soap, Gaz, Ghost, Alejandro) wear specific tactical gear and outfits appropriate to each mission's environment and context (e.g., desert camo, urban assault gear, ghillie suits, formal attire for covert ops). These are generally fixed for story purposes and not customizable by the player during the campaign.
Multiplayer Operator Skins: Extensive cosmetic customization for playable Operators in Multiplayer, Warzone, and DMZ. Players can unlock or purchase numerous skins for each Operator, ranging from realistic military attire and faction-specific gear to more outlandish or themed costumes (e.g., through Battle Passes, store bundles, or completing challenges). Skins often have multiple tiers or variants.
Weapon Blueprints & Camos (Multiplayer): Weapon Blueprints are pre-configured weapon variants with specific attachments and unique cosmetic designs. Players can also unlock a vast array of weapon camos (patterns and colors) by completing weapon-specific challenges (e.g., getting a certain number of kills, headshots, etc.). Charms, stickers, and reticles can also be customized.
Vehicle Skins (Multiplayer & Warzone): Cosmetic skins can be applied to various vehicles in multiplayer modes like Ground War and in Warzone, allowing for personalization.
Player Profile Customization (Calling Cards, Emblems): Players can customize their online profile with various unlockable Calling Cards (player banners) and Emblems.
Ranger Armor: Walker's primary attire is the Ranger suit. While direct aesthetic customization of the suit itself (beyond choosing male/female Walker) is limited in the base game, different editions or unlocks (like the Nicholas Raine Armor skin in the Deluxe Edition) provided alternate appearances.
Weapon Skins: Some editions or DLCs offered cosmetic skins for weapons (e.g., Reaper Assault Rifle skin in TerrorMania Deluxe upgrade).
Vehicle Skins: Skins were available for vehicles, particularly the Phoenix, like the Wasteland Celebrity Phoenix skin or Mutant Monster Truck skin through special editions or DLCs.
public
World & Exploration
Playable Vehicles
Light Tactical Vehicles (e.g., ATV, UTV, Dirt Bike): Fast Ground Transport
Agile vehicles for quick traversal across maps in Campaign, Ground War, Warzone, and DMZ. Offer little protection but high speed. Some UTVs may have a passenger-operated turret.
Heavily armored vehicles capable of transporting multiple soldiers and equipped with powerful cannons or machine guns. Slower but offer significant protection and firepower. Prominent in Ground War, Warzone, DMZ, and some campaign missions.
Civilian Cars & Trucks: Ground Transport
Various non-militarized vehicles found in campaign levels and Warzone/DMZ maps. Offer basic transport and cover but are easily destroyed.
Helicopters (Light Helo, Heavy Chopper): Air Transport/Attack
Used for rapid deployment, transport, and air support in Warzone, DMZ, and Ground War. Light Helos are faster and more agile; Heavy Choppers offer more passenger capacity and sometimes door guns. Some campaign missions feature helicopter sequences.
Boats (RHIB, Armored Patrol Boat): Watercraft
Used for navigating waterways in campaign missions, Warzone, and DMZ. RHIBs are fast and light; Armored Patrol Boats offer more protection and sometimes mounted weapons.
Cargo Truck: Heavy Ground Transport
Large trucks used for transporting cargo or a large number of troops. Slow but can provide mobile cover.
Contextual/Scripted Vehicles (Campaign): Various (e.g., AC-130, specific mission vehicles)
During specific campaign missions, players might operate unique vehicles or weapon systems in highly scripted sequences, such as providing air support from an AC-130 or driving unique mission-specific vehicles.
Phoenix: Primary Player Vehicle (Upgradable All-Terrain Assault Car)
Walker's main customizable and upgradable vehicle. Equipped with machine guns, rockets, and other unlockable offensive and defensive capabilities. Can be summoned almost anywhere in the wasteland.
