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Call of Duty: Modern Warfare II (2022) vs Marvel's Guardians of the Galaxy

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info General Information
Release Date
Oct 28, 2022 Oct 26, 2021
Developer
Infinity Ward (Lead), Treyarch, Raven Software, Sledgehammer Games, Beenox, High Moon Studios, Toys for Bob, Demonware, Digital Legends Entertainment, Solid State Studios, Activision Shanghai, Activision Central Tech Eidos-Montréal
Publisher
Activision Square Enix
Genre(s)
First-Person Shooter, Action, Military Action-Adventure, Third-Person Shooter, Narrative-Driven
Engine
IW 9.0 (Evolved from previous Call of Duty engines) Dawn Engine (Modified Glacier Engine from Hitman series / IO Interactive)
stars Ratings & Price
Content Rating
Mature 17+ Teen
Avg. User Rating
4.1 / 5.0 4.5 / 5.0
Current Price (USD)
$69.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person (Third-Person mode available in select MP playlists)
  • Multiplayer: Extensive (Core 6v6, Ground War, Invasion, Special Ops, Raids, Warzone 2.0, DMZ)
  • Setting: Modern Day Global Locations (Urzikstan, Mexico, Amsterdam, USA, etc.)
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: Return of Task Force 141, Advanced Gunsmith, New Movement Mechanics, Integration with Warzone 2.0 & DMZ, Episodic Raids.
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: Various Planets & Locations in the Marvel Cosmos (e.g., Seknarf Nine, Knowhere, Maklu IV, Hala's Hope, Sacrosanct)
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version)
  • Unique Feature: Play as Star-Lord leading the Guardians, Guardian Command System in Combat, Dialogue Choices Impacting Team Morale, Licensed 80s Mixtape Soundtrack, Strong Narrative Focus.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Task Force 141 & Los Vaqueros (Campaign AI Squadmates): Throughout the campaign, the player character (Price, Soap, Gaz, or Alejandro, depending on the mission) is almost always accompanied by other AI-controlled members of Task Force 141 or Los Vaqueros. These squadmates provide combat support, covering fire, breach doors, participate in scripted sequences, and deliver crucial dialogue. Their presence and actions are heavily scripted for each mission.
    Human (Special Forces)
  • Co-op Partners (Special Ops & Raids): In Special Ops missions (2 players) and Raids (3 players), players team up with other human-controlled Operators. Teamwork, communication, and utilizing different loadouts and skills are essential for completing objectives, reviving downed teammates, and overcoming challenging enemy waves or puzzles.
    Human (Player Characters / Operators)
  • Warzone / DMZ Squadmates (Online Players): In Warzone (Battle Royale) and DMZ (Extraction Shooter), players can team up in squads (duos, trios, quads). Squadmates can share resources, provide covering fire, revive each other, coordinate tactics, and complete contracts/objectives together against other player teams and AI combatants.
    Human (Player Characters / Operators)
  • Gamora (AI): A highly skilled assassin and the 'Deadliest Woman in the Galaxy.' In combat, Star-Lord can command Gamora to use her sword for powerful single-target attacks (e.g., 'Deadly Strike') or wide-sweeping area-of-effect slashes. She is agile and focuses on high damage output. Outside of combat, she can use her sword to cut through obstacles like thick vines or cables.
    Zehoberei
  • Drax the Destroyer (AI): A fierce warrior driven by a desire for vengeance. Star-Lord can command Drax to use his immense strength to stagger powerful enemies ('Destroy'), break their guard, or unleash area-of-effect ground pounds ('Katathian Charge'). He can also be commanded to pull down heavy, weakened structures or throw large objects.
    Kylosian (Comics - Human in MCU generally)
  • Rocket Raccoon (AI): A brilliant weapons expert, tactician, and pilot. Star-Lord can command Rocket to deploy various gadgets, such as his 'Cluster Flark Bomb' for area damage, a 'Gravistack Grenade' to pull enemies together, or focused fire from his custom blasters. He can also be commanded to hack terminals or squeeze into small spaces to retrieve items.
    Genetically Engineered Raccoon
  • Groot (AI): A sentient, tree-like being with immense strength and the ability to regenerate and manipulate his wooden body. Star-Lord can command Groot to use abilities like 'Entangling Roots' to immobilize groups of enemies, 'Gift of the Florae' to revive all downed Guardians (including Star-Lord), or 'Groot Slam' for an area-of-effect attack. He can also create bridges or platforms for traversal when prompted.
    Flora Colossus
  • Mantis (Temporary AI - Narrative): Joins the Guardians later in the story. While her primary role is narrative and using her empathic abilities to influence events or characters, she might offer minor support or unique interactions during specific sequences, though not a consistently commandable combat companion like the core four.
    Celestial Madonna (Comics - various origins)
Key Collectibles
  • Intel (Campaign - Limited/Contextual): While not a major collectible system like in some RPGs, campaign levels may contain laptops, documents, or environmental details that provide minor pieces of lore, backstory, or context for the current mission or characters. These are not usually tracked as formal 'collectibles' for progression.
  • Weapon Unlocks & Attachments (Multiplayer/Warzone Progression): A core progression loop involves leveling up individual weapons by using them in matches. This unlocks a wide array of attachments (scopes, muzzles, barrels, stocks, grips, magazines, ammo types, lasers) through the Gunsmith system, allowing for deep customization. New base weapons are often unlocked via the Battle Pass, in-game challenges, or as part of seasonal updates.
  • Operator Unlocks & Skins (Multiplayer/Warzone Progression): New playable Operators and cosmetic skins for them are unlocked by completing specific challenges (e.g., campaign missions, Special Ops objectives), through the Battle Pass, or by purchasing store bundles.
  • Calling Cards & Emblems (Multiplayer/Warzone Progression): Cosmetic items for player profiles, unlocked by completing various in-game challenges, through the Battle Pass, or via store bundles.
  • DMZ Mode - Faction Missions & Keys: In DMZ, players complete missions for different factions to earn rewards and unlock new mission tiers. Keys are found that unlock specific locked locations on the map, often containing valuable loot or mission items. Weapon Contraband and Blueprints can also be extracted and collected.
