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Call of Duty: Modern Warfare II (2022) vs Dying Light 2 Stay Human

info General Information
Release Date
Oct 28, 2022 Feb 4, 2022
Developer
Infinity Ward (Lead), Treyarch, Raven Software, Sledgehammer Games, Beenox, High Moon Studios, Toys for Bob, Demonware, Digital Legends Entertainment, Solid State Studios, Activision Shanghai, Activision Central Tech Techland
Publisher
Activision Techland Publishing
Genre(s)
First-Person Shooter, Action, Military Action RPG, Open World, Survival Horror, Parkour, First-Person
Engine
IW 9.0 (Evolved from previous Call of Duty engines) C-Engine (Techland's in-house engine)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.1 / 5.0 4.0 / 5.0
Current Price (USD)
$69.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person (Third-Person mode available in select MP playlists)
  • Multiplayer: Extensive (Core 6v6, Ground War, Invasion, Special Ops, Raids, Warzone 2.0, DMZ)
  • Setting: Modern Day Global Locations (Urzikstan, Mexico, Amsterdam, USA, etc.)
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: Return of Task Force 141, Advanced Gunsmith, New Movement Mechanics, Integration with Warzone 2.0 & DMZ, Episodic Raids.
  • Perspective: First-Person
  • Multiplayer: Cooperative (4 players online for entire campaign)
  • Setting: Villedor ('The City'), Post-Apocalyptic Europe, 20+ years after Harran Virus outbreak
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version)
  • Unique Feature: Advanced Parkour System, Day/Night Cycle Impacting Gameplay, Branching Narrative with Faction Choices, Melee-Focused Combat, Infection Management.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Task Force 141 & Los Vaqueros (Campaign AI Squadmates): Throughout the campaign, the player character (Price, Soap, Gaz, or Alejandro, depending on the mission) is almost always accompanied by other AI-controlled members of Task Force 141 or Los Vaqueros. These squadmates provide combat support, covering fire, breach doors, participate in scripted sequences, and deliver crucial dialogue. Their presence and actions are heavily scripted for each mission.
    Human (Special Forces)
  • Co-op Partners (Special Ops & Raids): In Special Ops missions (2 players) and Raids (3 players), players team up with other human-controlled Operators. Teamwork, communication, and utilizing different loadouts and skills are essential for completing objectives, reviving downed teammates, and overcoming challenging enemy waves or puzzles.
    Human (Player Characters / Operators)
  • Warzone / DMZ Squadmates (Online Players): In Warzone (Battle Royale) and DMZ (Extraction Shooter), players can team up in squads (duos, trios, quads). Squadmates can share resources, provide covering fire, revive each other, coordinate tactics, and complete contracts/objectives together against other player teams and AI combatants.
    Human (Player Characters / Operators)
  • Co-op Players (Online): Up to 3 other players can join the host's game in online co-op. They control their own Aiden characters with their respective progression. Teammates can revive each other, combine combat efforts, and assist in completing quests and exploring The City. Loot is generally instanced or shared fairly.
    Human (Other Players' Aidens)
  • Story-Specific AI Companions (Temporary): During certain main story missions or side quests, key NPC characters will temporarily accompany Aiden, providing combat support and unique dialogue. They are AI-controlled and their presence is scripted for those specific mission segments. They are not persistent, commandable companions.
    Human (Key NPCs like Lawan, Hakon)
Key Collectibles
  • Intel (Campaign - Limited/Contextual): While not a major collectible system like in some RPGs, campaign levels may contain laptops, documents, or environmental details that provide minor pieces of lore, backstory, or context for the current mission or characters. These are not usually tracked as formal 'collectibles' for progression.
  • Weapon Unlocks & Attachments (Multiplayer/Warzone Progression): A core progression loop involves leveling up individual weapons by using them in matches. This unlocks a wide array of attachments (scopes, muzzles, barrels, stocks, grips, magazines, ammo types, lasers) through the Gunsmith system, allowing for deep customization. New base weapons are often unlocked via the Battle Pass, in-game challenges, or as part of seasonal updates.
  • Operator Unlocks & Skins (Multiplayer/Warzone Progression): New playable Operators and cosmetic skins for them are unlocked by completing specific challenges (e.g., campaign missions, Special Ops objectives), through the Battle Pass, or by purchasing store bundles.
  • Calling Cards & Emblems (Multiplayer/Warzone Progression): Cosmetic items for player profiles, unlocked by completing various in-game challenges, through the Battle Pass, or via store bundles.
  • DMZ Mode - Faction Missions & Keys: In DMZ, players complete missions for different factions to earn rewards and unlock new mission tiers. Keys are found that unlock specific locked locations on the map, often containing valuable loot or mission items. Weapon Contraband and Blueprints can also be extracted and collected.
  • Inhibitors (GRE Crates): Found in GRE Quarantine Buildings, Military Convoys, Airdrops, and other high-risk locations. Essential for upgrading Aiden's maximum Health and Stamina, which in turn unlocks access to higher-tier Combat and Parkour skills.