Icarus: Gyrocopter / Light Air Vehicle
A small, agile gyrocopter allowing for aerial traversal and reconnaissance of the wasteland. Useful for reaching high places or bypassing difficult terrain.
Raptor: Motorcycle
A fast and nimble motorcycle for quick travel across the wasteland, though offering little protection.
ChazCar: Classic Car (Customizable)
A pre-war classic car that can be found and driven, belonging to Chaz Morass. Can be upgraded.
A heavily armored and armed monster truck used by the Goon Squad. Can be commandeered.
Pulverizer (River Hogs Vehicle): Heavy Armored Vehicle (Faction Vehicle)
A large, durable vehicle used by the River Hogs, often equipped with powerful weaponry.
Various Buggies & Trucks: Land Vehicles (Assorted)
A wide assortment of other driveable vehicles belonging to different factions or found abandoned, including light buggies, transport trucks, and armored cars. Most vehicles encountered can be driven.
A cosmetic skin for a monster truck, included in the Deluxe Edition.
book
Story & Characters
Main Characters
Captain John Price: Protagonist / Task Force 141 Leader (SAS)
The iconic SAS Captain and leader of Task Force 141. A seasoned veteran known for his tactical brilliance, determination, and distinctive boonie hat. Playable in some campaign missions.
Sergeant John 'Soap' MacTavish: Protagonist / Task Force 141 Operator (SAS)
A skilled Scottish SAS operative and a key member of Task Force 141. Known for his mohawk and resilience. Playable in several campaign missions.
A capable SAS operative and member of Task Force 141, often working closely with Price. Known for his professionalism. Playable in some campaign missions.
Lieutenant Simon 'Ghost' Riley: Protagonist (Implied) / Task Force 141 Operator (SAS)
The enigmatic and lethal Task Force 141 operative, recognizable by his skull-patterned balaclava. Known for his stealth and combat prowess. While often a key AI companion, direct playable segments are limited or contextual.
Colonel Alejandro Vargas: Ally / Mexican Special Forces (Los Vaqueros)
A principled and highly skilled Colonel in the Mexican Special Forces, leader of the Los Vaqueros unit. He becomes a crucial ally to Task Force 141 in their fight against the Las Almas Cartel and Hassan Zyani.
Leader of the ULF from Modern Warfare (2019). While her campaign role in MWII is minimal, she is a prominent playable Operator in multiplayer and Warzone.
General Shepherd: Antagonist Figure / US General
A high-ranking US General overseeing operations involving Task Force 141 and Shadow Company. His motives and allegiances become questionable, echoing his infamous role in the original Modern Warfare 2.
Commander Phillip Graves: Antagonist / CEO of Shadow Company (PMC)
The charismatic but ruthless CEO of the private military company, Shadow Company, initially hired by General Shepherd. He becomes a significant antagonist.
Hassan Zyani: Main Antagonist / Al-Qatala Leader
A Quds Force Major allied with Al-Qatala, seeking to acquire stolen American ballistic missiles for a devastating attack. The primary target for much of the campaign.
Valeria Garza ('El Sin Nombre'): Antagonist / Las Almas Cartel Leader
The enigmatic and ruthless leader of the Las Almas Cartel, involved in trafficking and connected to Hassan Zyani.
Kate Laswell: Ally / CIA Station Chief
A CIA Station Chief who provides intelligence and coordinates operations for Task Force 141. A recurring character from Modern Warfare (2019).
A diverse roster of playable characters for multiplayer modes, belonging to two main private military factions, SpecGru and KorTac. Each Operator has unique skins, voice lines, and finishing moves, unlocked through progression or store bundles.
Walker: Protagonist / The Last Ranger
The player character. Can be male or female. The last surviving Ranger of Vineland, seeking to avenge their fallen comrades and stop The Authority. Infused with Nanotrites, granting powerful abilities.
Lily Prowley: Ally / Walker's Adoptive Sister
Walker's adoptive sister and a key figure from Vineland. She provides support, mission objectives, and drives much of Walker's initial motivation. Daughter of Erwina Prowley.