  • Guardian Collectibles (Items specific to each Guardian): 3 items specific to each of the five Guardians (Star-Lord, Gamora, Drax, Rocket, Groot), totaling 15. These are objects found in the environment that hold personal significance for that character. Finding one triggers a unique dialogue sequence on the Milano starship where the Guardian shares a story or memory related to the item, providing character development and backstory.
  • Archives (Lore Entries): Data logs, messages, historical records, and other readable/listenable lore items found by scanning objects with Star-Lord's visor or interacting with terminals. These provide extensive backstory on the game's universe, factions (Universal Church of Truth, Nova Corps, Chitauri), planets, characters, and the galactic war. Collected in Star-Lord's journal.
  • Outfits (Cosmetic Skins): Hidden in distinctive pink chests found throughout every level. Each chest contains a new cosmetic outfit for one of the five Guardians (Star-Lord, Gamora, Drax, Rocket, or Groot). These outfits are often references to their comic book appearances or other Marvel media.
  • Components (Basic & Advanced): Scattered throughout levels in small piles or containers, and dropped by defeated enemies. Used at workbenches by Rocket to craft Perks for Star-Lord.
  • Compendium Entries (Scannable Objects, Enemies, Characters): Star-Lord can use his visor to scan various elements in the environment, including new enemy types, notable characters, flora, fauna, and technology. This adds entries to the in-game Compendium, providing lore and sometimes gameplay tips (like enemy weaknesses).
Key Themes
  • Modern Warfare
  • Special Operations
  • Counter-Terrorism
  • Global Conflict
  • Betrayal & Trust
  • Covert Ops
  • Geopolitics (Fictionalized)
  • Cartel Warfare
  • Military Technology
  • Found Family & Teamwork
  • Leadership & Responsibility
  • Dealing with Past Trauma
  • Humor & Banter
  • Space Opera Adventure
  • Cosmic Threats
  • Redemption
  • Choice & Consequence (Dialogue)
  • 80s Music & Pop Culture
colorize Combat & Gear
Weapons Overview
  • Assault Rifles (e.g., M4, TAQ-56, Kastov 762, Lachmann-556, ISO Hemlock): Automatic/Semi-Auto Rifle
    Versatile primary weapons effective at most ranges. Highly customizable through Gunsmith with various attachments impacting stats like damage, range, recoil, handling.
  • Submachine Guns (SMGs) (e.g., Lachmann Sub, Vaznev-9K, FSS Hurricane, PDSW 528): Automatic (Close Quarters)
    High rate-of-fire weapons excelling in close-quarters combat. Prioritize mobility and fast ADS times. Customizable.
  • Shotguns (e.g., Lockwood 300, Expedite 12, Bryson 800): Close Quarters (High Damage)
    Devastating at very close range. Include pump-action, semi-auto, and double-barrel variants. Various ammo types (e.g., slugs, dragon's breath).
  • Light Machine Guns (LMGs) (e.g., Sakin MG38, RPK, RAAL MG): Automatic (Suppressive Fire)
    Large magazine capacity for sustained suppressive fire. Higher damage but slower handling than assault rifles.
  • Marksman Rifles (e.g., SP-R 208, Lockwood Mk2, SA-B 50, EBR-14): Semi-Auto/Bolt-Action (Precision Mid-Long Range)
    Offer a balance between assault rifle versatility and sniper rifle precision. Often capable of one or two-shot kills with good aim.
  • Sniper Rifles (e.g., MCPR-300, Signal 50, Victus XMR, FJX Imperium): Bolt-Action/Semi-Auto (Extreme Long Range)
    High-powered rifles for engaging targets at very long distances. Various scopes and attachments for stability and damage.
  • Battle Rifles (e.g., Lachmann-762, FTAC Recon, SO-14): Semi-Auto/Full-Auto Selectable (High Damage)
    Hard-hitting rifles that often feature select-fire modes, bridging the gap between assault rifles and marksman rifles.
  • Handguns (Pistols) (e.g., P890, .50 GS, X12, Basilisk): Sidearm
    Secondary weapons for backup or when primary ammo is depleted. Includes semi-autos, revolvers, and machine pistols. Can be dual-wielded with specific perks/attachments.
  • Launchers (e.g., Pila, JOKR, RPG-7, Strela-P): Anti-Vehicle/Anti-Personnel Explosive
    Used for destroying enemy vehicles, killstreaks, or clearing groups of enemies. Some are free-fire, others lock-on.
  • Melee (Combat Knife, Riot Shield, Dual Kodachis, Tonfa, etc.): Close Quarters (Silent/Lethal)
    Primary melee weapons like the Combat Knife for fast silent kills, or the Riot Shield for mobile defense. Other unique melee weapons added seasonally.
  • Lethal Equipment (Frag Grenade, Semtex, Claymore, C4, Throwing Knife, Molotov, Drill Charge): Throwable/Deployable Explosive/Utility
    Player-chosen explosives or traps used to damage or eliminate enemies.
  • Tactical Equipment (Flash Grenade, Stun Grenade, Smoke Grenade, Stim, Heartbeat Sensor, Snapshot Grenade, Decoy Grenade): Throwable/Deployable Utility/Disruption
    Non-lethal items used to disorient enemies, provide cover, heal, or gain tactical information.
  • Star-Lord's Element Guns (Kree Submachine Guns): Dual Pistols (Elemental Damage)
    Peter Quill's signature dual blasters. Can be imbued with four different elemental powers unlocked through story progression: Ice (freezes enemies, creates platforms), Lightning (stuns, powers conduits), Wind (pulls enemies, interacts with vents), and Plasma (deals damage over time, melts specific materials). Standard rapid fire is also available.
  • Star-Lord's Melee Attacks: Close Quarters Combat
    Star-Lord can perform basic punches and kicks, often integrated with his jet boot assisted dodges and slides. Primarily used for staggering weaker enemies or as part of combo finishers.
  • Gamora's Godslayer Sword & Abilities: Companion Offensive (Melee)
    When commanded, Gamora uses her sword for powerful single-target attacks, area-of-effect slashes, or to quickly dispatch specific enemy types. Her abilities focus on high damage output.
  • Drax's Knives & Abilities: Companion Offensive/Defensive (Melee/Stagger)
    When commanded, Drax uses his knives for brutal attacks that can stagger powerful enemies, break guards, or deal significant damage to single targets. His abilities often focus on crowd control or stunning.
  • Rocket Raccoon's Custom Blasters & Gadgets: Companion Offensive (Ranged/Explosive)
    When commanded, Rocket uses various custom-built guns and explosives, such as his Cluster Flark Bomb (AoE damage), Gravistack Grenade (pulls enemies together), or focused blaster fire. He can target multiple enemies or specific weak points.
  • Groot's Branch Attacks & Abilities: Companion Offensive/Defensive/Utility (Melee/Support)
    When commanded, Groot uses his ability to manipulate his wooden body for attacks (e.g., slamming branches, creating AoE spikes), defense (e.g., creating a protective barrier), or utility (e.g., creating bridges, lifting platforms). His 'Gift of the Florae' ability can revive downed Guardians.