  • Mementos (Notes, Recordings, Dog Tags, Newspapers, etc.): Lore items scattered throughout Villedor that provide backstory about the world, The Fall, key characters, and the daily struggles of survivors. Found in buildings, safe zones, and quest locations.
  • Graffiti Tags (Street Art): Collectible pieces of street art created by various artists in The City. Often found in hard-to-reach parkour locations, requiring skilled traversal to find and collect.
  • Tapes (Music & Story): Audio tapes that can be played on Aiden's cassette player. Some are music tracks, while others contain story segments, interviews, or personal logs providing more lore.
  • Blueprints: Recipes for crafting weapon mods, consumables (medkits, boosters), throwables, and arrows/bolts. Found in the world, as quest rewards, or purchased from Craftmasters.
Key Themes
  • Modern Warfare
  • Special Operations
  • Counter-Terrorism
  • Global Conflict
  • Betrayal & Trust
  • Covert Ops
  • Geopolitics (Fictionalized)
  • Cartel Warfare
  • Military Technology
  • Post-Apocalypse
  • Zombie Outbreak
  • Survival
  • Moral Choices & Consequences
  • Faction Warfare
  • Parkour & Freedom of Movement
  • Hope vs. Despair
  • Humanity's Struggle
  • Infection & Transformation
  • Scavenging & Crafting
colorize Combat & Gear
Weapons Overview
  • Assault Rifles (e.g., M4, TAQ-56, Kastov 762, Lachmann-556, ISO Hemlock): Automatic/Semi-Auto Rifle
    Versatile primary weapons effective at most ranges. Highly customizable through Gunsmith with various attachments impacting stats like damage, range, recoil, handling.
  • Submachine Guns (SMGs) (e.g., Lachmann Sub, Vaznev-9K, FSS Hurricane, PDSW 528): Automatic (Close Quarters)
    High rate-of-fire weapons excelling in close-quarters combat. Prioritize mobility and fast ADS times. Customizable.
  • Shotguns (e.g., Lockwood 300, Expedite 12, Bryson 800): Close Quarters (High Damage)
    Devastating at very close range. Include pump-action, semi-auto, and double-barrel variants. Various ammo types (e.g., slugs, dragon's breath).
  • Light Machine Guns (LMGs) (e.g., Sakin MG38, RPK, RAAL MG): Automatic (Suppressive Fire)
    Large magazine capacity for sustained suppressive fire. Higher damage but slower handling than assault rifles.
  • Marksman Rifles (e.g., SP-R 208, Lockwood Mk2, SA-B 50, EBR-14): Semi-Auto/Bolt-Action (Precision Mid-Long Range)
    Offer a balance between assault rifle versatility and sniper rifle precision. Often capable of one or two-shot kills with good aim.
  • Sniper Rifles (e.g., MCPR-300, Signal 50, Victus XMR, FJX Imperium): Bolt-Action/Semi-Auto (Extreme Long Range)
    High-powered rifles for engaging targets at very long distances. Various scopes and attachments for stability and damage.
  • Battle Rifles (e.g., Lachmann-762, FTAC Recon, SO-14): Semi-Auto/Full-Auto Selectable (High Damage)
    Hard-hitting rifles that often feature select-fire modes, bridging the gap between assault rifles and marksman rifles.
  • Handguns (Pistols) (e.g., P890, .50 GS, X12, Basilisk): Sidearm
    Secondary weapons for backup or when primary ammo is depleted. Includes semi-autos, revolvers, and machine pistols. Can be dual-wielded with specific perks/attachments.
  • Launchers (e.g., Pila, JOKR, RPG-7, Strela-P): Anti-Vehicle/Anti-Personnel Explosive
    Used for destroying enemy vehicles, killstreaks, or clearing groups of enemies. Some are free-fire, others lock-on.
  • Melee (Combat Knife, Riot Shield, Dual Kodachis, Tonfa, etc.): Close Quarters (Silent/Lethal)
    Primary melee weapons like the Combat Knife for fast silent kills, or the Riot Shield for mobile defense. Other unique melee weapons added seasonally.
  • Lethal Equipment (Frag Grenade, Semtex, Claymore, C4, Throwing Knife, Molotov, Drill Charge): Throwable/Deployable Explosive/Utility
    Player-chosen explosives or traps used to damage or eliminate enemies.
  • Tactical Equipment (Flash Grenade, Stun Grenade, Smoke Grenade, Stim, Heartbeat Sensor, Snapshot Grenade, Decoy Grenade): Throwable/Deployable Utility/Disruption
    Non-lethal items used to disorient enemies, provide cover, heal, or gain tactical information.
  • Melee Weapons (One-Handed & Two-Handed): Various (Axes, Maces, Swords, Machetes, Hammers, Knives, Pipes, Bats, Knuckledusters)
    The primary combat tools. Weapons have rarity tiers (Common to Artifact), durability, and can be enhanced with craftable mods (e.g., adding elemental damage like fire/shock, increasing impact, critical chance, or durability). Different weapon types have varying attack speeds, damage, and special properties (e.g., blunt weapons good against armor, slashing against unarmored).
  • Bows & Crossbows: Ranged (Silent, Precision)
    Silent ranged weapons ideal for stealth and taking out enemies from a distance. Various arrow/bolt types can be crafted (standard, fire, shock, explosive, poison, UV). The PK Crossbow is a powerful late-game reward.
  • Throwables: Tactical/Explosive/Utility
    Craftable items like Molotov Cocktails, DIY Grenades, UV Bars (temporary UV light source), Decoys (to distract infected), Mines, C4, Throwing Knives.
  • Gear & Consumables (Boosters): Utility/Buffs
    Boosters provide temporary enhancements to combat, parkour, health regeneration, or resistances. Medkits are essential for healing. Craftable using herbs and other resources.
  • UV Flashlight: Defensive Tool