General Martin Cross: Main Antagonist / Leader of The Authority
The primary villain and leader of the technologically advanced and oppressive faction, The Authority. He aims to control the wasteland and utilizes cloning technology to ensure his survival.
Loosum Hagar: Ally / Mayor of Wellspring
The pragmatic mayor of the trade town Wellspring. One of the three key figures Walker needs to recruit for Project Dagger, focusing on vehicular and firepower aspects.
John Marshall: Ally / Ex-Ranger Resistance Leader
A former Ranger and an old war buddy of Erwina Prowley. He leads a resistance movement in Gunbarrel and helps Walker with tactical and weaponry aspects of Project Dagger.
Dr. Anton Kvasir: Ally / Eccentric Scientist
A brilliant but eccentric scientist specializing in Nanotrites and mutations. He is crucial for developing the means to permanently defeat General Cross as part of Project Dagger.
A renowned Ranger and Walker's adoptive mother, Lily's biological mother. Her legacy inspires Walker.
Example Missions
Campaign Story Missions (Globetrotting Operations)
A linear series of cinematic, action-packed missions that follow Task Force 141 and Colonel Alejandro Vargas as they track stolen missiles, combat Al-Qatala terrorists led by Hassan Zyani, and uncover a conspiracy involving General Shepherd and Shadow Company. Missions span diverse global locations like Al Mazrah, Amsterdam, Mexico, Chicago, and the Atlantic Ocean, featuring varied gameplay including stealth infiltrations, large-scale firefights, vehicle sequences, and puzzle-like survival scenarios.
Special Ops Missions (Co-op)
Two-player cooperative missions that provide asymmetrical gameplay experiences or continue narrative threads. Examples include 'Low Profile' (stealth infiltration), 'Denied Area' (destroying SAM sites), and 'Defender: Mt Zaya' (wave defense). These missions often have unique objectives and require teamwork.
Raid Episodes (Co-op)
Episodic, three-player cooperative missions that serve as direct story continuations of the main campaign, featuring Task Force 141. Raids involve a mix of combat, puzzle-solving, and teamwork to overcome challenging encounters and uncover more of the narrative. (e.g., Atomgrad Raid Episodes 1-4).
Multiplayer Matches (Various Modes & Maps)
Compete against other players in a wide variety of game modes (Team Deathmatch, Domination, Search & Destroy, Hardpoint, Kill Confirmed, Prisoner Rescue, Knock Out, Ground War, Invasion, etc.) across numerous maps. Objectives vary by mode, from achieving a kill count to capturing points or planting/defusing bombs.
Warzone 2.0 Battle Royale Matches
Deploy onto a massive map (e.g., Al Mazrah, Ashika Island, Vondel) solo or in a squad, scavenge for weapons and gear, complete contracts, fight other player teams, and survive the shrinking circle of deadly gas to be the last player or squad standing.
DMZ Extractions
Infiltrate a Warzone map, complete faction missions, loot valuable items, weapons, and intel, engage AI combatants and other player squads, and successfully extract with your loot via helicopter. Dying before extraction results in losing most non-insured items.
Main Story Missions (Project Dagger)
A series of core missions focused on Walker's efforts to recruit three key allies (Loosum Hagar, John Marshall, Dr. Anton Kvasir) and execute Project Dagger to defeat General Cross and The Authority. These missions often involve infiltrating enemy strongholds, rescuing characters, and large-scale battles.
Ark Hunting
Locating and clearing out Arks, which are sealed pre-apocalypse bunkers. Successfully accessing an Ark rewards Walker with new Nanotrite abilities or powerful weapons.
Bandit Dens / Authority Sentries / Mutant Nests
Clearing out various enemy encampments scattered throughout the wasteland. These typically involve defeating all enemies in the area and destroying specific objectives or looting containers. Contributes to regional completion and provides resources.