  • Call to Action / Guardian Abilities (Command Wheel): Team-Based Special Attacks
    Star-Lord can direct each Guardian to use one of their specific, powerful abilities via a radial command wheel. These abilities have cooldowns and are crucial for controlling the battlefield, exploiting enemy weaknesses, and dealing burst damage.
  • Environmental Interactions (Explosive Barrels, Destructible Cover, etc.): Contextual Damage/Utility
    Players can shoot explosive objects in the environment or use Guardian abilities (like Drax throwing an explosive barrel) to damage enemies or alter the battlefield.
Armor / Gear Sets
  • Armor Plates (Warzone / DMZ): In Warzone and DMZ modes, players can find and equip up to three armor plates, providing additional health segments that absorb damage before affecting base health. Different plate carriers (1-plate, 2-plate, 3-plate vests) determine the maximum number of plates that can be equipped. Plates are consumed when damaged and must be replenished.
  • Perks (Multiplayer - Base, Bonus, Ultimate): In multiplayer loadouts, players select a Perk Package consisting of two Base Perks, one Bonus Perk (earned mid-match), and one Ultimate Perk (earned later in a match). While not direct 'armor,' many perks offer defensive or survival benefits, e.g., 'Bomb Squad' (reduced explosive damage), 'Battle Hardened' (reduced tactical grenade effects), 'Quick Fix' (health regeneration on kills), 'Ghost' (undetectable by UAVs).
  • Field Upgrades (Multiplayer - e.g., Deployable Cover, Trophy System): Player-chosen tactical equipment with a cooldown. Some provide defensive capabilities, like Deployable Cover for instant protection or a Trophy System to intercept incoming explosives.
  • Campaign (No Equipable Armor System): In the single-player campaign, player characters do not have an equipable armor system where they can swap pieces for stat changes. Health regenerates automatically over time when not taking damage. Some missions might feature heavier scripted armor (like a bomb suit) for specific segments, but this is not customizable.
  • Operator Skins (Cosmetic): Players can unlock or purchase numerous cosmetic skins for their chosen Operators in Multiplayer, Warzone, and DMZ. These are purely visual and do not provide any gameplay advantages or armor value.
  • Star-Lord's Outfits (Default, Sun-Lord, City-Lord, Throwback, etc.): Peter Quill (Star-Lord) can unlock and equip various cosmetic outfits. These are primarily visual and do not provide direct stat bonuses for Star-Lord himself. Outfits are found in hidden chests, earned as pre-order/deluxe edition bonuses, or unlocked via game progression. His health and shields are universal stats.
  • Guardian Outfits (Gamora, Drax, Rocket, Groot): Similarly, each of the other four Guardians (Gamora, Drax, Rocket, Groot) has multiple unlockable cosmetic outfits inspired by their comic book appearances or original designs for the game. These are found in hidden chests and are purely visual, not affecting their combat performance or stats, which improve via Star-Lord's ability point allocation.
  • Perks (Craftable/Unlockable): Star-Lord can craft and equip a limited number of Perks at workbenches using components found in the environment. These Perks provide passive bonuses, such as increased shield regeneration, more health from pickups, faster ability cooldowns for Guardians, increased elemental damage, or improved chances of staggering enemies. This is the primary way to 'armor' or enhance Star-Lord's and the team's capabilities beyond direct ability unlocks.
Outfits/Customization
  • Campaign Character Outfits: In the single-player campaign, the main characters (Price, Soap, Gaz, Ghost, Alejandro) wear specific tactical gear and outfits appropriate to each mission's environment and context (e.g., desert camo, urban assault gear, ghillie suits, formal attire for covert ops). These are generally fixed for story purposes and not customizable by the player during the campaign.
  • Multiplayer Operator Skins: Extensive cosmetic customization for playable Operators in Multiplayer, Warzone, and DMZ. Players can unlock or purchase numerous skins for each Operator, ranging from realistic military attire and faction-specific gear to more outlandish or themed costumes (e.g., through Battle Passes, store bundles, or completing challenges). Skins often have multiple tiers or variants.
  • Weapon Blueprints & Camos (Multiplayer): Weapon Blueprints are pre-configured weapon variants with specific attachments and unique cosmetic designs. Players can also unlock a vast array of weapon camos (patterns and colors) by completing weapon-specific challenges (e.g., getting a certain number of kills, headshots, etc.). Charms, stickers, and reticles can also be customized.
  • Vehicle Skins (Multiplayer & Warzone): Cosmetic skins can be applied to various vehicles in multiplayer modes like Ground War and in Warzone, allowing for personalization.
  • Player Profile Customization (Calling Cards, Emblems): Players can customize their online profile with various unlockable Calling Cards (player banners) and Emblems.
  • Guardian Outfits (Star-Lord, Gamora, Drax, Rocket, Groot): Each of the five playable Guardians (Star-Lord is primary, others are AI controlled but their appearance changes) has multiple unlockable cosmetic outfits. These are found in hidden pink chests throughout the game's levels or are given as pre-order/Deluxe Edition bonuses. Outfits are often inspired by their various comic book appearances (e.g., Star-Lord's Annihilation Conquest suit, Gamora's classic green attire, Drax's various comic looks, Rocket's different uniforms, Groot's different 'growth' stages/designs). These outfits are purely cosmetic and do not affect stats or abilities.
  • Star-Lord's Walkman & Headphones: While not clothing, Star-Lord's iconic Walkman and headphones are a constant part of his visual design and the source of the game's licensed 80s music. The appearance of the Walkman itself is not customizable.
public World & Exploration
Playable Vehicles
  • Light Tactical Vehicles (e.g., ATV, UTV, Dirt Bike): Fast Ground Transport
    Agile vehicles for quick traversal across maps in Campaign, Ground War, Warzone, and DMZ. Offer little protection but high speed. Some UTVs may have a passenger-operated turret.
  • Armored Personnel Carriers (APCs) & Infantry Fighting Vehicles (IFVs) (e.g., LAV, TAC-V): Armored Ground Combat/Transport
    Heavily armored vehicles capable of transporting multiple soldiers and equipped with powerful cannons or machine guns. Slower but offer significant protection and firepower. Prominent in Ground War, Warzone, DMZ, and some campaign missions.