    An essential tool, especially at night. Its UV light weakens and repels Volatiles and other light-sensitive infected, creating temporary safe opportunities. Can be upgraded for intensity and duration.
  • Firearms (Limited): Ranged (Ballistic - Rare)
    While the game is primarily melee-focused due to ammo scarcity in The City, some limited firearms like makeshift pistols or shotguns (e.g., 'Boomstick') can be found or crafted, but ammo is extremely rare and they are generally less sustainable than melee or bows.
Armor / Gear Sets
  • Armor Plates (Warzone / DMZ): In Warzone and DMZ modes, players can find and equip up to three armor plates, providing additional health segments that absorb damage before affecting base health. Different plate carriers (1-plate, 2-plate, 3-plate vests) determine the maximum number of plates that can be equipped. Plates are consumed when damaged and must be replenished.
  • Perks (Multiplayer - Base, Bonus, Ultimate): In multiplayer loadouts, players select a Perk Package consisting of two Base Perks, one Bonus Perk (earned mid-match), and one Ultimate Perk (earned later in a match). While not direct 'armor,' many perks offer defensive or survival benefits, e.g., 'Bomb Squad' (reduced explosive damage), 'Battle Hardened' (reduced tactical grenade effects), 'Quick Fix' (health regeneration on kills), 'Ghost' (undetectable by UAVs).
  • Field Upgrades (Multiplayer - e.g., Deployable Cover, Trophy System): Player-chosen tactical equipment with a cooldown. Some provide defensive capabilities, like Deployable Cover for instant protection or a Trophy System to intercept incoming explosives.
  • Campaign (No Equipable Armor System): In the single-player campaign, player characters do not have an equipable armor system where they can swap pieces for stat changes. Health regenerates automatically over time when not taking damage. Some missions might feature heavier scripted armor (like a bomb suit) for specific segments, but this is not customizable.
  • Operator Skins (Cosmetic): Players can unlock or purchase numerous cosmetic skins for their chosen Operators in Multiplayer, Warzone, and DMZ. These are purely visual and do not provide any gameplay advantages or armor value.
  • Gear Pieces (Head, Chest, Gloves, Bracers, Pants, Shoes): Players equip six pieces of gear, each belonging to a specific class (Tank, Brawler, Medic, Ranger) that provides bonuses tailored to that playstyle (e.g., Tank gear offers more damage resistance, Brawler gear more melee damage). Gear has rarity tiers (Common to Artifact) and provides stats like armor, damage resistance, and specific perks (e.g., +% damage at night, reduced stamina cost for parkour). Gear can be found, bought, or earned as quest rewards.
  • Cosmetic Outfits (Transmog): A transmogrification system allows players to change the appearance of their equipped gear to look like any other gear piece they have collected, without altering its stats. Many full cosmetic outfits are also available through events, DLC, or store purchases.
Outfits/Customization
  • Campaign Character Outfits: In the single-player campaign, the main characters (Price, Soap, Gaz, Ghost, Alejandro) wear specific tactical gear and outfits appropriate to each mission's environment and context (e.g., desert camo, urban assault gear, ghillie suits, formal attire for covert ops). These are generally fixed for story purposes and not customizable by the player during the campaign.
  • Multiplayer Operator Skins: Extensive cosmetic customization for playable Operators in Multiplayer, Warzone, and DMZ. Players can unlock or purchase numerous skins for each Operator, ranging from realistic military attire and faction-specific gear to more outlandish or themed costumes (e.g., through Battle Passes, store bundles, or completing challenges). Skins often have multiple tiers or variants.
  • Weapon Blueprints & Camos (Multiplayer): Weapon Blueprints are pre-configured weapon variants with specific attachments and unique cosmetic designs. Players can also unlock a vast array of weapon camos (patterns and colors) by completing weapon-specific challenges (e.g., getting a certain number of kills, headshots, etc.). Charms, stickers, and reticles can also be customized.
  • Vehicle Skins (Multiplayer & Warzone): Cosmetic skins can be applied to various vehicles in multiplayer modes like Ground War and in Warzone, allowing for personalization.
  • Player Profile Customization (Calling Cards, Emblems): Players can customize their online profile with various unlockable Calling Cards (player banners) and Emblems.
  • Gear Sets (Tank, Brawler, Medic, Ranger): Players equip six pieces of gear (Head, Torso, Gloves, Wrists, Legs, Feet). Each piece belongs to a class (Tank, Brawler, Medic, Ranger) providing specific gameplay bonuses (e.g., damage reduction, melee damage, healing effectiveness, ranged damage). Gear has visual variety based on its class, rarity, and faction origin (PK, Survivor, Renegade aesthetic). A transmog system allows players to change equipped gear's appearance to any owned style.
  • Cosmetic Outfits & Skins: Full cosmetic outfits that change Aiden's entire appearance without affecting stats are available through game progression, events, DLC, or store purchases (e.g., Nightrunner outfit, Peacekeeper outfit, various themed bundles).
  • Weapon Charms: Small cosmetic charms that can be attached to melee weapons for personalization.
trending_up Progression & Upgrades
Skills & Progression
N/A