Convoy Destruction
Intercepting and destroying heavily armed convoys belonging to different factions that roam the wasteland. Requires vehicular combat skills and often culminates in a battle against a powerful lead vehicle.
Mutant Bash TV (MBTV)
Participating in a televised death sport arena, fighting waves of mutants for fame and fortune (in-game currency and rewards). Features different arenas and increasing difficulty.
Races
Participating in vehicular races found at various locations in the wasteland. Winning races provides rewards and parts for vehicle upgrades.
Bounties & Side Missions
Undertaking specific tasks or hunting down wanted individuals for rewards, often obtained from bounty boards in trade towns or from various NPCs.
Rise of the Ghosts (DLC Campaign)
A new storyline where Walker confronts the Ghost faction in a new region called the Overgrown City, acquiring the Feltrite Laser Launcher and the Void Nanotrite ability.
TerrorMania (DLC Campaign)
Walker ventures into the Deadlands, a twisted alternate reality, to reverse a curse and fight the Army of the Dead, armed with the new Sword of Transitus.
extension
Editions & DLC
Available Editions
Available in Standard Edition (Cross-Gen Bundle for consoles) and Vault Edition. Vault Edition included the Red Team 141 Operator Pack (Ghost, Soap, Farah, Price skins), FJX Cinder Weapon Vault (custom weapon blueprint system), Season 1 Battle Pass + 50 Tier Skips, and Ghost Legacy Pack (12 Ghost skins for MW2019/Warzone 1, 10 AR blueprints).
N/A
Post-Launch Content / DLC
The game followed a seasonal content model, with new multiplayer maps, modes, weapons, operators, and battle passes released each season. Warzone 2.0 and DMZ mode were significant free additions integrated with MWII. Paid content primarily consists of cosmetic bundles in the store and battle pass purchases. No traditional map pack DLCs; new maps are free. Raids (3-player co-op missions) were added as episodic content.
N/A
help_outline
FAQ
Frequently Asked Questions
Q: Is Call of Duty: Modern Warfare II (2022) a remake or a sequel? A: It is a direct sequel to Call of Duty: Modern Warfare (2019), which itself was a reboot of the original Modern Warfare sub-series. It continues the story of Task Force 141 with characters like Captain Price, Ghost, Soap, and Gaz.
Q: What is Task Force 141? A: Task Force 141 is an elite multinational special operations unit composed of members from various armed forces (primarily British SAS, US Marines, etc.), led by Captain John Price. They specialize in covert operations and counter-terrorism.
Q: Does Modern Warfare II have a Zombies mode? A: No, Call of Duty: Modern Warfare II (2022) does not feature a traditional round-based Zombies mode. The third mode alongside Campaign and Multiplayer is Special Ops (co-op missions) and its episodic Raids. A Zombies mode was later introduced in Call of Duty: Modern Warfare III (2023).
Q: What is DMZ mode? A: DMZ is a free-to-play, sandbox-style extraction shooter mode integrated with Warzone 2.0 and Modern Warfare II. Players deploy into Al Mazrah (or other Warzone maps), complete faction missions, loot items and weapons, fight AI combatants and other players, and must successfully extract to keep their acquired loot.
Q: How does weapon progression work with Warzone 2.0? A: Weapons and player progression (rank, unlocks) are generally shared between Modern Warfare II multiplayer and Warzone 2.0. Leveling up a weapon in one mode will unlock attachments for it in the other, promoting a unified progression system across these experiences.
Q: Are there new movement mechanics in Modern Warfare II? A: Yes, Modern Warfare II introduced or refined several movement mechanics, including ledge hanging (allowing players to peek and shoot from cover), dolphin diving (a quick prone maneuver), swimming, and changes to sliding and tactical sprint compared to previous titles.
Q: When was Rage 2 released? A: Rage 2 was released on May 14, 2019.
Q: Who developed Rage 2? A: Rage 2 was co-developed by Avalanche Studios (known for open-world games like Mad Max and Just Cause) and id Software (creators of DOOM and the original Rage).