  • Civilian Cars & Trucks: Ground Transport
    Various non-militarized vehicles found in campaign levels and Warzone/DMZ maps. Offer basic transport and cover but are easily destroyed.
  • Helicopters (Light Helo, Heavy Chopper): Air Transport/Attack
    Used for rapid deployment, transport, and air support in Warzone, DMZ, and Ground War. Light Helos are faster and more agile; Heavy Choppers offer more passenger capacity and sometimes door guns. Some campaign missions feature helicopter sequences.
  • Boats (RHIB, Armored Patrol Boat): Watercraft
    Used for navigating waterways in campaign missions, Warzone, and DMZ. RHIBs are fast and light; Armored Patrol Boats offer more protection and sometimes mounted weapons.
  • Cargo Truck: Heavy Ground Transport
    Large trucks used for transporting cargo or a large number of troops. Slow but can provide mobile cover.
  • Contextual/Scripted Vehicles (Campaign): Various (e.g., AC-130, specific mission vehicles)
    During specific campaign missions, players might operate unique vehicles or weapon systems in highly scripted sequences, such as providing air support from an AC-130 or driving unique mission-specific vehicles.
  • The Milano (Starship): Primary Interplanetary Transport / Mobile Hub
    The Guardians' signature starship, captained by Peter Quill (with Rocket often co-piloting). Used for traveling between different planets and star systems in the galaxy via a warp drive. Serves as a central hub between missions where players can interact with the crew, listen to music, craft perks, review collectibles, and initiate new chapters. Players do not directly pilot the Milano in free-flight combat; travel is generally menu-based or cinematic.
  • Star-Lord's Jet Boots: Personal Traversal Gear
    Peter Quill is equipped with jet boots that allow him to perform short aerial dashes, double jumps, and hover for a limited time. Essential for platforming, evading attacks, and navigating vertical environments.
  • Environmental Traversal Aids (e.g., Groot's Bridges, Rocket's Hacking for Platforms): Contextual / Companion-Assisted
    While not vehicles, certain traversal challenges are overcome by commanding companions: Groot can extend his branches to form bridges, and Rocket can hack terminals to activate moving platforms or open new pathways. These are scripted interactions within levels.
  • Sliding Sections: Scripted Traversal Sequence
    Certain levels feature long, often high-speed, sliding sections down slopes or through tunnels, requiring player input to steer Star-Lord and avoid obstacles. These are cinematic, on-rails style traversal moments.
book Story & Characters
Main Characters
  • Captain John Price: Protagonist / Task Force 141 Leader (SAS)
    The iconic SAS Captain and leader of Task Force 141. A seasoned veteran known for his tactical brilliance, determination, and distinctive boonie hat. Playable in some campaign missions.
  • Sergeant John 'Soap' MacTavish: Protagonist / Task Force 141 Operator (SAS)
    A skilled Scottish SAS operative and a key member of Task Force 141. Known for his mohawk and resilience. Playable in several campaign missions.
  • Sergeant Kyle 'Gaz' Garrick: Protagonist / Task Force 141 Operator (SAS)
    A capable SAS operative and member of Task Force 141, often working closely with Price. Known for his professionalism. Playable in some campaign missions.
  • Lieutenant Simon 'Ghost' Riley: Protagonist (Implied) / Task Force 141 Operator (SAS)
    The enigmatic and lethal Task Force 141 operative, recognizable by his skull-patterned balaclava. Known for his stealth and combat prowess. While often a key AI companion, direct playable segments are limited or contextual.
  • Colonel Alejandro Vargas: Ally / Mexican Special Forces (Los Vaqueros)
    A principled and highly skilled Colonel in the Mexican Special Forces, leader of the Los Vaqueros unit. He becomes a crucial ally to Task Force 141 in their fight against the Las Almas Cartel and Hassan Zyani.
  • Farah Karim (Mentioned/Cameo - Multiplayer Operator): Ally / Urzikstan Liberation Force Leader
    Leader of the ULF from Modern Warfare (2019). While her campaign role in MWII is minimal, she is a prominent playable Operator in multiplayer and Warzone.
  • General Shepherd: Antagonist Figure / US General
    A high-ranking US General overseeing operations involving Task Force 141 and Shadow Company. His motives and allegiances become questionable, echoing his infamous role in the original Modern Warfare 2.
  • Commander Phillip Graves: Antagonist / CEO of Shadow Company (PMC)
    The charismatic but ruthless CEO of the private military company, Shadow Company, initially hired by General Shepherd. He becomes a significant antagonist.
  • Hassan Zyani: Main Antagonist / Al-Qatala Leader
    A Quds Force Major allied with Al-Qatala, seeking to acquire stolen American ballistic missiles for a devastating attack. The primary target for much of the campaign.
  • Valeria Garza ('El Sin Nombre'): Antagonist / Las Almas Cartel Leader
    The enigmatic and ruthless leader of the Las Almas Cartel, involved in trafficking and connected to Hassan Zyani.
  • Kate Laswell: Ally / CIA Station Chief
    A CIA Station Chief who provides intelligence and coordinates operations for Task Force 141. A recurring character from Modern Warfare (2019).
  • Multiplayer Operators (Various Factions: SpecGru, KorTac): Playable Characters (Multiplayer)
    A diverse roster of playable characters for multiplayer modes, belonging to two main private military factions, SpecGru and KorTac. Each Operator has unique skins, voice lines, and finishing moves, unlocked through progression or store bundles.
  • Peter Quill / Star-Lord: Protagonist / Leader of the Guardians
    The main playable character. The charismatic (if sometimes bumbling) leader of the Guardians of theGalaxy. Wields his signature Element Guns and uses his jet boots for mobility. Player choices in dialogue often reflect his leadership style.
  • Gamora: Companion / Deadliest Woman in the Galaxy
    A highly skilled assassin and member of the Guardians. Known for her deadly swordplay and agility. Star-Lord can command her to perform powerful single-target attacks or AoE slashes.
  • Drax the Destroyer: Companion / The Destroyer
    A fierce warrior driven by the loss of his family, known for his literal-mindedness and immense strength. Star-Lord can command him to stagger enemies, break guards, or unleash powerful AoE attacks.
  • Rocket Raccoon: Companion / Weapons & Tech Expert
    A genetically engineered raccoon, a master tactician, and explosives expert. Star-Lord can command him to deploy various gadgets like cluster bombs or gravity grenades, and to target multiple enemies.