Aiden has two main skill trees: Combat (unlocking new melee moves, weapon proficiency, and toughness) and Parkour (unlocking advanced traversal abilities like wall runs, slides, and improved jumps). Skill points are earned by performing combat actions and parkour maneuvers respectively. Inhibitors, found in GRE containers, are used to upgrade Health and Stamina, which also gate access to higher-tier skills. Crafting allows Aiden to create weapon mods, consumables (medkits, boosters), and throwable items using scavenged resources. Blueprints for crafting are found or earned.

public World & Exploration
World & Level Design
N/A

The City of Villedor is significantly larger than Harran from the first game, divided into two main districts: Old Villedor (a more classic European-style area with smaller buildings, easier for early parkour) and the Central Loop (a modern downtown area with skyscrapers, requiring advanced parkour tools like the grappling hook and paraglider). There are also surrounding areas, GRE Quarantines, and Dark Hollows. The map is dense with verticality, encouraging rooftop traversal.

Playable Vehicles
  • Light Tactical Vehicles (e.g., ATV, UTV, Dirt Bike): Fast Ground Transport
    Agile vehicles for quick traversal across maps in Campaign, Ground War, Warzone, and DMZ. Offer little protection but high speed. Some UTVs may have a passenger-operated turret.
  • Armored Personnel Carriers (APCs) & Infantry Fighting Vehicles (IFVs) (e.g., LAV, TAC-V): Armored Ground Combat/Transport
    Heavily armored vehicles capable of transporting multiple soldiers and equipped with powerful cannons or machine guns. Slower but offer significant protection and firepower. Prominent in Ground War, Warzone, DMZ, and some campaign missions.
  • Civilian Cars & Trucks: Ground Transport
    Various non-militarized vehicles found in campaign levels and Warzone/DMZ maps. Offer basic transport and cover but are easily destroyed.
  • Helicopters (Light Helo, Heavy Chopper): Air Transport/Attack
    Used for rapid deployment, transport, and air support in Warzone, DMZ, and Ground War. Light Helos are faster and more agile; Heavy Choppers offer more passenger capacity and sometimes door guns. Some campaign missions feature helicopter sequences.
  • Boats (RHIB, Armored Patrol Boat): Watercraft
    Used for navigating waterways in campaign missions, Warzone, and DMZ. RHIBs are fast and light; Armored Patrol Boats offer more protection and sometimes mounted weapons.
  • Cargo Truck: Heavy Ground Transport
    Large trucks used for transporting cargo or a large number of troops. Slow but can provide mobile cover.
  • Contextual/Scripted Vehicles (Campaign): Various (e.g., AC-130, specific mission vehicles)
    During specific campaign missions, players might operate unique vehicles or weapon systems in highly scripted sequences, such as providing air support from an AC-130 or driving unique mission-specific vehicles.
  • Paraglider: Personal Traversal Gear (Aerial)
    An essential tool unlocked progression, allowing Aiden to glide from high places, cover large distances quickly, and navigate the verticality of the Central Loop. Can be upgraded for better maneuverability and features like a UV light attachment.
  • Grappling Hook: Personal Traversal Gear (Utility)
    A versatile tool used to swing across gaps, pull Aiden towards anchor points, and aid in climbing. It functions more like a physics-based swing rather than a point-and-zip line in some games. Upgradable for range and functionality.
  • Traversal on Foot (Parkour): Player Locomotion
    The primary mode of movement. Dying Light 2 features an advanced and fluid parkour system, allowing Aiden to run, jump, climb, slide, wall-run, and use various environmental elements to navigate The City's rooftops and streets with agility.
Notable Fauna/Mounts
N/A
  • Infected Humans (Various Stages & Types - Virals, Biters, Goons, Demolishers, Volatiles, etc.): Homo sapiens infectus (Harran Virus)
    Primary Antagonistic Force, Ranging from common fodder to elite/boss-level threats.
  • Dogs (Feral/Infected - Howlers): Canis familiaris (Infected)
    Hostile, Howlers alert other infected to Aiden's presence.
  • Rats & Crows: Rodentia / Corvidae
    Ambient wildlife, can sometimes indicate nearby loot or danger, generally non-hostile but can be startled.
  • Deer (Mentioned/Implied in hunting for resources, but not live interactive animals typically): Cervidae
    Primarily a source for crafting resources (leather, bones) through looting or specific contexts rather than live hunting encounters in the city.
book Story & Characters
Main Characters
  • Captain John Price: Protagonist / Task Force 141 Leader (SAS)
    The iconic SAS Captain and leader of Task Force 141. A seasoned veteran known for his tactical brilliance, determination, and distinctive boonie hat. Playable in some campaign missions.
  • Sergeant John 'Soap' MacTavish: Protagonist / Task Force 141 Operator (SAS)
    A skilled Scottish SAS operative and a key member of Task Force 141. Known for his mohawk and resilience. Playable in several campaign missions.
  • Sergeant Kyle 'Gaz' Garrick: Protagonist / Task Force 141 Operator (SAS)
    A capable SAS operative and member of Task Force 141, often working closely with Price. Known for his professionalism. Playable in some campaign missions.
  • Lieutenant Simon 'Ghost' Riley: Protagonist (Implied) / Task Force 141 Operator (SAS)
    The enigmatic and lethal Task Force 141 operative, recognizable by his skull-patterned balaclava. Known for his stealth and combat prowess. While often a key AI companion, direct playable segments are limited or contextual.
  • Colonel Alejandro Vargas: Ally / Mexican Special Forces (Los Vaqueros)
    A principled and highly skilled Colonel in the Mexican Special Forces, leader of the Los Vaqueros unit. He becomes a crucial ally to Task Force 141 in their fight against the Las Almas Cartel and Hassan Zyani.
  • Farah Karim (Mentioned/Cameo - Multiplayer Operator): Ally / Urzikstan Liberation Force Leader
    Leader of the ULF from Modern Warfare (2019). While her campaign role in MWII is minimal, she is a prominent playable Operator in multiplayer and Warzone.
  • General Shepherd: Antagonist Figure / US General
    A high-ranking US General overseeing operations involving Task Force 141 and Shadow Company. His motives and allegiances become questionable, echoing his infamous role in the original Modern Warfare 2.
  • Commander Phillip Graves: Antagonist / CEO of Shadow Company (PMC)
    The charismatic but ruthless CEO of the private military company, Shadow Company, initially hired by General Shepherd. He becomes a significant antagonist.
  • Hassan Zyani: Main Antagonist / Al-Qatala Leader
    A Quds Force Major allied with Al-Qatala, seeking to acquire stolen American ballistic missiles for a devastating attack. The primary target for much of the campaign.
  • Valeria Garza ('El Sin Nombre'): Antagonist / Las Almas Cartel Leader
    The enigmatic and ruthless leader of the Las Almas Cartel, involved in trafficking and connected to Hassan Zyani.
  • Kate Laswell: Ally / CIA Station Chief
    A CIA Station Chief who provides intelligence and coordinates operations for Task Force 141. A recurring character from Modern Warfare (2019).