Q: What is the story of Rage 2 about? A: Players control Walker, the last Ranger, in a post-apocalyptic wasteland fighting against the tyrannical Authority led by General Cross, as well as various gangs and mutants. The goal is to gather allies and execute Project Dagger to stop The Authority.
Q: What are Nanotrite abilities? A: Nanotrite abilities are powerful, upgradable superpowers that Walker can unlock from Arks. They include offensive skills like Slam and Shatter, defensive ones like Barrier, and utility powers like Grav-Jump and Dash. Activating Overdrive supercharges these abilities and weapons.
Q: Is Rage 2 an open-world game? A: Yes, Rage 2 features a large, seamless open world with diverse biomes, which players can traverse using a variety of vehicles. The world is filled with activities, enemy encampments, and locations to discover.
Q: Does Rage 2 have multiplayer? A: No, Rage 2 is a single-player game. It did feature some online social components like community challenges and events post-launch but no direct co-op or competitive multiplayer.
Q: What kind of vehicles are in Rage 2? A: Players can drive a wide range of wasteland vehicles, including the upgradable Phoenix (main player vehicle), motorcycles (Raptor), gyrocopters (Icarus), monster trucks, and various faction-specific buggies and combat vehicles. If you see it, you can generally drive it.
Q: Are there DLCs for Rage 2? A: Yes, two major expansions were released: 'Rise of the Ghosts' and 'TerrorMania,' both adding new story content, regions, enemies, weapons, and abilities.
build
Technical Details
Graphics & Visual Fidelity
Utilizes an updated version of the IW engine (IW 9.0), delivering impressive visual fidelity with detailed character models, realistic weapon animations, advanced lighting and particle effects, and diverse global environments. Photogrammetry is used for many assets. The game supports high refresh rates and various aspect ratios on PC.
N/A
Audio & Soundtrack
Original score by Sarah Schachner, featuring tense, militaristic, and atmospheric themes. Sound design is crucial for gameplay, with detailed and impactful weapon sounds, distinct footstep audio based on surface and enemy type, and realistic environmental effects. Voice acting features returning and new talent for iconic characters.
N/A
User Interface (UI/UX)
Standard modern FPS HUD displaying ammo, health (regenerating), mini-map/compass, killstreaks, and objective markers. Menus for loadouts, operators, challenges, store, and social features. The UI underwent several revisions post-launch to improve navigation.
N/A
Accessibility Options
Offers a wide range of accessibility options, including extensive controller and keyboard/mouse remapping, detailed subtitle and caption customization, colorblind modes, options to reduce motion sickness (motion blur, weapon blur toggles), aim assist customization, audio mixing options, and visual cues for important gameplay elements.
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS)(High Preset, 1080p resolution, Ray Tracing OFF or Low)
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/High performance.
GPU: Official recommended desktop GPU for 1080p High settings. 4GB VRAM minimum, 6-8GB recommended.
GPU (Laptop): Solid laptop GPUs for 1080p High. Ensure adequate TGP. (Hypothetical future RTX 5050 Laptop would likely fit here).
RAM: 12GB RAM is officially recommended for a smoother experience at high settings.
Storage: SSD is strongly recommended for this tier. Optional Hi-Rez assets increase storage.
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/High performance.
GPU: Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important.
GPU (Laptop): Good laptop GPUs for 1080p High. Ensure adequate TGP. RTX 50 series mention is speculative.
RAM: 8GB RAM is officially recommended. Dual-channel configuration improves performance. 16GB offers more headroom.
Storage: SSD is strongly recommended for this tier for fast loading and responsiveness.
—
memoryCPU: Intel Core i7-4770 or AMD Ryzen 5 1600X
CPU: Official minimum desktop CPU for CoD:MWII.
CPU (Laptop): Estimated laptop CPU for minimum playability. Newer 4-core CPUs would be preferable.