  • Groot: Companion / Flora Colossus
    A sentient, tree-like being and Rocket's best friend. Capable of immense strength and regeneration. Star-Lord can command him to use abilities like entangling roots to immobilize enemies, create protective barriers, or create platforms for traversal. He can also revive downed Guardians.
  • Mantis: Supporting Character / Empath
    A celestial Madonna with empathic abilities, capable of sensing and influencing emotions. She joins the Guardians later in the story and plays a crucial role in understanding and countering the game's main threat.
  • Grand Unifier Raker: Main Antagonist / Leader of the Universal Church of Truth
    The charismatic and fanatical leader of the Universal Church of Truth, dedicated to spreading 'The Promise' across the galaxy under the direction of Magus.
  • Magus (Adam Warlock's Dark Persona): Main Antagonist / Cosmic Entity
    The powerful and malevolent entity behind the Universal Church of Truth and 'The Promise.' The ultimate threat the Guardians must face.
  • Lady Hellbender: Antagonist (Initially) / Monster Collector
    The formidable ruler of Seknarf Nine, a collector of rare and dangerous monsters. The Guardians attempt a con on her, leading to a chaotic encounter.
  • Nikki Gold: Supporting Character / Potential Future Guardian
    A young girl with a mysterious past encountered by the Guardians. She is revealed to be Ko-Rel's daughter and plays a significant role in the latter half of the story, potentially joining the Guardians in the future.
  • Ko-Rel: Supporting Character / Nova Corps Centurion
    A high-ranking Nova Corps officer and Peter Quill's former romantic partner. She is Nikki's mother and becomes involved when the Guardians' actions attract Nova Corps attention.
  • Cosmo the Spacedog: Ally / Chief of Security on Knowhere
    A telepathic Soviet space dog who is the head of security on Knowhere. He assists the Guardians with information and guidance. Has a litter of puppies.
  • Adam Warlock (Mentioned/Post-Credits): Cosmic Being / Potential Future Character
    A powerful, artificially created cosmic being whose cocoon is seen, and who is intrinsically linked to Magus. His full appearance is teased for potential future stories.
Example Missions
  • Campaign Story Missions (Globetrotting Operations)
    A linear series of cinematic, action-packed missions that follow Task Force 141 and Colonel Alejandro Vargas as they track stolen missiles, combat Al-Qatala terrorists led by Hassan Zyani, and uncover a conspiracy involving General Shepherd and Shadow Company. Missions span diverse global locations like Al Mazrah, Amsterdam, Mexico, Chicago, and the Atlantic Ocean, featuring varied gameplay including stealth infiltrations, large-scale firefights, vehicle sequences, and puzzle-like survival scenarios.
  • Special Ops Missions (Co-op)
    Two-player cooperative missions that provide asymmetrical gameplay experiences or continue narrative threads. Examples include 'Low Profile' (stealth infiltration), 'Denied Area' (destroying SAM sites), and 'Defender: Mt Zaya' (wave defense). These missions often have unique objectives and require teamwork.
  • Raid Episodes (Co-op)
    Episodic, three-player cooperative missions that serve as direct story continuations of the main campaign, featuring Task Force 141. Raids involve a mix of combat, puzzle-solving, and teamwork to overcome challenging encounters and uncover more of the narrative. (e.g., Atomgrad Raid Episodes 1-4).
  • Multiplayer Matches (Various Modes & Maps)
    Compete against other players in a wide variety of game modes (Team Deathmatch, Domination, Search & Destroy, Hardpoint, Kill Confirmed, Prisoner Rescue, Knock Out, Ground War, Invasion, etc.) across numerous maps. Objectives vary by mode, from achieving a kill count to capturing points or planting/defusing bombs.
  • Warzone 2.0 Battle Royale Matches
    Deploy onto a massive map (e.g., Al Mazrah, Ashika Island, Vondel) solo or in a squad, scavenge for weapons and gear, complete contracts, fight other player teams, and survive the shrinking circle of deadly gas to be the last player or squad standing.
  • DMZ Extractions
    Infiltrate a Warzone map, complete faction missions, loot valuable items, weapons, and intel, engage AI combatants and other player squads, and successfully extract with your loot via helicopter. Dying before extraction results in losing most non-insured items.
  • Story Chapters (Approximately 16 Chapters + Prologue)
    A series of linear, narrative-driven chapters that take the Guardians across various planets and locations. Each chapter involves exploration, environmental puzzle-solving (often requiring teamwork with other Guardians' abilities), combat encounters, dialogue choices, and cinematic cutscenes that advance the main plot of stopping the Universal Church of Truth and Magus.
  • Finding Guardian Collectibles
    Explore levels to find hidden items specific to each Guardian (Star-Lord, Gamora, Drax, Rocket, Groot). Picking these up triggers unique conversations aboard the Milano starship, revealing more about their backstories, personalities, and relationships.
  • Locating Outfits (Cosmetic Skins)
    Discover hidden pink chests throughout the game's levels. Each chest contains a new cosmetic outfit for one of the five Guardians, often inspired by their comic book appearances.
  • Crafting Perks at Workbenches
    Gather Basic and Advanced Components from the environment and defeated enemies. Use these components at workbenches (found on the Milano or in levels) to craft and equip Perks for Star-Lord, providing passive bonuses to his combat, survival, or utility skills.
  • Scanning for Archives & Compendium Entries
    Use Star-Lord's visor to scan various objects, enemies, characters, and points of interest in the environment. This adds lore entries to the Archives (for world-building) and data to the Compendium (for enemy weaknesses and character bios).
  • Navigating Environmental Puzzles
    Solve puzzles that require using Star-Lord's elemental blasters (ice to freeze water, lightning to power conduits, wind to move objects, plasma to melt) and commanding other Guardians to use their unique abilities (e.g., Groot to create bridges, Rocket to hack terminals or enter small spaces, Gamora to cut cables, Drax to move heavy objects).
  • Boss Battles (e.g., Dweller-in-Darkness, Blood Brothers, Grand Unifier Raker, Magus)
    Confront and defeat powerful, often multi-phase, boss enemies that serve as climactic encounters at the end of chapters or major story arcs. These require utilizing all Guardian abilities, exploiting weak points, and understanding boss attack patterns.
people Multiplayer
Multiplayer Details
N/A