  • Multiplayer Operators (Various Factions: SpecGru, KorTac): Playable Characters (Multiplayer)
    A diverse roster of playable characters for multiplayer modes, belonging to two main private military factions, SpecGru and KorTac. Each Operator has unique skins, voice lines, and finishing moves, unlocked through progression or store bundles.
  • Aiden Caldwell: Protagonist (Pilgrim)
    An infected survivor with exceptional parkour and combat abilities. He travels to The City searching for his sister, Mia, from whom he was separated during GRE experiments as a child. Aiden is resourceful, determined, and his choices shape the fate of Villedor.
  • Lawan: Ally / Potential Romantic Interest
    A strong, independent, and cynical survivor in The City, driven by a desire for revenge against Colonel Waltz. She becomes a crucial ally to Aiden and is skilled in combat and parkour. Voiced and motion-captured by Rosario Dawson.
  • Hakon: Ally / Nightrunner
    An experienced Nightrunner who helps Aiden navigate The City early in his journey. He is knowledgeable about survival and the city's factions but has his own hidden agenda and complex allegiances.
  • Colonel Lucas Waltz: Main Antagonist (Former GRE Scientist / Renegade Leader)
    A brilliant but ruthless scientist formerly with the GRE, now the leader of the Renegades. He is obsessed with finding a cure for his own condition and is connected to Aiden and Mia's past experiments. He possesses superhuman abilities due to self-experimentation.
  • Frank Marwey: Supporting Character / Former Nightrunner Leader
    The former leader of the Nightrunners, now a disillusioned and alcoholic owner of the Fish Eye Canteen. He possesses valuable information and contacts within The City.
  • Major Jack Matt: Faction Leader (Peacekeepers)
    The stern and militaristic commander of the Peacekeepers in the Central Loop. He seeks to impose order and security through strict control and military might.
  • Sophie: Faction Figure (Survivors - Old Villedor)
    A key figure among the Survivors in the Bazaar in Old Villedor, trying to protect her community. Her brother, Barney, often causes trouble.
  • Carl: Faction Figure (Survivors - Central Loop)
    One of the leaders of the Survivors faction operating from the PK Floating Fortress in the Central Loop, advocating for a more communal and less authoritarian approach.
  • Various other supporting characters: Quest Givers, Faction Members, Survivors
    Numerous other characters populate The City, offering quests, information, and representing the diverse struggles of those living in the post-apocalypse.
Example Missions
  • Campaign Story Missions (Globetrotting Operations)
    A linear series of cinematic, action-packed missions that follow Task Force 141 and Colonel Alejandro Vargas as they track stolen missiles, combat Al-Qatala terrorists led by Hassan Zyani, and uncover a conspiracy involving General Shepherd and Shadow Company. Missions span diverse global locations like Al Mazrah, Amsterdam, Mexico, Chicago, and the Atlantic Ocean, featuring varied gameplay including stealth infiltrations, large-scale firefights, vehicle sequences, and puzzle-like survival scenarios.
  • Special Ops Missions (Co-op)
    Two-player cooperative missions that provide asymmetrical gameplay experiences or continue narrative threads. Examples include 'Low Profile' (stealth infiltration), 'Denied Area' (destroying SAM sites), and 'Defender: Mt Zaya' (wave defense). These missions often have unique objectives and require teamwork.
  • Raid Episodes (Co-op)
    Episodic, three-player cooperative missions that serve as direct story continuations of the main campaign, featuring Task Force 141. Raids involve a mix of combat, puzzle-solving, and teamwork to overcome challenging encounters and uncover more of the narrative. (e.g., Atomgrad Raid Episodes 1-4).
  • Multiplayer Matches (Various Modes & Maps)
    Compete against other players in a wide variety of game modes (Team Deathmatch, Domination, Search & Destroy, Hardpoint, Kill Confirmed, Prisoner Rescue, Knock Out, Ground War, Invasion, etc.) across numerous maps. Objectives vary by mode, from achieving a kill count to capturing points or planting/defusing bombs.
  • Warzone 2.0 Battle Royale Matches
    Deploy onto a massive map (e.g., Al Mazrah, Ashika Island, Vondel) solo or in a squad, scavenge for weapons and gear, complete contracts, fight other player teams, and survive the shrinking circle of deadly gas to be the last player or squad standing.
  • DMZ Extractions
    Infiltrate a Warzone map, complete faction missions, loot valuable items, weapons, and intel, engage AI combatants and other player squads, and successfully extract with your loot via helicopter. Dying before extraction results in losing most non-insured items.
  • Main Story Quests (Aiden's Search for Mia)
    A series of narrative-driven missions that follow Aiden Caldwell's journey to find his sister Mia, unravel his past with the GRE experiments, and navigate the faction conflicts within Villedor. These missions involve critical choices that shape the city and its inhabitants.
  • Side Quests (Citizen Requests & Stories)
    Numerous optional quests given by various NPCs throughout The City. These offer diverse scenarios, from helping survivors with personal problems and investigating mysteries to undertaking dangerous tasks for factions or individuals. They provide XP, rewards, and further insight into the world.
  • Facility Assignment Missions (Water Towers & Electrical Stations)
    Key missions where Aiden must secure and assign control of vital city infrastructure (Water Towers, Electrical Stations) to either the Peacekeepers or the Survivors. This choice permanently alters the zone, adding faction-specific parkour aids (e.g., PK traps, Survivor ziplines/airbags) and changing NPC presence.
  • GRE Anomaly Fights (Revenants)
    Night-time boss encounters against powerful, unique infected called Revenants found at specific GRE Anomaly sites. Defeating them rewards Combat XP, valuable loot, and often Inhibitors.
  • GRE Quarantine Buildings & Dark Hollows
    Daytime-infested or night-time high-risk indoor locations that contain valuable loot, crafting materials, and Inhibitors. GRE Quarantines are multi-level challenges, while Dark Hollows are smaller but often guarded by Volatiles at night.
  • Windmills & Metro Stations (Safe Zone Activation)
    Activate windmills by completing parkour challenges to power them up, creating new Survivor safe zones. Clear out infected and restore power to Metro Stations to unlock them as fast travel points and larger safe zones.
  • Airdrops & Military Convoys
    Locate and loot valuable supplies from GRE airdrops (often on rooftops or in dangerous areas) and abandoned military convoys. These contain high-tier gear, crafting parts, and Inhibitors.
  • Parkour Challenges & Combat Challenges
    Timed challenges that test Aiden's parkour skills (reaching checkpoints within a time limit) or combat abilities (defeating waves of enemies). Award medals and XP based on performance.
  • Story DLC Missions (e.g., 'Bloody Ties')
    Self-contained narrative expansions with new storylines, characters, locations, and rewards. 'Bloody Ties' focuses on a brutal arena tournament.
people Multiplayer
Multiplayer Details
N/A