GPU: Official minimum desktop GPU. Requires DX12 Level 12.0 support. 2GB VRAM absolute minimum, 4GB recommended.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Ensure sufficient VRAM (4GB+ ideally). Performance varies greatly with TGP.
RAM: 8GB RAM is the official minimum. Dual-channel configuration is beneficial.
Storage: HDD is absolute minimum; expect long load times. SSD strongly recommended. Optional Hi-Rez assets increase storage.
laptop_macCPU (L): Intel Core i5-8250U / AMD Ryzen 3 3200U (for very lowest end) or Intel Core i5-9300H / AMD Ryzen 5 3550H for a better minimum experience.
laptop_windowsGPU (L): NVIDIA GeForce MX450 (2GB, would struggle) / GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB, low TGP). RTX 4050 Laptop GPU (6GB) would be a more capable modern minimum.
layersRAM: 8 GB
saveStorage (Tier): 125 GB HDD (SSD Recommended) + Hi-Rez Assets Cache (Optional, up to 32GB)
—
1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30-60 FPS or 720p ~30 FPS for older interpretation)(Low Preset, 1080p resolution (or 720p for absolute minimum target).)
CPU: Official minimum desktop CPU for Rage 2.
CPU (Laptop): Estimated laptop CPU for minimum playability. Most modern laptop CPUs will exceed this.
GPU: Official minimum desktop GPU. Requires 3GB VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Even low-end modern discrete GPUs or powerful iGPUs (Iris Xe G7, Radeon 680M/780M) will perform adequately. RTX 50 series is highly speculative and far exceeds this tier.
RAM: 8GB RAM is the official minimum requirement.
Storage: HDD is absolute minimum; SSD highly recommended for better loading.
—
memoryCPU: Intel Core i5-3570 or AMD Ryzen 3 1300X
laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 2200U or better. Modern i3/Ryzen 3 U-series can handle this.
laptop_windowsGPU (L): NVIDIA GeForce MX350 (2GB, might struggle) / MX450 (2GB), GTX 1050 Mobile (3GB/4GB). RTX 3050 Laptop GPU (Low TGP) / RTX 4050 Laptop GPU would be significant overkill but a modern entry point.
layersRAM: 8 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended)
1440p (QHD/2K) - Competitive / High FPS (Targets 1080p/1440p, Optimized settings, High Refresh Rate)(Optimized Medium/High Preset, 1080p or 1440p resolution, Ray Tracing OFF, targeting high FPS (120+).)
CPU: Official CPU for competitive high FPS gameplay.
CPU (Laptop): High-performance laptop CPUs needed to drive high refresh rates.
GPU: Official GPU for competitive high FPS. 8GB VRAM recommended.
GPU (Laptop): Strong laptop GPUs capable of high refresh rates at 1080p/1440p with optimized settings. Max TGP versions are crucial. RTX 50 series mention is speculative.
RAM: 16GB RAM is officially recommended for competitive play.
Storage: SSD (preferably NVMe) required for optimal performance in competitive scenarios. Optional Hi-Rez assets for clarity.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 1800X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060/5060 Ti Laptop GPU would target this.)
layersRAM: 16 GB
saveStorage (Tier): 125 GB SSD + Hi-Rez Assets Cache (Optional, up to 64GB)
—
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60-90 FPS)(High Preset, 1440p resolution.)
CPU: Strong desktop CPU for achieving smooth framerates at 1440p.
CPU (Laptop): High-performance laptop CPUs beneficial for consistent 1440p gameplay.
GPU: Desktop GPU capable of delivering a solid 1440p experience at high settings. 8GB VRAM essential.
GPU (Laptop): Strong laptop GPUs for 1440p. Max TGP versions are important. RTX 50 series mention is speculative.
RAM: 16GB RAM is recommended for smooth 1440p gaming.
Storage: NVMe SSD recommended for the best loading times at 1440p.