Marvel's Guardians of the Galaxy is a purely single-player experience. There are no multiplayer modes.

extension Editions & DLC
Available Editions

Available in Standard Edition (Cross-Gen Bundle for consoles) and Vault Edition. Vault Edition included the Red Team 141 Operator Pack (Ghost, Soap, Farah, Price skins), FJX Cinder Weapon Vault (custom weapon blueprint system), Season 1 Battle Pass + 50 Tier Skips, and Ghost Legacy Pack (12 Ghost skins for MW2019/Warzone 1, 10 AR blueprints).

Available in Standard Edition and Cosmic Deluxe Edition. The Cosmic Deluxe Edition included the Sun-Lord Outfit for Star-Lord, City-Lord Outfit for Star-Lord, digital artbook, and digital original game soundtrack. Pre-order bonuses often included throwback Guardian outfits.

Post-Launch Content / DLC

The game followed a seasonal content model, with new multiplayer maps, modes, weapons, operators, and battle passes released each season. Warzone 2.0 and DMZ mode were significant free additions integrated with MWII. Paid content primarily consists of cosmetic bundles in the store and battle pass purchases. No traditional map pack DLCs; new maps are free. Raids (3-player co-op missions) were added as episodic content.

No major story DLC or expansions were released for Marvel's Guardians of the Galaxy. Post-launch support primarily consisted of patches for bug fixes, performance improvements, and adding features like ray tracing on supported platforms. Some cosmetic outfits were available through deluxe editions or pre-orders.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Call of Duty: Modern Warfare II (2022) a remake or a sequel?
    A: It is a direct sequel to Call of Duty: Modern Warfare (2019), which itself was a reboot of the original Modern Warfare sub-series. It continues the story of Task Force 141 with characters like Captain Price, Ghost, Soap, and Gaz.
  • Q: What is Task Force 141?
    A: Task Force 141 is an elite multinational special operations unit composed of members from various armed forces (primarily British SAS, US Marines, etc.), led by Captain John Price. They specialize in covert operations and counter-terrorism.
  • Q: Does Modern Warfare II have a Zombies mode?
    A: No, Call of Duty: Modern Warfare II (2022) does not feature a traditional round-based Zombies mode. The third mode alongside Campaign and Multiplayer is Special Ops (co-op missions) and its episodic Raids. A Zombies mode was later introduced in Call of Duty: Modern Warfare III (2023).
  • Q: What is DMZ mode?
    A: DMZ is a free-to-play, sandbox-style extraction shooter mode integrated with Warzone 2.0 and Modern Warfare II. Players deploy into Al Mazrah (or other Warzone maps), complete faction missions, loot items and weapons, fight AI combatants and other players, and must successfully extract to keep their acquired loot.
  • Q: How does weapon progression work with Warzone 2.0?
    A: Weapons and player progression (rank, unlocks) are generally shared between Modern Warfare II multiplayer and Warzone 2.0. Leveling up a weapon in one mode will unlock attachments for it in the other, promoting a unified progression system across these experiences.
  • Q: Are there new movement mechanics in Modern Warfare II?
    A: Yes, Modern Warfare II introduced or refined several movement mechanics, including ledge hanging (allowing players to peek and shoot from cover), dolphin diving (a quick prone maneuver), swimming, and changes to sliding and tactical sprint compared to previous titles.
  • Q: Is Marvel's Guardians of the Galaxy connected to the MCU movies or comics?
    A: The game features its own original story and unique interpretations of the characters, distinct from the Marvel Cinematic Universe (MCU) films or specific comic book storylines. However, it draws heavy inspiration from various comic book runs of Guardians of the Galaxy for character designs, personalities, and lore elements.
  • Q: Can I play as other Guardians besides Star-Lord?
    A: No, players exclusively control Peter Quill / Star-Lord throughout the game. However, a core gameplay mechanic involves issuing commands to the other four Guardians (Gamora, Drax, Rocket, Groot) in combat, making teamwork essential.
  • Q: How do dialogue choices affect the game?
    A: Dialogue choices primarily affect team morale, the banter between characters, and can lead to slightly different short-term outcomes in conversations or minor gameplay sequences. While they add flavor and depth to relationships, they do not drastically alter the main plot trajectory or lead to multiple major endings for the core story.
  • Q: What is the 'Huddle Up' mechanic?
    A: During combat, Star-Lord can initiate a 'Huddle Up.' The other Guardians will share their thoughts on how the fight is going. Star-Lord must then choose a dialogue option to give a pep talk. If successful (based on matching the team's sentiment), a licensed 80s song from his Walkman will play, and the entire team (including Star-Lord) will receive a temporary combat buff (e.g., faster ability cooldowns, damage boost, or reviving downed members).
  • Q: Is Marvel's Guardians of the Galaxy an open-world game?
    A: No, it is a linear, narrative-driven action-adventure game. While levels are often large and offer some room for exploration to find collectibles and resources, players progress through a defined series of chapters and locations rather than a fully open world.
  • Q: Are there microtransactions in the game?
    A: No, Marvel's Guardians of the Galaxy is a single-player game with no microtransactions or online service elements. All outfits and content are unlockable through gameplay or included in deluxe/pre-order editions.
build Technical Details
Graphics & Visual Fidelity

Utilizes an updated version of the IW engine (IW 9.0), delivering impressive visual fidelity with detailed character models, realistic weapon animations, advanced lighting and particle effects, and diverse global environments. Photogrammetry is used for many assets. The game supports high refresh rates and various aspect ratios on PC.