Features a 4-player online cooperative mode, allowing players to experience the entire main story campaign and most side activities together. Players can join a host's game, and progression is largely tied to the host, though players retain their character progression and inventory. Co-op enhances combat and exploration with team tactics.

extension Editions & DLC
Available Editions

Available in Standard Edition (Cross-Gen Bundle for consoles) and Vault Edition. Vault Edition included the Red Team 141 Operator Pack (Ghost, Soap, Farah, Price skins), FJX Cinder Weapon Vault (custom weapon blueprint system), Season 1 Battle Pass + 50 Tier Skips, and Ghost Legacy Pack (12 Ghost skins for MW2019/Warzone 1, 10 AR blueprints).

Available in Standard, Deluxe, and Ultimate Editions. Deluxe Edition included digital artbook, soundtrack, exclusive weapon charms, wallpapers, comic, and the first story DLC ('Bloody Ties'). Ultimate Edition included all Deluxe content, plus the second story DLC (yet to be released as of mid-2024), 2h Night XP Boost, crafting items, and two more outfit/weapon skin packs. A Collector's Edition with physical items was also available.

Post-Launch Content / DLC

The game followed a seasonal content model, with new multiplayer maps, modes, weapons, operators, and battle passes released each season. Warzone 2.0 and DMZ mode were significant free additions integrated with MWII. Paid content primarily consists of cosmetic bundles in the store and battle pass purchases. No traditional map pack DLCs; new maps are free. Raids (3-player co-op missions) were added as episodic content.

Techland has committed to 5+ years of post-launch support. The first story DLC, 'Bloody Ties' (arena combat themed), has been released. A second major story DLC is planned. Numerous free updates have added new content, features (like transmog, new parkour challenges, graphics options), seasonal events, and cosmetic packs (Chapter Agents, skin bundles).

help_outline FAQ
Frequently Asked Questions
  • Q: Is Call of Duty: Modern Warfare II (2022) a remake or a sequel?
    A: It is a direct sequel to Call of Duty: Modern Warfare (2019), which itself was a reboot of the original Modern Warfare sub-series. It continues the story of Task Force 141 with characters like Captain Price, Ghost, Soap, and Gaz.
  • Q: What is Task Force 141?
    A: Task Force 141 is an elite multinational special operations unit composed of members from various armed forces (primarily British SAS, US Marines, etc.), led by Captain John Price. They specialize in covert operations and counter-terrorism.
  • Q: Does Modern Warfare II have a Zombies mode?
    A: No, Call of Duty: Modern Warfare II (2022) does not feature a traditional round-based Zombies mode. The third mode alongside Campaign and Multiplayer is Special Ops (co-op missions) and its episodic Raids. A Zombies mode was later introduced in Call of Duty: Modern Warfare III (2023).
  • Q: What is DMZ mode?
    A: DMZ is a free-to-play, sandbox-style extraction shooter mode integrated with Warzone 2.0 and Modern Warfare II. Players deploy into Al Mazrah (or other Warzone maps), complete faction missions, loot items and weapons, fight AI combatants and other players, and must successfully extract to keep their acquired loot.
  • Q: How does weapon progression work with Warzone 2.0?
    A: Weapons and player progression (rank, unlocks) are generally shared between Modern Warfare II multiplayer and Warzone 2.0. Leveling up a weapon in one mode will unlock attachments for it in the other, promoting a unified progression system across these experiences.
  • Q: Are there new movement mechanics in Modern Warfare II?
    A: Yes, Modern Warfare II introduced or refined several movement mechanics, including ledge hanging (allowing players to peek and shoot from cover), dolphin diving (a quick prone maneuver), swimming, and changes to sliding and tactical sprint compared to previous titles.
  • Q: Is Dying Light 2 a direct sequel to the first Dying Light?
    A: Yes, Dying Light 2 Stay Human is set approximately 20 years after the events of the original Dying Light and its 'The Following' expansion. While it features a new protagonist (Aiden) and setting (The City of Villedor), it exists in the same universe and references past events and characters like Spike.
  • Q: How important are choices in Dying Light 2?
    A: Choices are a significant gameplay mechanic. Aiden's decisions during main quests and some side quests can have major consequences, affecting faction control over city districts (which changes the environment with faction-specific parkour tools or traps), the fate of characters, and the overall narrative outcome. The game features multiple ending variations.
  • Q: What is the Day/Night cycle like?
    A: The Day/Night cycle is a core feature. Daytime is generally safer for exploration and completing objectives, with fewer aggressive infected. Night-time is extremely dangerous, with more powerful infected like Volatiles roaming the streets. However, night offers increased XP gain and access to specific locations (like Dark Hollows and Forsaken Stores) that contain valuable loot but are heavily infested during the day.
  • Q: How does the infection mechanic work for Aiden?
    A: Aiden is infected with the Harran Virus. He wears a biomarker that tracks his immunity levels. When in darkness or away from UV light sources for too long, his immunity drops, and if it reaches zero, he will turn into a Viral. Players must manage this by using UV lamps, UV shrooms, inhibitors, or returning to safe zones before turning.
  • Q: Are there firearms in Dying Light 2?
    A: The base game is heavily focused on melee combat and bows due to a story premise that firearms and ammunition became extremely scarce after The Fall. While some makeshift firearms like the 'Boomstick' (a craftable shotgun) exist, and more traditional firearms were added in later updates (like the 'Firearms Update' in early 2024), melee remains the primary combat style.
build Technical Details
Graphics & Visual Fidelity

Utilizes an updated version of the IW engine (IW 9.0), delivering impressive visual fidelity with detailed character models, realistic weapon animations, advanced lighting and particle effects, and diverse global environments. Photogrammetry is used for many assets. The game supports high refresh rates and various aspect ratios on PC.

Powered by Techland's C-Engine, the game showcases a detailed and dilapidated urban environment. It features advanced lighting, dense geometry, volumetric fog, and detailed character/infected models. Ray tracing options (Global Illumination, Shadows, Reflections, Ambient Occlusion) are available on PC and current-gen consoles, significantly enhancing visual fidelity but also being very demanding.

Audio & Soundtrack

Original score by Sarah Schachner, featuring tense, militaristic, and atmospheric themes. Sound design is crucial for gameplay, with detailed and impactful weapon sounds, distinct footstep audio based on surface and enemy type, and realistic environmental effects. Voice acting features returning and new talent for iconic characters.

Original score composed by Olivier Deriviere, featuring a dynamic system that adapts the music to gameplay intensity and player actions (e.g., during parkour sequences or intense combat). Sound design emphasizes visceral melee impacts, distinct infected vocalizations, and the atmospheric tension of night-time exploration. The Biomarker's ticking sound adds to the infection mechanic's urgency.

User Interface (UI/UX)

Standard modern FPS HUD displaying ammo, health (regenerating), mini-map/compass, killstreaks, and objective markers. Menus for loadouts, operators, challenges, store, and social features. The UI underwent several revisions post-launch to improve navigation.