2160p (UHD/4K) - Ultra 4K (Targets 2160p/4K, High/Ultra settings, ~60 FPS)(High/Ultra Preset, 2160p (4K) resolution (Upscaling like DLSS/FSR likely needed for stable 60FPS+), Ray Tracing optional.)
CPU: Official high-end desktop CPU for 4K gaming.
CPU (Laptop): Flagship or high-end laptop CPUs required to support 4K gaming demands.
GPU: Official GPU for 4K Ultra settings. 10GB+ VRAM highly recommended.
GPU (Laptop): The most powerful current (RTX 30/40 series) laptop GPUs are needed for 4K; even then, upscaling will likely be essential for smooth 60FPS+ at high settings. Hypothetical RTX 50 series laptop GPUs are speculative.
RAM: 16GB is official, but 32GB RAM is often beneficial for a very smooth 4K experience, especially with high textures and Warzone.
Storage: A fast NVMe SSD is crucial for 4K. Installing the Hi-Rez Assets Cache is recommended for the best visuals and can consume significant additional space.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 9 3900X
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop GPU (16GB), RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would be targeted for an enhanced 4K experience on laptops.)**
layersRAM: 16 GB
saveStorage (Tier): 125 GB NVMe SSD + Hi-Rez Assets Cache (Recommended, up to 64GB)
—
2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, High settings, ~60 FPS)(High Preset, 2160p (4K) resolution (internal resolution scaler may be used to maintain 60FPS).)
CPU: Capable desktop CPU to support 4K gaming in Rage 2 without significant bottlenecks.
CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K Rage 2.
GPU: Desktop GPUs capable of running Rage 2 at 4K High settings with good framerates. 8GB+ VRAM essential.
GPU (Laptop): High-end laptop GPUs from RTX 30/40 series can achieve 4K in Rage 2. Hypothetical RTX 50 series would enhance this further but is significant overkill.
RAM: 16GB RAM is generally sufficient for 4K in Rage 2.
Storage: A fast NVMe SSD is recommended for the best 4K gaming experience.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB), RTX 4080 Laptop GPU (12GB). **(A hypothetical future RTX 5070 Laptop GPU would provide a very strong 4K experience for Rage 2.)**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
save Overall Storage
Spec: 125 GB available space at launch (SSD Highly Recommended). Actual space required can be significantly larger with updates, Warzone, and optional Hi-Rez Assets Cache. Note: An SSD is strongly recommended for all tiers for faster loading and better texture streaming. The game's footprint is substantial and can grow; ensure ample free space. An optional Hi-Rez Assets Cache (up to 32-64GB) can be downloaded for improved visuals but requires additional storage. Type: SSD
Spec: 50 GB available space (SSD Recommended) Note: An SSD (Solid State Drive) is recommended for faster loading times. Ensure at least 50 GB of free disk space. This requirement may change with updates, though unlikely for an older title. Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-Bit (latest update) or Windows 11 64-Bit (latest update) Explanation: A 64-bit version of Windows 10 (with the latest update) or Windows 11 (with the latest update) is required.
Spec: Windows 7, 8.1, or 10 (64-Bit versions), Windows 11 (64-Bit) Explanation: A 64-bit version of Windows 7, 8.1, 10, or 11 is required. For optimal compatibility and performance, Windows 10 or 11 (latest updates) is recommended.
gamepad DirectX Version
Spec: DirectX 12 (Feature Level 12.0 compatible card) Explanation: DirectX 12 is required. A GPU compatible with DX12 Feature Level 12.0 is necessary. Support for DX12 Ultimate features (like ray tracing) enhances visuals on compatible hardware.
Spec: DirectX 11 Explanation: Requires a graphics card compatible with DirectX 11. Rage 2 does not support ray tracing.
info_outline Other Game Notes
OFFICIAL AND ADAPTED SYSTEM REQUIREMENTS for Call of Duty: Modern Warfare II (2022). This information is based on official PC specifications (Minimum, Recommended, Competitive, Ultra 4K) provided by Activision/Infinity Ward, adapted to the requested JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025.
Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, heavily dependent on TGP (Total Graphics Power), VRAM, and effective cooling. Call of Duty: Modern Warfare II can be demanding, especially at higher settings, resolutions, and with ray tracing enabled.
Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates in CoD:MWII.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense multiplayer matches or campaign gameplay.
Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining high framerates in CPU-bound scenarios (e.g., large player counts, Warzone).
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency, critical for competitive play.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS, AMD FidelityFX Super Resolution (FSR), Intel XeSS, and an in-game dynamic resolution scaler. These are highly recommended for balancing performance and visual quality.
Optimization Detail: Key Settings Impact: Texture Resolution, Shadow Quality (including Ray-Traced Shadows), Particle Quality, Anti-Aliasing, Ambient Occlusion, SSR, and View Distance significantly impact performance. Using upscaling technologies is crucial for higher resolutions and ray tracing.
Game Name: Call of Duty: Modern Warfare II (2022)
OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Rage 2 (Released May 2019). This information is based on official Minimum/Recommended PC specifications from Bethesda Softworks and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure for a May 2025 context. Laptop GPU mentions for RTX 50 series are speculative and represent overkill for this title.
Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, dependent on TGP (Total Graphics Power) and cooling. Rage 2 is moderately demanding; most modern gaming laptops should run it well, but good TGP and cooling ensure smoother high-framerate gameplay.
Laptop Consideration: G P U T G P: Sufficient TGP for the laptop GPU helps achieve consistent framerates.
Laptop Consideration: Cooling Thermals: Good cooling is beneficial for maintaining stable performance during extended gameplay sessions.
Laptop Consideration: C P U Power Limits: Adequate CPU power ensures smooth gameplay, though Rage 2 is generally more GPU-bound at higher settings.
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates.
Optimization Detail: Upscaling Tech: The game features an internal resolution scaling option. It does not natively support advanced upscaling technologies like NVIDIA DLSS, AMD FSR, or Intel XeSS through official patches.
Optimization Detail: Key Settings Impact: Texture Detail, Shadow Quality, Geometric Details, Anti-Aliasing, Anisotropic Filtering, SSR (Screen Space Reflections), and FOV significantly impact performance. The internal resolution scaler can be used to improve framerates.
Game Name: Rage 2
build Optimization Details
Upscaling Tech: Supports NVIDIA DLSS, AMD FidelityFX Super Resolution (FSR), Intel XeSS, and an in-game dynamic resolution scaler. These are highly recommended for balancing performance and visual quality.
Key Settings Impact: Texture Resolution, Shadow Quality (including Ray-Traced Shadows), Particle Quality, Anti-Aliasing, Ambient Occlusion, SSR, and View Distance significantly impact performance. Using upscaling technologies is crucial for higher resolutions and ray tracing.
Upscaling Tech: The game features an internal resolution scaling option. It does not natively support advanced upscaling technologies like NVIDIA DLSS, AMD FSR, or Intel XeSS through official patches.
Key Settings Impact: Texture Detail, Shadow Quality, Geometric Details, Anti-Aliasing, Anisotropic Filtering, SSR (Screen Space Reflections), and FOV significantly impact performance. The internal resolution scaler can be used to improve framerates.
laptop Laptop Considerations
G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates in CoD:MWII.
Cooling Thermals: Robust cooling is essential for sustained performance during intense multiplayer matches or campaign gameplay.
C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining high framerates in CPU-bound scenarios (e.g., large player counts, Warzone).
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency, critical for competitive play.
G P U T G P: Sufficient TGP for the laptop GPU helps achieve consistent framerates.
Cooling Thermals: Good cooling is beneficial for maintaining stable performance during extended gameplay sessions.
C P U Power Limits: Adequate CPU power ensures smooth gameplay, though Rage 2 is generally more GPU-bound at higher settings.
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.