Developed on Eidos-Montréal's Dawn Engine (a modified version of IO Interactive's Glacier Engine), the game showcases stunning visuals with highly detailed character models (especially facial animations), vibrant and diverse alien worlds, and spectacular cosmic environments. It features advanced lighting, particle effects for abilities and explosions, and impressive cinematic presentation. Ray-traced reflections and transparent reflections are available on PC and current-gen consoles.

Audio & Soundtrack

Original score by Sarah Schachner, featuring tense, militaristic, and atmospheric themes. Sound design is crucial for gameplay, with detailed and impactful weapon sounds, distinct footstep audio based on surface and enemy type, and realistic environmental effects. Voice acting features returning and new talent for iconic characters.

Original score composed by Richard Jacques, featuring epic orchestral themes and character motifs fitting a cosmic adventure. A significant feature is the licensed 80s pop and rock soundtrack (e.g., Starship, KISS, Wham!, Blondie, Mötley Crüe), which Star-Lord plays on his Walkman and is integrated into gameplay via the 'Huddle Up' mechanic. Sound design includes distinct blaster effects, alien creature sounds, and ship ambience. The game is also lauded for its excellent voice acting and witty team banter.

User Interface (UI/UX)

Standard modern FPS HUD displaying ammo, health (regenerating), mini-map/compass, killstreaks, and objective markers. Menus for loadouts, operators, challenges, store, and social features. The UI underwent several revisions post-launch to improve navigation.

Features a third-person HUD displaying Star-Lord's health, shield, elemental blaster charge, and Guardian ability cooldowns. Enemy health bars and stagger meters are shown. A compass and objective markers guide players. The Guardian command wheel is a key UI element for directing teammates in combat. Dialogue choices are presented clearly. Star-Lord's visor can be used to scan the environment for points of interest, collectibles, and enemy weaknesses.

Accessibility Options

Offers a wide range of accessibility options, including extensive controller and keyboard/mouse remapping, detailed subtitle and caption customization, colorblind modes, options to reduce motion sickness (motion blur, weapon blur toggles), aim assist customization, audio mixing options, and visual cues for important gameplay elements.