First-person HUD displaying health, stamina, infection timer (biomarker), equipped weapon/tool, and objective markers. A compass aids navigation. Crafting and inventory menus are accessible. Skill trees are visually represented. The day-night cycle and infection status are prominent UI elements.

Accessibility Options

Offers a wide range of accessibility options, including extensive controller and keyboard/mouse remapping, detailed subtitle and caption customization, colorblind modes, options to reduce motion sickness (motion blur, weapon blur toggles), aim assist customization, audio mixing options, and visual cues for important gameplay elements.

Offers a range of accessibility options: customizable controls (key remapping on PC), subtitle customization (size, background, speaker names), colorblind modes, options to change QTEs from taps to holds, aim assist, adjustable FOV (PC), motion blur toggle, head bob toggle, and various audio/visual cues.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended RT (1080p ~60 FPS, High RT Preset) (Ray Tracing High Preset (likely with DLSS/FSR Quality/Performance))
CPU: CPU for 1080p/60FPS with RT.
CPU (Laptop): High-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS with High RT.
GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial, upscaling vital.
RAM: 16GB RAM required.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more stable high RT experience.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1080p (Full HD) - Minimum RT (1080p ~30 FPS, Low RT Preset) (Ray Tracing Low Preset (likely with DLSS/FSR Quality/Balanced))
CPU: CPU for 1080p/30FPS with RT.
CPU (Laptop): Mid-to-high range laptop CPU.
GPU: Minimum desktop GPU for 1080p/30FPS with RT.
GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling essential.
RAM: 16GB RAM required.
Storage: SSD required.
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4050 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be significantly better for RT.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS without RT.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High without RT.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, Ray Tracing OFF or Low)
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/High performance.
GPU: Official recommended desktop GPU for 1080p High settings. 4GB VRAM minimum, 6-8GB recommended.
GPU (Laptop): Solid laptop GPUs for 1080p High. Ensure adequate TGP. (Hypothetical future RTX 5050 Laptop would likely fit here).
RAM: 12GB RAM is officially recommended for a smoother experience at high settings.
Storage: SSD is strongly recommended for this tier. Optional Hi-Rez assets increase storage.
memoryCPU: Intel Core i5-6600K / Core i7-4770 or AMD Ryzen 5 1400
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (4GB/8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
layersRAM: 12 GB
saveStorage (Tier): 125 GB SSD + Hi-Rez Assets Cache (Optional, up to 32GB)
1080p (Full HD) - Minimum (Targets 1080p, Low settings, playable framerate) (Low Preset, 1080p resolution, Ray Tracing OFF)
CPU: Official minimum desktop CPU for CoD:MWII.
CPU (Laptop): Estimated laptop CPU for minimum playability. Newer 4-core CPUs would be preferable.
GPU: Official minimum desktop GPU. Requires DX12 Level 12.0 support. 2GB VRAM absolute minimum, 4GB recommended.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Ensure sufficient VRAM (4GB+ ideally). Performance varies greatly with TGP.
RAM: 8GB RAM is the official minimum. Dual-channel configuration is beneficial.
Storage: HDD is absolute minimum; expect long load times. SSD strongly recommended. Optional Hi-Rez assets increase storage.
memoryCPU: Intel Core i3-6100 / Core i5-2500K or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 960 (2GB/4GB) or AMD Radeon RX 470 (4GB)
laptop_macCPU (L): Intel Core i5-8250U / AMD Ryzen 3 3200U (for very lowest end) or Intel Core i5-9300H / AMD Ryzen 5 3550H for a better minimum experience.
laptop_windowsGPU (L): NVIDIA GeForce MX450 (2GB, would struggle) / GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB, low TGP). RTX 4050 Laptop GPU (6GB) would be a more capable modern minimum.
layersRAM: 8 GB
saveStorage (Tier): 125 GB HDD (SSD Recommended) + Hi-Rez Assets Cache (Optional, up to 32GB)
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for 1080p at lower settings without RT.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU for 1080p at lower settings without RT.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement.
Storage: HDD is absolute minimum, expect long load times.
memoryCPU: Intel Core i3-9100 or AMD Ryzen 3 2300X
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB) or AMD Radeon RX 560 (4GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 8 GB
saveStorage (Tier): 60 GB HDD
1440p (QHD/2K) - High RT (1440p ~60 FPS, High RT Preset with DLSS/FSR Performance) (Ray Tracing High Preset, DLSS/FSR Performance)
CPU: Desktop CPU for 1440p/60FPS with RT.
CPU (Laptop): Top-tier laptop CPUs.
GPU: Desktop GPU for 1440p/60FPS with High RT.
GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential.
RAM: 32GB RAM strongly recommended.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-11700K or AMD Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB)
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. Even then, fine-tuning settings and upscaling will be essential.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1440p (QHD/2K) - Competitive / High FPS (Targets 1080p/1440p, Optimized settings, High Refresh Rate) (Optimized Medium/High Preset, 1080p or 1440p resolution, Ray Tracing OFF, targeting high FPS (120+).)
CPU: Official CPU for competitive high FPS gameplay.
CPU (Laptop): High-performance laptop CPUs needed to drive high refresh rates.
GPU: Official GPU for competitive high FPS. 8GB VRAM recommended.
GPU (Laptop): Strong laptop GPUs capable of high refresh rates at 1080p/1440p with optimized settings. Max TGP versions are crucial. RTX 50 series mention is speculative.
RAM: 16GB RAM is officially recommended for competitive play.
Storage: SSD (preferably NVMe) required for optimal performance in competitive scenarios. Optional Hi-Rez assets for clarity.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 1800X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060/5060 Ti Laptop GPU would target this.)
layersRAM: 16 GB
saveStorage (Tier): 125 GB SSD + Hi-Rez Assets Cache (Optional, up to 64GB)
2160p (UHD/4K) - Ultra RT (2160p/4K ~60 FPS, Medium/High RT Preset with DLSS/FSR Ultra Performance) (Ray Tracing Medium/High, DLSS/FSR Ultra Performance)
CPU: Desktop CPU for 4K/60FPS with RT.
CPU (Laptop): Flagship laptop CPUs absolute necessity.
GPU: Top-tier desktop GPU for attempting 4K/60FPS with RT, heavily reliant on upscaling.
GPU (Laptop): The absolute best laptop GPU available, and will still struggle without aggressive upscaling and optimized RT settings.