Offers a good range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization (size, background, speaker names), options to change QTEs to holds or auto-complete, aim assist options, adjustable difficulty levels (including a story mode), colorblind modes, and options to reduce camera motion/head bob.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4790 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 590 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, Ray Tracing OFF or Low)
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/High performance.
GPU: Official recommended desktop GPU for 1080p High settings. 4GB VRAM minimum, 6-8GB recommended.
GPU (Laptop): Solid laptop GPUs for 1080p High. Ensure adequate TGP. (Hypothetical future RTX 5050 Laptop would likely fit here).
RAM: 12GB RAM is officially recommended for a smoother experience at high settings.
Storage: SSD is strongly recommended for this tier. Optional Hi-Rez assets increase storage.
memoryCPU: Intel Core i5-6600K / Core i7-4770 or AMD Ryzen 5 1400
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (4GB/8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
layersRAM: 12 GB
saveStorage (Tier): 125 GB SSD + Hi-Rez Assets Cache (Optional, up to 32GB)
1080p (Full HD) - Minimum (Targets 1080p, Low settings, playable framerate) (Low Preset, 1080p resolution, Ray Tracing OFF)
CPU: Official minimum desktop CPU for CoD:MWII.
CPU (Laptop): Estimated laptop CPU for minimum playability. Newer 4-core CPUs would be preferable.
GPU: Official minimum desktop GPU. Requires DX12 Level 12.0 support. 2GB VRAM absolute minimum, 4GB recommended.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Ensure sufficient VRAM (4GB+ ideally). Performance varies greatly with TGP.
RAM: 8GB RAM is the official minimum. Dual-channel configuration is beneficial.
Storage: HDD is absolute minimum; expect long load times. SSD strongly recommended. Optional Hi-Rez assets increase storage.
memoryCPU: Intel Core i3-6100 / Core i5-2500K or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 960 (2GB/4GB) or AMD Radeon RX 470 (4GB)
laptop_macCPU (L): Intel Core i5-8250U / AMD Ryzen 3 3200U (for very lowest end) or Intel Core i5-9300H / AMD Ryzen 5 3550H for a better minimum experience.
laptop_windowsGPU (L): NVIDIA GeForce MX450 (2GB, would struggle) / GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB, low TGP). RTX 4050 Laptop GPU (6GB) would be a more capable modern minimum.
layersRAM: 8 GB
saveStorage (Tier): 125 GB HDD (SSD Recommended) + Hi-Rez Assets Cache (Optional, up to 32GB)
1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum, 6GB preferred.
RAM: 8GB minimum, but 16GB strongly recommended for a smoother experience.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-4460 or AMD Ryzen 5 1400
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 8 GB
saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended)
1440p (QHD/2K) - Competitive / High FPS (Targets 1080p/1440p, Optimized settings, High Refresh Rate) (Optimized Medium/High Preset, 1080p or 1440p resolution, Ray Tracing OFF, targeting high FPS (120+).)
CPU: Official CPU for competitive high FPS gameplay.
CPU (Laptop): High-performance laptop CPUs needed to drive high refresh rates.
GPU: Official GPU for competitive high FPS. 8GB VRAM recommended.
GPU (Laptop): Strong laptop GPUs capable of high refresh rates at 1080p/1440p with optimized settings. Max TGP versions are crucial. RTX 50 series mention is speculative.
RAM: 16GB RAM is officially recommended for competitive play.
Storage: SSD (preferably NVMe) required for optimal performance in competitive scenarios. Optional Hi-Rez assets for clarity.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 1800X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060/5060 Ti Laptop GPU would target this.)
layersRAM: 16 GB
saveStorage (Tier): 125 GB SSD + Hi-Rez Assets Cache (Optional, up to 64GB)
1440p (QHD/2K) - High Performance (1440p ~60 FPS High No RT / 1080p ~60 FPS High RT On, DLSS Quality) (High Preset, Ray Tracing OFF (for 1440p) or ON (for 1080p with DLSS Quality))
CPU: CPU for 1440p High No RT / 1080p High RT.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for these targets. DLSS essential for RT.
GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial.
RAM: 16GB RAM essential.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide better consistency.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) (Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if game/drivers support))
CPU: Flagship CPU for attempting 4K Ultra RT.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory.
RAM: 32GB RAM highly recommended for 4K Ultra RT.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - Ultra 4K (Targets 2160p/4K, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 2160p (4K) resolution (Upscaling like DLSS/FSR likely needed for stable 60FPS+), Ray Tracing optional.)
CPU: Official high-end desktop CPU for 4K gaming.
CPU (Laptop): Flagship or high-end laptop CPUs required to support 4K gaming demands.
GPU: Official GPU for 4K Ultra settings. 10GB+ VRAM highly recommended.
GPU (Laptop): The most powerful current (RTX 30/40 series) laptop GPUs are needed for 4K; even then, upscaling will likely be essential for smooth 60FPS+ at high settings. Hypothetical RTX 50 series laptop GPUs are speculative.
RAM: 16GB is official, but 32GB RAM is often beneficial for a very smooth 4K experience, especially with high textures and Warzone.
Storage: A fast NVMe SSD is crucial for 4K. Installing the Hi-Rez Assets Cache is recommended for the best visuals and can consume significant additional space.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 9 3900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or Intel Core i7-12700H / AMD Ryzen 7 6800H and above.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop GPU (16GB), RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would be targeted for an enhanced 4K experience on laptops.)**
layersRAM: 16 GB
saveStorage (Tier): 125 GB NVMe SSD + Hi-Rez Assets Cache (Recommended, up to 64GB)
save Overall Storage
Spec: 125 GB available space at launch (SSD Highly Recommended). Actual space required can be significantly larger with updates, Warzone, and optional Hi-Rez Assets Cache.
Note: An SSD is strongly recommended for all tiers for faster loading and better texture streaming. The game's footprint is substantial and can grow; ensure ample free space. An optional Hi-Rez Assets Cache (up to 32-64GB) can be downloaded for improved visuals but requires additional storage.
Type: SSD
Spec: Approx. 80 GB available space (SSD Recommended). Some sources state up to 150GB due to initial install footprint and patches.
Note: An SSD is highly recommended for faster loading times between chapters and for smoother asset streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-Bit (latest update) or Windows 11 64-Bit (latest update)
Explanation: A 64-bit version of Windows 10 (with the latest update) or Windows 11 (with the latest update) is required.
Spec: Windows 10 64-bit (Build 1803 or newer)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 (Feature Level 12.0 compatible card)
Explanation: DirectX 12 is required. A GPU compatible with DX12 Feature Level 12.0 is necessary. Support for DX12 Ultimate features (like ray tracing) enhances visuals on compatible hardware.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • OFFICIAL AND ADAPTED SYSTEM REQUIREMENTS for Call of Duty: Modern Warfare II (2022). This information is based on official PC specifications (Minimum, Recommended, Competitive, Ultra 4K) provided by Activision/Infinity Ward, adapted to the requested JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, heavily dependent on TGP (Total Graphics Power), VRAM, and effective cooling. Call of Duty: Modern Warfare II can be demanding, especially at higher settings, resolutions, and with ray tracing enabled.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates in CoD:MWII.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense multiplayer matches or campaign gameplay.
  • Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining high framerates in CPU-bound scenarios (e.g., large player counts, Warzone).
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency, critical for competitive play.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS, AMD FidelityFX Super Resolution (FSR), Intel XeSS, and an in-game dynamic resolution scaler. These are highly recommended for balancing performance and visual quality.
  • Optimization Detail: Key Settings Impact: Texture Resolution, Shadow Quality (including Ray-Traced Shadows), Particle Quality, Anti-Aliasing, Ambient Occlusion, SSR, and View Distance significantly impact performance. Using upscaling technologies is crucial for higher resolutions and ray tracing.
  • Game Name: Call of Duty: Modern Warfare II (2022)
  • Official PC system requirements from Eidos-Montréal/Square Enix. Performance can vary depending on specific hardware, settings, areas in-game (especially those with many particle effects or complex environments), and background applications. An SSD is strongly recommended.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Marvel's Guardians of the Galaxy can be demanding at higher settings, particularly with ray tracing enabled.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for managing AI companions and environmental interactions.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require specific game versions/patches/mods.
  • Optimization Detail: Key Settings Impact: Ray Traced Reflections, Ray Traced Transparent Reflections, Shadow Quality, Texture Quality, Level of Detail, Volumetric Lighting, and Screen Space Reflections heavily impact performance. Using DLSS is recommended for higher settings/resolutions, especially with ray tracing.
  • Game Name: Marvel's Guardians of the Galaxy
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS, AMD FidelityFX Super Resolution (FSR), Intel XeSS, and an in-game dynamic resolution scaler. These are highly recommended for balancing performance and visual quality.
  • Key Settings Impact: Texture Resolution, Shadow Quality (including Ray-Traced Shadows), Particle Quality, Anti-Aliasing, Ambient Occlusion, SSR, and View Distance significantly impact performance. Using upscaling technologies is crucial for higher resolutions and ray tracing.
  • Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require specific game versions/patches/mods.
  • Key Settings Impact: Ray Traced Reflections, Ray Traced Transparent Reflections, Shadow Quality, Texture Quality, Level of Detail, Volumetric Lighting, and Screen Space Reflections heavily impact performance. Using DLSS is recommended for higher settings/resolutions, especially with ray tracing.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates in CoD:MWII.
  • Cooling Thermals: Robust cooling is essential for sustained performance during intense multiplayer matches or campaign gameplay.
  • C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining high framerates in CPU-bound scenarios (e.g., large player counts, Warzone).
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency, critical for competitive play.
  • G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A decent CPU is needed for managing AI companions and environmental interactions.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

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