RAM: 32GB RAM essential.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Achieving stable 4K/60FPS with high ray tracing settings on a laptop is extremely challenging. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be required for a more comfortable experience at this level. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 60 GB NVMe SSD
2160p (UHD/4K) - Ultra 4K (Targets 2160p/4K, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 2160p (4K) resolution (Upscaling like DLSS/FSR likely needed for stable 60FPS+), Ray Tracing optional.)
CPU: Official high-end desktop CPU for 4K gaming.
CPU (Laptop): Flagship or high-end laptop CPUs required to support 4K gaming demands.
GPU: Official GPU for 4K Ultra settings. 10GB+ VRAM highly recommended.
GPU (Laptop): The most powerful current (RTX 30/40 series) laptop GPUs are needed for 4K; even then, upscaling will likely be essential for smooth 60FPS+ at high settings. Hypothetical RTX 50 series laptop GPUs are speculative.
RAM: 16GB is official, but 32GB RAM is often beneficial for a very smooth 4K experience, especially with high textures and Warzone.
Storage: A fast NVMe SSD is crucial for 4K. Installing the Hi-Rez Assets Cache is recommended for the best visuals and can consume significant additional space.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 9 3900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or Intel Core i7-12700H / AMD Ryzen 7 6800H and above.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop GPU (16GB), RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would be targeted for an enhanced 4K experience on laptops.)**
layersRAM: 16 GB
saveStorage (Tier): 125 GB NVMe SSD + Hi-Rez Assets Cache (Recommended, up to 64GB)
save Overall Storage
Spec: 125 GB available space at launch (SSD Highly Recommended). Actual space required can be significantly larger with updates, Warzone, and optional Hi-Rez Assets Cache.
Note: An SSD is strongly recommended for all tiers for faster loading and better texture streaming. The game's footprint is substantial and can grow; ensure ample free space. An optional Hi-Rez Assets Cache (up to 32-64GB) can be downloaded for improved visuals but requires additional storage.
Type: SSD
Spec: 60 GB available space (SSD Recommended).
Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-Bit (latest update) or Windows 11 64-Bit (latest update)
Explanation: A 64-bit version of Windows 10 (with the latest update) or Windows 11 (with the latest update) is required.
Spec: Windows 7 (No longer officially supported post-launch updates), Windows 10, Windows 11 (64-bit versions only)
Explanation: 64-bit Windows 10 or Windows 11 is recommended for ongoing support and best performance.
gamepad DirectX Version
Spec: DirectX 12 (Feature Level 12.0 compatible card)
Explanation: DirectX 12 is required. A GPU compatible with DX12 Feature Level 12.0 is necessary. Support for DX12 Ultimate features (like ray tracing) enhances visuals on compatible hardware.
Spec: DirectX 11 (DirectX 12 recommended for ray tracing and potentially better performance on compatible hardware)
Explanation: DX11 is minimum, DX12 offers advanced features.
info_outline Other Game Notes
  • OFFICIAL AND ADAPTED SYSTEM REQUIREMENTS for Call of Duty: Modern Warfare II (2022). This information is based on official PC specifications (Minimum, Recommended, Competitive, Ultra 4K) provided by Activision/Infinity Ward, adapted to the requested JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, heavily dependent on TGP (Total Graphics Power), VRAM, and effective cooling. Call of Duty: Modern Warfare II can be demanding, especially at higher settings, resolutions, and with ray tracing enabled.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates in CoD:MWII.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense multiplayer matches or campaign gameplay.
  • Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining high framerates in CPU-bound scenarios (e.g., large player counts, Warzone).
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency, critical for competitive play.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS, AMD FidelityFX Super Resolution (FSR), Intel XeSS, and an in-game dynamic resolution scaler. These are highly recommended for balancing performance and visual quality.
  • Optimization Detail: Key Settings Impact: Texture Resolution, Shadow Quality (including Ray-Traced Shadows), Particle Quality, Anti-Aliasing, Ambient Occlusion, SSR, and View Distance significantly impact performance. Using upscaling technologies is crucial for higher resolutions and ray tracing.
  • Game Name: Call of Duty: Modern Warfare II (2022)
  • Official system requirements from Techland. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense city areas), and background applications. An SSD is strongly recommended.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical. **Dying Light 2 is a demanding title, especially with ray tracing enabled. High-end laptop hardware is necessary for higher settings and resolutions.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS, AMD FSR (1.0 and 2.0), and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Ray Tracing Quality (Global Illumination, Shadows, Reflections, Ambient Occlusion), Shadow Quality, Contact Shadows, Fog Quality, Particle Quality, and Texture Quality heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with ray tracing.
  • Game Name: Dying Light 2 Stay Human
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS, AMD FidelityFX Super Resolution (FSR), Intel XeSS, and an in-game dynamic resolution scaler. These are highly recommended for balancing performance and visual quality.
  • Key Settings Impact: Texture Resolution, Shadow Quality (including Ray-Traced Shadows), Particle Quality, Anti-Aliasing, Ambient Occlusion, SSR, and View Distance significantly impact performance. Using upscaling technologies is crucial for higher resolutions and ray tracing.
  • Upscaling Tech: Supports NVIDIA DLSS, AMD FSR (1.0 and 2.0), and Intel XeSS.
  • Key Settings Impact: Ray Tracing Quality (Global Illumination, Shadows, Reflections, Ambient Occlusion), Shadow Quality, Contact Shadows, Fog Quality, Particle Quality, and Texture Quality heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with ray tracing.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates in CoD:MWII.
  • Cooling Thermals: Robust cooling is essential for sustained performance during intense multiplayer matches or campaign gameplay.
  • C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining high framerates in CPU-bound scenarios (e.g., large player counts, Warzone).
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency, critical for competitive play.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

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